Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
JackedOnGfuel
Chronos
Level 160
God Stats
2W - 6L
1,482 SR
Queue Stats
321W - 291L
1,649 Elo+
Party 1
Chang'e
Chang'e
NeithOnIyFans
Chang'e
Level 160
God Stats
113W - 90L
1,621 SR
Queue Stats
312W - 317L
1,605 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bihasko23
Tsukuyomi
Level 132
God Stats
0W - 2L
1,685 SR
Queue Stats
26W - 40L
1,482 Elo+
Party 3
Chiron
Chiron
miguelescamilla3
Chiron
Level 138
God Stats
16W - 11L
1,685 SR
Queue Stats
134W - 135L
1,562 Elo+
Party 3
Team Averages
Level 140
1,595 SR
1,559 Elo+

VS

Team Averages
Level 140
1,469 SR
1,567 Elo+
Merlin
Merlin
Chatus_
Merlin
Level 122
God Stats
2W - 2L
1,263 SR
Queue Stats
52W - 46L
1,545 Elo+
Solo
Terra
Terra
ChocoLitThundahh
Terra
Level 146
God Stats
3W - 4L
1,445 SR
Queue Stats
198W - 180L
1,553 Elo+
Party 4
Da Ji
Da Ji
KramiuZ
Da Ji
Level 131
God Stats
15W - 12L
1,588 SR
Queue Stats
300W - 296L
1,588 Elo+
Party 2
Ne Zha
Ne Zha
SebasMR25
Ne Zha
Level 155
God Stats
11W - 14L
1,539 SR
Queue Stats
681W - 650L
1,576 Elo+
Party 2
Charybdis
Charybdis
SergeantAnt
Charybdis
Level 148
God Stats
5W - 5L
1,510 SR
Queue Stats
213W - 192L
1,574 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 3 / 2
6,813
487
3,720
10,341
10,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
13
2 / 1 / 0
7,533
538
4,363
8,895
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
12
0 / 3 / 2
6,980
499
6,935
12,716
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
bihasko23
Tsukuyomi
11
1 / 3 / 1
6,357
454
4,087
10,904
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 1 / 0
6,454
461
6,170
8,415
2,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chatus_
Merlin
13
0 / 1 / 3
7,546
539
4,768
4,511
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 0 / 5
7,161
512
3,035
7,041
4,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Da Ji
KramiuZ
Da Ji
12
5 / 2 / 3
7,798
557
6,833
11,175
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
SebasMR25
Ne Zha
13
1 / 1 / 2
7,650
546
8,105
11,755
9,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Charybdis
SergeantAnt
Charybdis
13
2 / 0 / 2
7,434
531
8,209
10,337
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
11
11
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
2
0.33
W
Merlin
Chatus_
Merlin
0
1
3
1.5
W
3
0
5
5.5
L
Chronos
2
1
0
2
W
Da Ji
KramiuZ
Da Ji
5
2
3
3.25
L
Chang'e
0
3
2
0.33
W
Ne Zha
SebasMR25
Ne Zha
1
1
2
2
W
Charybdis
SergeantAnt
Charybdis
2
0
2
3
L
Tsukuyomi
bihasko23
Tsukuyomi
1
3
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
30,950
51,271
Taken
44,819
24,398
Mitigated
24,255
18,903
Healing
20,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,720
859
0
2,053
10,341
10,383
42
2,630
7,670
17,042
4,343
W
Merlin
Chatus_
Merlin
4,768
574
0
277
4,511
1,923
0
1,329
3,182
62,495
0
W
3,035
384
977
3,129
7,041
4,984
0
1,900
5,141
16,255
0
L
Chronos
4,363
823
0
3,123
8,895
3,636
0
3,053
5,842
68,745
0
W
Da Ji
KramiuZ
Da Ji
6,833
1,444
0
3,684
11,175
4,448
0
2,183
8,992
0
38,306
L
Chang'e
6,935
429
115
6,051
12,716
4,111
0
309
11,489
47,330
0
W
Ne Zha
SebasMR25
Ne Zha
8,105
1,919
0
5,556
11,755
9,036
0
6,555
5,200
0
56,990
W
Charybdis
SergeantAnt
Charybdis
8,209
4,386
0
7,121
10,337
3,864
0
1,878
8,459
0
65,272
L
Tsukuyomi
bihasko23
Tsukuyomi
4,087
769
0
3,703
10,904
3,854
0
494
10,315
0
42,461
L
6,170
2,229
709
3,149
8,415
2,414
0
1,317
7,098
0
53,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,137
Gold Earned
37,589
424
Minions Killed
425
0
Camps Cleared
0
1,271,697
Distance Traveled
1,344,981
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,813
487
32
2
0
226,736
3
W
Merlin
7,546
539
124
9
0
252,326
0
W
Terra
7,161
512
26
2
0
313,101
7
L
Chronos
7,533
538
145
10
0
278,063
4
W
Da Ji
7,798
557
73
5
0
272,013
3
L
Chang'e
6,980
499
85
6
0
225,661
0
W
Ne Zha
7,650
546
85
6
0
256,519
3
W
Charybdis
7,434
531
117
8
0
251,022
1
L
Tsukuyomi
6,357
454
72
5
0
292,346
5
L
Chiron
6,454
461
90
6
0
248,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role