Player Matchup

Chiron
Chiron
Bronze IV
Cick
Chiron
Bronze IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1
Scylla
Scylla
Silver I
Still Karmah
Scylla
Silver I
Level 128
God Stats
1W - 1L
1,164 SR
Queue Stats
6W - 6L
1,407 MMR
Party 1
Tyr
Tyr
Bronze III
v Kidan
Tyr
Bronze III
Level 64
God Stats
2W - 3L
1,497 SR
Queue Stats
6W - 6L
1,488 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 93
1,387 SR
1,465 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,515 SR
1,496 MMR
Neith
Neith
Gold V
 
Neith
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
Shaimous
Baron Samedi
Gold II
Level 127
God Stats
25W - 16L
1,620 SR
Queue Stats
49W - 44L
1,560 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
SkilzDatKilz845
Sylvanus
Gold IV
Level 149
God Stats
4W - 3L
1,424 SR
Queue Stats
99W - 95L
1,429 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cick
Chiron
18
1 / 2 / 7
11,481
675
15,231
15,702
6,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
18
4 / 1 / 3
11,522
678
12,137
5,664
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
18
3 / 0 / 5
11,274
663
9,373
11,390
12,162
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AtlasGebBacchusBaba Yaga

VS

Bans
AphroditeChaacAh Muzen CabPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 3 / 1
10,708
630
9,658
9,575
4,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Shaimous
Baron Samedi
16
0 / 3 / 3
10,120
595
8,582
13,736
8,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
16
1 / 2 / 2
11,204
659
5,951
19,493
23,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
8
Kills
3
3
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
W
Chiron
Cick
Chiron
1
2
7
2.25
L
Baron Samedi
Shaimous
Baron Samedi
0
3
3
0.5
L
Sylvanus
1
2
2
1
W
Scylla
4
1
3
5.5
W
Tyr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,741
Damage
24,191
32,756
Taken
42,804
21,189
Mitigated
36,186
9,744
Healing
18,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,658
2,897
0
1,408
9,575
4,420
0
2,785
6,790
0
36,314
W
Chiron
Cick
Chiron
15,231
4,061
368
6,212
15,702
6,849
1,576
7,442
8,260
0
91,783
L
Baron Samedi
Shaimous
Baron Samedi
8,582
826
2,614
2,585
13,736
8,599
0
4,013
9,723
52,097
0
L
Sylvanus
5,951
1,527
2,499
8,921
19,493
23,167
0
5,370
14,123
26,402
0
W
Scylla
12,137
398
0
258
5,664
2,178
1,146
1,943
3,721
47,132
0
W
Tyr
9,373
582
0
2,906
11,390
12,162
426
5,236
6,154
0
23,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,277
Gold Earned
32,032
230
Minions Killed
182
0
Camps Cleared
0
938,511
Distance Traveled
754,280
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,708
630
59
3
0
228,921
1
W
Chiron
11,481
675
128
8
0
299,721
2
L
Baron Samedi
10,120
595
87
5
0
251,076
0
L
Sylvanus
11,204
659
36
2
0
274,283
1
W
Scylla
11,522
678
82
5
0
286,531
1
W
Tyr
11,274
663
20
1
0
352,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role