Player Matchup

Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
EL_CHAPO_9000
Zhong Kui
Level 87
God Stats
3W - 0L
1,689 SR
Queue Stats
117W - 122L
1,348 Elo+
Party 1
Tiamat
Tiamat
Lycoy
Tiamat
Level 123
God Stats
1W - 2L
1,178 SR
Queue Stats
51W - 50L
1,363 Elo+
Solo
Medusa
Medusa
MeliodasNotOP
Medusa
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 41L
1,397 Elo+
Party 1
Pele
Pele
small_dude1234
Pele
Level 65
God Stats
11W - 5L
1,677 SR
Queue Stats
90W - 104L
1,312 Elo+
Party 1
Team Averages
Level 72
1,509 SR
1,384 Elo+

VS

Team Averages
Level 76
1,346 SR
1,268 Elo+
Ares
Ares
 
Ares
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Xx_G4G-_xX
Artemis
Level 48
God Stats
2W - 3L
1,427 SR
Queue Stats
15W - 45L
1,137 Elo+
Party 2
Ne Zha
Ne Zha
curvedgosling35
Ne Zha
Level 128
God Stats
3W - 5L
1,218 SR
Queue Stats
278W - 310L
1,307 Elo+
Party 3
Gilgamesh
Gilgamesh
drakata
Gilgamesh
Level 49
God Stats
1W - 6L
1,273 SR
Queue Stats
44W - 49L
1,316 Elo+
Solo
Hera
Hera
superior_sweat11
Hera
Level 26
God Stats
1W - 2L
1,313 SR
Queue Stats
2W - 14L
1,083 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 2 / 2
8,934
470
1,805
9,122
8,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
EL_CHAPO_9000
Zhong Kui
17
10 / 1 / 8
10,758
566
18,864
13,979
10,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Lycoy
Tiamat
16
1 / 1 / 2
9,858
519
10,766
12,409
7,428
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
8 / 2 / 5
10,719
564
11,079
13,583
5,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
7 / 0 / 6
10,791
568
9,460
13,135
5,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
2 / 1 / 2
7,685
404
4,463
10,407
11,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Xx_G4G-_xX
Artemis
12
1 / 10 / 2
7,444
392
6,666
16,002
6,169
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 5 / 4
8,352
440
10,191
18,254
8,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
drakata
Gilgamesh
12
1 / 2 / 0
7,991
421
5,342
18,316
15,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 9 / 0
7,298
384
6,336
14,193
5,758
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
27
Kills
6
6
Deaths
27
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
2
1
L
Ares
 
Ares
2
1
2
3
W
Zhong Kui
EL_CHAPO_9000
Zhong Kui
10
1
8
14
W
Tiamat
Lycoy
Tiamat
1
1
2
2
W
8
2
5
5.25
L
Artemis
Xx_G4G-_xX
Artemis
1
10
2
0.2
L
1
5
4
0.6
L
Gilgamesh
drakata
Gilgamesh
1
2
0
0.5
W
7
0
6
10
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,974
Damage
32,998
62,228
Taken
77,172
38,238
Mitigated
47,177
21,012
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,805
311
0
717
9,122
8,499
0
2,233
6,889
29,560
0
L
Ares
 
Ares
4,463
130
0
2,431
10,407
11,325
0
2,495
7,912
25,924
1,204
W
Zhong Kui
EL_CHAPO_9000
Zhong Kui
18,864
2,594
0
5,941
13,979
10,798
2,553
4,410
9,569
67,472
0
W
Tiamat
Lycoy
Tiamat
10,766
1,655
0
6,980
12,409
7,428
2,679
1,320
11,089
68,474
0
W
11,079
6,502
0
6,454
13,583
5,748
2,793
2,449
11,134
0
75,837
L
Artemis
Xx_G4G-_xX
Artemis
6,666
3,112
0
1,848
16,002
6,169
1,334
5,770
10,232
0
44,984
L
10,191
3,516
0
7,029
18,254
8,236
0
5,390
12,864
0
58,225
L
Gilgamesh
drakata
Gilgamesh
5,342
1,121
0
3,985
18,316
15,689
1,342
8,417
9,899
0
50,180
W
9,460
2,674
0
920
13,135
5,765
225
310
12,825
0
107,851
L
6,336
3,111
0
470
14,193
5,758
304
9,363
4,830
26,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,060
Gold Earned
38,770
469
Minions Killed
319
0
Camps Cleared
0
1,679,970
Distance Traveled
1,440,453
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,934
470
51
3
0
270,571
0
L
Ares
7,685
404
27
1
0
281,998
1
W
Zhong Kui
10,758
566
86
5
0
341,321
2
W
Tiamat
9,858
519
104
5
0
338,531
2
W
Medusa
10,719
564
104
5
0
309,586
0
L
Artemis
7,444
392
59
3
0
245,210
0
L
Ne Zha
8,352
440
107
6
0
313,159
1
L
Gilgamesh
7,991
421
82
4
0
357,357
0
W
Pele
10,791
568
124
7
0
419,961
0
L
Hera
7,298
384
44
2
0
242,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role