Player Matchup

Zeus
Zeus
DarthChadwick
Zeus
Level 135
God Stats
9W - 5L
1,544 SR
Queue Stats
149W - 148L
1,553 Elo+
Party 2
Bellona
Bellona
DeathGarrett
Bellona
Level 143
God Stats
2W - 0L
1,715 SR
Queue Stats
170W - 172L
1,554 Elo+
Party 2
Fenrir
Fenrir
JoeCroby
Fenrir
Level 104
God Stats
3W - 2L
1,332 SR
Queue Stats
84W - 99L
1,456 Elo+
Party 2
Jormungandr
Jormungandr
NUFF-SAID10
Jormungandr
Level 125
God Stats
2W - 2L
1,439 SR
Queue Stats
133W - 126L
1,507 Elo+
Party 3
Hel
Hel
captain_krackman
Hel
Level 125
God Stats
4W - 0L
1,736 SR
Queue Stats
106W - 102L
1,504 Elo+
Party 3
Team Averages
Level 126
1,553 SR
1,515 Elo+

VS

Team Averages
Level 131
1,510 SR
1,468 Elo+
Medusa
Medusa
Astr0Voyager
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 52L
1,498 Elo+
Party 1
Vulcan
Vulcan
Forsaken42
Vulcan
Level 136
God Stats
2W - 4L
1,429 SR
Queue Stats
56W - 55L
1,470 Elo+
Party 4
Aphrodite
Aphrodite
StufftheTaco
Aphrodite
Level 144
God Stats
2W - 1L
1,820 SR
Queue Stats
158W - 163L
1,423 Elo+
Party 4
Agni
Agni
WickedFragger69
Agni
Level 119
God Stats
0W - 3L
1,164 SR
Queue Stats
65W - 59L
1,498 Elo+
Party 1
Sol
Sol
elqqAJuice
Sol
Level 125
God Stats
3W - 2L
1,635 SR
Queue Stats
197W - 195L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 4 / 11
13,585
906
39,194
13,796
7,052
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
DeathGarrett
Bellona
18
4 / 5 / 19
11,008
734
11,512
19,773
25,282
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
JoeCroby
Fenrir
18
5 / 5 / 8
11,084
739
9,279
18,467
17,362
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
NUFF-SAID10
Jormungandr
16
3 / 7 / 11
10,598
707
8,370
19,058
23,862
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 2 / 14
12,333
822
13,481
19,873
15,293
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
8 / 6 / 7
11,917
794
20,674
15,869
7,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
Forsaken42
Vulcan
16
1 / 6 / 10
10,180
679
9,464
13,987
5,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
StufftheTaco
Aphrodite
18
8 / 6 / 8
11,801
787
7,537
18,342
9,899
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 14
10,307
687
10,574
18,382
7,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 8 / 13
11,240
749
15,043
19,607
8,240
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
74
33
Kills
22
23
Deaths
33
63
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Medusa
8
6
7
1.92
W
15
4
11
5.13
W
Bellona
DeathGarrett
Bellona
4
5
19
2.7
L
Vulcan
Forsaken42
Vulcan
1
6
10
1
W
Fenrir
JoeCroby
Fenrir
5
5
8
1.8
W
Jormungandr
NUFF-SAID10
Jormungandr
3
7
11
1.21
L
Aphrodite
StufftheTaco
Aphrodite
8
6
8
2
L
1
7
14
1.14
W
6
2
14
6.5
L
4
8
13
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,836
Damage
63,292
90,967
Taken
86,187
88,851
Mitigated
38,593
38,381
Healing
29,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
20,674
10,575
1,138
2,668
15,869
7,562
1,601
9,575
6,294
0
40,251
W
39,194
1,282
128
2,416
13,796
7,052
3,008
8,315
5,481
68,962
0
W
Bellona
DeathGarrett
Bellona
11,512
1,433
3,093
2,962
19,773
25,282
697
9,874
9,899
0
21,463
L
Vulcan
Forsaken42
Vulcan
9,464
2,122
1,313
793
13,987
5,424
658
10,887
3,100
18,180
0
W
Fenrir
JoeCroby
Fenrir
9,279
1,067
1,078
908
18,467
17,362
2,000
6,905
11,562
0
14,822
W
Jormungandr
NUFF-SAID10
Jormungandr
8,370
877
645
944
19,058
23,862
505
9,452
9,606
22,083
0
L
Aphrodite
StufftheTaco
Aphrodite
7,537
906
8,228
7,266
18,342
9,899
1,054
13,442
4,900
15,508
0
L
10,574
463
790
2,433
18,382
7,468
0
14,213
4,169
19,896
0
W
13,481
511
13,965
12,242
19,873
15,293
871
8,072
11,801
36,432
0
L
15,043
5,309
1,700
3,670
19,607
8,240
2,285
12,928
6,679
29,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,608
Gold Earned
55,445
160
Minions Killed
130
0
Camps Cleared
0
1,359,214
Distance Traveled
1,207,396
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,917
794
25
2
0
261,763
0
W
Zeus
13,585
906
72
5
0
248,932
1
W
Bellona
11,008
734
22
1
0
276,195
1
L
Vulcan
10,180
679
26
2
0
244,305
0
W
Fenrir
11,084
739
7
0
0
291,822
0
W
Jormungandr
10,598
707
16
1
0
220,745
0
L
Aphrodite
11,801
787
19
1
0
230,201
0
L
Agni
10,307
687
34
2
0
229,386
0
W
Hel
12,333
822
43
3
0
321,520
0
L
Sol
11,240
749
26
2
0
241,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role