Player Matchup

Mulan
Mulan
Atsuya12
Mulan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,226 Elo+
Party 1
Danzaburou
Danzaburou
Holympos
Danzaburou
Level 8
God Stats
1W - 2L
1,130 SR
Queue Stats
1W - 4L
1,083 Elo+
Party 1
Merlin
Merlin
YgorNeraGay
Merlin
Level 11
God Stats
1W - 2L
1,067 SR
Queue Stats
1W - 5L
1,014 Elo+
Party 1
Tsukuyomi
Tsukuyomi
diogo162
Tsukuyomi
Level 57
God Stats
1W - 1L
1,213 SR
Queue Stats
1W - 5L
1,014 Elo+
Party 1
Bacchus
Bacchus
vitinhomacaco
Bacchus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,083 Elo+
Party 1
Team Averages
Level 28
1,282 SR
1,084 Elo+

VS

Team Averages
Level 86
1,493 SR
1,419 Elo+
Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
 
The Morrigan
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Disposej
Chaac
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,309 Elo+
Party 2
Zeus
Zeus
SebitaJr13
Zeus
Level 78
God Stats
124W - 148L
1,408 SR
Queue Stats
125W - 148L
1,385 Elo+
Solo
Hercules
Hercules
VictorAlmighty
Hercules
Level 122
God Stats
1W - 2L
1,555 SR
Queue Stats
185W - 217L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Atsuya12
Mulan
11
1 / 2 / 0
6,592
507
2,325
10,298
6,165
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Holympos
Danzaburou
11
1 / 3 / 1
6,675
513
3,964
9,217
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
13
5 / 1 / 3
8,118
624
6,175
6,316
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
diogo162
Tsukuyomi
10
4 / 3 / 2
6,686
514
5,193
10,239
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
10
1 / 1 / 6
6,907
531
2,987
8,672
7,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 1
7,617
586
5,266
8,159
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
 
The Morrigan
11
4 / 4 / 0
6,883
529
4,612
5,643
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Disposej
Chaac
13
2 / 2 / 0
7,421
571
5,749
8,250
4,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 2
6,073
467
3,565
7,341
2,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
10
1 / 4 / 2
6,545
503
3,364
14,470
9,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
12
Kills
9
10
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
1
2.5
L
The Morrigan
 
The Morrigan
4
4
0
1
W
Mulan
Atsuya12
Mulan
1
2
0
0.5
L
Chaac
Disposej
Chaac
2
2
0
1
W
Danzaburou
Holympos
Danzaburou
1
3
1
0.5
L
0
1
2
1
L
Hercules
1
4
2
0.5
W
Merlin
5
1
3
6.5
W
Tsukuyomi
diogo162
Tsukuyomi
4
3
2
1.67
W
Bacchus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,644
Damage
22,556
44,742
Taken
43,863
22,892
Mitigated
21,763
13,808
Healing
14,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,266
3,933
0
3,577
8,159
3,032
26
1,048
7,111
0
70,491
L
The Morrigan
 
The Morrigan
4,612
1,182
0
478
5,643
2,055
215
1,474
4,033
46,048
346
W
Mulan
Atsuya12
Mulan
2,325
845
0
2,857
10,298
6,165
528
631
9,667
0
36,219
L
Chaac
Disposej
Chaac
5,749
1,240
0
2,666
8,250
4,554
305
487
7,763
0
44,005
W
Danzaburou
Holympos
Danzaburou
3,964
1,793
0
3,765
9,217
2,875
656
181
9,036
0
46,329
L
3,565
112
0
3,543
7,341
2,158
102
1,044
6,297
42,632
0
L
Hercules
3,364
989
0
4,107
14,470
9,964
0
4,973
9,497
0
18,180
W
Merlin
6,175
1,019
0
1,640
6,316
2,676
552
3,330
2,986
55,075
0
W
Tsukuyomi
diogo162
Tsukuyomi
5,193
1,005
0
4,107
10,239
3,695
564
2,123
8,116
0
36,318
W
Bacchus
2,987
340
0
1,439
8,672
7,481
319
1,566
7,106
11,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,978
Gold Earned
34,539
325
Minions Killed
379
0
Camps Cleared
0
1,272,419
Distance Traveled
1,219,360
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,617
586
121
9
0
232,516
3
L
The Morrigan
6,883
529
82
6
0
248,378
1
W
Mulan
6,592
507
73
6
0
204,418
0
L
Chaac
7,421
571
83
6
0
251,630
0
W
Danzaburou
6,675
513
70
5
0
234,111
0
L
Zeus
6,073
467
61
5
0
244,175
12
L
Hercules
6,545
503
32
2
0
242,661
2
W
Merlin
8,118
624
114
9
0
249,844
1
W
Tsukuyomi
6,686
514
56
4
0
305,694
4
W
Bacchus
6,907
531
12
1
0
278,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role