Player Matchup

Skadi
Skadi
DirtyDramaKing
Skadi
Level 41
God Stats
44W - 36L
1,543 SR
Queue Stats
143W - 140L
1,525 Elo+
Party 3
Chronos
Chronos
Getuhm
Chronos
Level 146
God Stats
6W - 2L
1,573 SR
Queue Stats
563W - 573L
1,467 Elo+
Party 4
Danzaburou
Danzaburou
Gotuhm
Danzaburou
Level 103
God Stats
39W - 39L
1,601 SR
Queue Stats
222W - 227L
1,527 Elo+
Party 4
Artio
Artio
INEEDGREEN
Artio
Level 8
God Stats
4W - 0L
1,745 SR
Queue Stats
14W - 7L
1,618 Elo+
Party 4
Horus
Horus
agtorange29
Horus
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
294W - 295L
1,459 Elo+
Party 3
Team Averages
Level 73
1,593 SR
1,519 Elo+

VS

Team Averages
Level 70
1,474 SR
1,468 Elo+
Maui
Maui
Bigdaddysshoe
Maui
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 30L
1,475 Elo+
Party 2
Sol
Sol
DippyDwarf
Sol
Level 109
God Stats
15W - 19L
1,480 SR
Queue Stats
263W - 264L
1,483 Elo+
Party 1
Bellona
Bellona
RiverOtter07
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,503 Elo+
Party 1
The Morrigan
The Morrigan
Troywerr
The Morrigan
Level 84
God Stats
2W - 6L
1,254 SR
Queue Stats
200W - 210L
1,394 Elo+
Solo
Da Ji
Da Ji
mattysmit1994
Da Ji
Level 123
God Stats
10W - 6L
1,635 SR
Queue Stats
89W - 89L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 3
8,756
547
12,606
10,666
3,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
Getuhm
Chronos
13
2 / 2 / 4
8,013
501
9,553
13,194
5,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Gotuhm
Danzaburou
14
2 / 1 / 1
8,708
544
5,815
9,642
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
12
2 / 0 / 6
7,805
488
6,279
9,551
7,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 0 / 2
9,239
577
7,464
11,398
8,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
6,452
403
3,809
13,365
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 4 / 1
6,973
436
9,297
13,592
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
RiverOtter07
Bellona
11
0 / 3 / 0
6,894
431
4,095
13,902
9,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
Troywerr
The Morrigan
13
1 / 3 / 0
7,479
467
5,482
9,831
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
4 / 4 / 0
7,574
473
6,268
13,729
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
17
Kills
5
5
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
0
4
1
0.13
W
6
2
3
3.75
W
Chronos
Getuhm
Chronos
2
2
4
2
W
Danzaburou
Gotuhm
Danzaburou
2
1
1
2.5
W
Artio
2
0
6
5
L
Bellona
RiverOtter07
Bellona
0
3
0
0
L
The Morrigan
Troywerr
The Morrigan
1
3
0
0.33
W
5
0
2
6
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,717
Damage
28,951
54,451
Taken
64,419
29,285
Mitigated
33,136
19,680
Healing
21,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,809
1,250
301
2,663
13,365
8,894
0
4,650
8,637
8,716
0
L
9,297
2,420
0
6,425
13,592
4,381
704
5,755
7,788
56,502
0
W
12,606
6,487
0
430
10,666
3,915
0
2,266
8,400
0
69,412
W
Chronos
Getuhm
Chronos
9,553
3,265
0
2,158
13,194
5,451
0
5,360
7,834
58,910
0
W
Danzaburou
Gotuhm
Danzaburou
5,815
2,397
0
6,292
9,642
3,928
1,194
3,671
5,971
17
72,567
W
Artio
6,279
1,534
628
4,081
9,551
7,770
0
4,012
5,539
17,423
1,859
L
Bellona
RiverOtter07
Bellona
4,095
713
0
3,670
13,902
9,714
1,140
414
12,600
21
44,680
L
The Morrigan
Troywerr
The Morrigan
5,482
2,003
0
3,765
9,831
4,529
0
2,569
7,262
44,976
12,970
W
7,464
3,315
405
5,686
11,398
8,221
123
2,404
8,994
0
56,758
L
6,268
1,816
0
4,438
13,729
5,618
0
3,144
10,536
0
53,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,521
Gold Earned
35,372
418
Minions Killed
377
0
Camps Cleared
0
1,547,700
Distance Traveled
1,447,422
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,452
403
10
1
0
315,851
4
L
Sol
6,973
436
102
6
0
274,424
1
W
Skadi
8,756
547
85
5
0
308,347
3
W
Chronos
8,013
501
99
6
0
323,345
4
W
Danzaburou
8,708
544
116
7
0
275,110
3
W
Artio
7,805
488
27
2
0
305,128
2
L
Bellona
6,894
431
90
6
0
316,053
4
L
The Morrigan
7,479
467
93
6
0
247,476
5
W
Horus
9,239
577
91
6
0
335,770
4
L
Da Ji
7,574
473
82
5
0
293,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role