Player Matchup

Rama
Rama
 
Rama
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
CamFromFlatbush
Sun Wukong
Level 68
God Stats
18W - 22L
1,455 SR
Queue Stats
390W - 365L
1,486 Elo+
Party 2
Nemesis
Nemesis
Dark-Angel5201
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ares
Ares
KP_TheDon
Ares
Level 56
God Stats
6W - 6L
1,498 SR
Queue Stats
148W - 188L
1,398 Elo+
Party 2
Chiron
Chiron
SonOfDurin360
Chiron
Level 48
God Stats
0W - 1L
1,390 SR
Queue Stats
0W - 5L
1,031 Elo+
Party 1
Team Averages
Level 51
1,469 SR
1,383 Elo+

VS

Team Averages
Level 88
1,544 SR
1,401 Elo+
Hel
Hel
Ekarevil
Hel
Level 98
God Stats
5W - 13L
1,290 SR
Queue Stats
395W - 501L
1,392 Elo+
Party 3
Nemesis
Nemesis
Isaacito1370
Nemesis
Level 142
God Stats
6W - 4L
1,560 SR
Queue Stats
241W - 268L
1,380 Elo+
Party 3
Yemoja
Yemoja
Lu_Isaac1370
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 46L
1,500 Elo+
Party 3
Medusa
Medusa
Queen_DeLaCreme
Medusa
Level 117
God Stats
1W - 2L
1,745 SR
Queue Stats
91W - 135L
1,392 Elo+
Party 3
Bellona
Bellona
gmangavin
Bellona
Level 80
God Stats
10W - 5L
1,624 SR
Queue Stats
61W - 74L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
5 / 5 / 1
10,180
536
16,404
18,013
7,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
CamFromFlatbush
Sun Wukong
13
0 / 4 / 1
7,814
411
6,205
17,268
14,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

8
0 / 6 / 0
6,309
332
1,565
14,067
5,261
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
11
1 / 5 / 4
8,144
429
5,350
18,439
21,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 3 / 0
6,736
355
4,340
9,264
3,788
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 4
10,121
533
7,457
9,543
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Isaacito1370
Nemesis
18
12 / 3 / 3
11,386
599
12,237
16,902
7,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
14
0 / 1 / 11
9,686
510
5,316
20,376
20,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 3 / 5
10,577
557
13,301
15,492
7,710
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
gmangavin
Bellona
17
4 / 1 / 4
11,343
597
13,654
9,531
13,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
22
23
Deaths
8
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
5
5
1
1.1
L
Sun Wukong
CamFromFlatbush
Sun Wukong
0
4
1
0.13
L
0
6
0
0
W
2
0
4
4
W
Nemesis
Isaacito1370
Nemesis
12
3
3
4.5
L
Ares
1
5
4
0.6
W
Yemoja
0
1
11
5.5
W
4
3
5
2.17
L
0
3
0
0
W
Bellona
gmangavin
Bellona
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,864
Damage
51,965
77,051
Taken
71,844
52,430
Mitigated
53,542
19,124
Healing
25,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
16,404
14,251
0
6,775
18,013
7,333
0
1,938
16,075
0
66,264
L
Sun Wukong
CamFromFlatbush
Sun Wukong
6,205
1,798
0
3,890
17,268
14,806
0
1,661
15,607
0
60,892
L
1,565
608
0
3,832
14,067
5,261
0
0
14,067
0
34,145
W
7,457
485
998
5,382
9,543
3,719
4,791
540
9,003
77,076
0
W
Nemesis
Isaacito1370
Nemesis
12,237
6,221
0
2,645
16,902
7,976
837
756
16,146
0
87,327
L
Ares
5,350
403
0
2,224
18,439
21,242
0
5,851
12,588
23,914
0
W
Yemoja
5,316
1,444
4,682
5,620
20,376
20,559
561
2,187
18,189
30,551
0
W
13,301
6,625
0
4,678
15,492
7,710
6,806
1,321
14,171
0
90,902
L
4,340
982
105
2,298
9,264
3,788
0
3,323
5,941
0
32,207
W
Bellona
gmangavin
Bellona
13,654
5,127
0
1,790
9,531
13,578
2,188
546
8,985
0
81,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,183
Gold Earned
53,113
320
Minions Killed
600
0
Camps Cleared
0
1,530,589
Distance Traveled
1,802,208
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,180
536
100
5
0
295,031
3
L
Sun Wukong
7,814
411
83
4
0
358,962
9
L
Nemesis
6,309
332
47
2
0
311,116
0
W
Hel
10,121
533
128
7
0
352,201
4
W
Nemesis
11,386
599
116
6
0
439,147
2
L
Ares
8,144
429
38
2
0
336,138
3
W
Yemoja
9,686
510
39
2
0
328,659
6
W
Medusa
10,577
557
149
8
0
339,136
0
L
Chiron
6,736
355
52
3
0
229,342
2
W
Bellona
11,343
597
168
9
0
343,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role