Player Matchup

Da Ji
Da Ji
Brisson x 98
Da Ji
Level 127
God Stats
1W - 1L
1,760 SR
Queue Stats
240W - 252L
1,497 Elo+
Party 3
Nike
Nike
Hains x 88
Nike
Level 109
God Stats
2W - 1L
1,839 SR
Queue Stats
121W - 127L
1,544 Elo+
Party 3
Janus
Janus
TempSafe2324
Janus
Level 115
God Stats
9W - 6L
1,454 SR
Queue Stats
279W - 262L
1,565 Elo+
Party 2
Ah Puch
Ah Puch
l Leclerc l
Ah Puch
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 61L
1,472 Elo+
Party 3
Yemoja
Yemoja
lilxanOP
Yemoja
Level 24
God Stats
0W - 1L
1,333 SR
Queue Stats
18W - 18L
1,571 Elo+
Party 2
Team Averages
Level 80
1,577 SR
1,530 Elo+

VS

Team Averages
Level 45
1,657 SR
1,709 Elo+
Scylla
Scylla
BullyHunter117
Scylla
Level 29
God Stats
2W - 0L
1,689 SR
Queue Stats
26W - 2L
1,950 Elo+
Party 1
Sun Wukong
Sun Wukong
MrMisterChief
Sun Wukong
Level 32
God Stats
3W - 0L
1,681 SR
Queue Stats
183W - 48L
1,793 Elo+
Party 1
Sol
Sol
SufferingSin
Sol
Level 28
God Stats
2W - 0L
1,727 SR
Queue Stats
31W - 16L
1,658 Elo+
Party 1
Yemoja
Yemoja
aParkedCar87
Yemoja
Level 108
God Stats
4W - 2L
1,689 SR
Queue Stats
284W - 109L
1,696 Elo+
Party 1
Merlin
Merlin
mrg3titdone1989
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 55L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 5
10,066
559
11,064
25,088
23,057
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 3 / 5
12,250
681
15,448
23,676
27,316
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 6 / 6
11,015
612
16,458
15,950
7,236
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
l Leclerc l
Ah Puch
18
1 / 4 / 7
11,399
633
15,545
13,683
6,779
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
lilxanOP
Yemoja
17
1 / 5 / 2
10,297
572
10,664
21,233
24,634
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 11
12,819
712
18,745
12,421
7,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MrMisterChief
Sun Wukong
18
4 / 3 / 11
11,833
657
26,137
21,875
26,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
12 / 1 / 8
13,725
763
27,901
19,567
11,967
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
16
0 / 1 / 13
10,243
569
2,349
13,659
14,942
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

18
0 / 4 / 14
11,497
639
14,097
15,232
8,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
10
Kills
23
23
Deaths
10
25
Assists
57
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
7
1
11
12.5
L
5
3
5
2.5
W
Sun Wukong
MrMisterChief
Sun Wukong
4
3
11
3.17
W
12
1
8
16
L
1
6
6
0.67
W
Yemoja
0
1
13
6.5
L
Ah Puch
l Leclerc l
Ah Puch
1
4
7
1.13
L
Yemoja
lilxanOP
Yemoja
1
5
2
0.4
W
0
4
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,179
Damage
89,229
99,630
Taken
82,754
89,022
Mitigated
69,552
35,323
Healing
49,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,064
929
963
7,147
25,088
23,057
0
16,045
9,043
0
11,878
W
18,745
2,222
3,064
2,869
12,421
7,528
1,353
7,184
5,237
46,339
0
L
15,448
750
544
6,483
23,676
27,316
613
13,572
10,104
0
28,837
W
Sun Wukong
MrMisterChief
Sun Wukong
26,137
4,081
5,391
5,997
21,875
26,277
1,045
9,759
12,116
0
35,887
W
27,901
10,286
0
9,396
19,567
11,967
2,928
10,020
9,547
52,974
0
L
16,458
289
5,623
3,866
15,950
7,236
0
10,740
5,210
46,600
0
W
Yemoja
2,349
230
14,866
3,768
13,659
14,942
533
8,503
5,156
3,783
0
L
Ah Puch
l Leclerc l
Ah Puch
15,545
339
0
2,598
13,683
6,779
372
8,310
5,373
34,042
0
L
Yemoja
lilxanOP
Yemoja
10,664
655
5,451
2,648
21,233
24,634
120
14,425
6,808
29,636
0
W
14,097
1,171
1,526
3,017
15,232
8,838
2,161
7,201
8,031
42,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,027
Gold Earned
60,117
165
Minions Killed
223
0
Camps Cleared
0
1,559,198
Distance Traveled
1,747,625
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,066
559
3
0
0
272,431
4
W
Scylla
12,819
712
80
4
0
346,243
3
L
Nike
12,250
681
20
1
0
347,144
0
W
Sun Wukong
11,833
657
16
1
0
373,756
1
W
Sol
13,725
763
66
4
0
351,268
1
L
Janus
11,015
612
70
4
0
334,393
2
W
Yemoja
10,243
569
1
0
0
366,129
1
L
Ah Puch
11,399
633
44
2
0
293,522
0
L
Yemoja
10,297
572
28
2
0
311,708
6
W
Merlin
11,497
639
60
3
0
310,229
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role