Player Matchup

Ymir
Ymir
DrDeath6
Ymir
Level 103
God Stats
1W - 2L
1,566 SR
Queue Stats
229W - 220L
1,538 Elo+
Party 2
Hercules
Hercules
KoontaKinte
Hercules
Level 78
God Stats
2W - 4L
1,264 SR
Queue Stats
202W - 184L
1,557 Elo+
Party 2
Yemoja
Yemoja
Monkueefs
Yemoja
Level 29
God Stats
0W - 2L
1,529 SR
Queue Stats
101W - 106L
1,536 Elo+
Party 2
Tiamat
Tiamat
Thicc_Da_MemeGod
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 83L
1,434 Elo+
Solo
Ganesha
Ganesha
xxIceWolf3xx
Ganesha
Level 35
God Stats
2W - 2L
1,512 SR
Queue Stats
95W - 94L
1,536 Elo+
Party 2
Team Averages
Level 63
1,474 SR
1,520 Elo+

VS

Team Averages
Level 70
1,518 SR
1,484 Elo+
Morgan Le Fay
Morgan Le Fay
AlohaFoot
Morgan Le Fay
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,481 Elo+
Party 1
Cernunnos
Cernunnos
Coolguyicis
Cernunnos
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,615 Elo+
Party 1
Loki
Loki
Duffy101
Loki
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,416 Elo+
Party 1
Yemoja
Yemoja
Sheekness
Yemoja
Level 26
God Stats
1W - 1L
1,298 SR
Queue Stats
11W - 26L
1,305 Elo+
Solo
Fenrir
Fenrir
zanegames
Fenrir
Level 160
God Stats
1W - 0L
1,793 SR
Queue Stats
104W - 78L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
3 / 8 / 9
12,627
549
14,812
29,849
39,537
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hercules
KoontaKinte
Hercules
20
7 / 8 / 5
13,728
597
21,293
38,061
36,361
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
Monkueefs
Yemoja
20
6 / 3 / 10
13,782
599
20,534
27,010
38,704
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
2 / 8 / 6
11,888
517
13,594
28,218
41,065
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
xxIceWolf3xx
Ganesha
20
0 / 7 / 14
12,460
542
28,060
27,684
28,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlohaFoot
Morgan Le Fay
20
15 / 2 / 16
16,817
731
50,566
21,228
12,033
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Coolguyicis
Cernunnos
20
10 / 7 / 15
15,213
661
31,893
26,028
12,056
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
20
5 / 2 / 25
13,889
604
20,242
23,405
21,505
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Sheekness
Yemoja
20
0 / 4 / 21
13,410
583
10,093
19,900
21,841
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
zanegames
Fenrir
20
4 / 4 / 25
14,251
620
23,210
30,053
18,810
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
136
18
Kills
34
34
Deaths
19
44
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AlohaFoot
Morgan Le Fay
15
2
16
11.5
W
Cernunnos
Coolguyicis
Cernunnos
10
7
15
2.5
L
Ymir
3
8
9
0.94
W
Loki
5
2
25
8.75
L
Hercules
KoontaKinte
Hercules
7
8
5
1.19
L
Yemoja
Monkueefs
Yemoja
6
3
10
3.67
W
Yemoja
Sheekness
Yemoja
0
4
21
2.63
L
2
8
6
0.63
L
Ganesha
xxIceWolf3xx
Ganesha
0
7
14
1
W
Fenrir
zanegames
Fenrir
4
4
25
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,293
Damage
136,004
150,822
Taken
120,614
184,387
Mitigated
86,245
49,373
Healing
57,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AlohaFoot
Morgan Le Fay
50,566
8,876
3,007
5,853
21,228
12,033
1,381
13,662
7,566
80,558
0
W
Cernunnos
Coolguyicis
Cernunnos
31,893
16,248
2,063
5,026
26,028
12,056
800
18,955
7,073
0
61,749
L
Ymir
14,812
594
2,807
1,223
29,849
39,537
0
13,427
15,805
36,196
0
W
Loki
20,242
2,518
6,214
7,677
23,405
21,505
280
15,487
7,918
0
37,262
L
Hercules
KoontaKinte
Hercules
21,293
3,747
1,792
6,001
38,061
36,361
0
15,009
22,344
0
34,764
L
Yemoja
Monkueefs
Yemoja
20,534
3,692
11,914
5,300
27,010
38,704
136
9,761
16,690
44,886
0
W
Yemoja
Sheekness
Yemoja
10,093
1,312
11,342
2,193
19,900
21,841
1,973
9,307
10,593
31,703
0
L
13,594
1,474
6,801
5,458
28,218
41,065
4
9,726
17,908
32,020
0
L
Ganesha
xxIceWolf3xx
Ganesha
28,060
894
3,742
4,335
27,684
28,720
0
12,736
14,429
56,953
0
W
Fenrir
zanegames
Fenrir
23,210
10,495
6,372
7,470
30,053
18,810
1,199
19,589
10,464
0
32,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,485
Gold Earned
73,580
205
Minions Killed
245
0
Camps Cleared
0
1,980,445
Distance Traveled
2,070,032
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
16,817
731
67
3
0
433,977
0
W
Cernunnos
15,213
661
66
3
0
363,520
0
L
Ymir
12,627
549
59
3
0
398,048
0
W
Loki
13,889
604
33
1
0
487,905
0
L
Hercules
13,728
597
55
2
0
409,627
8
L
Yemoja
13,782
599
46
2
0
373,161
4
W
Yemoja
13,410
583
52
2
0
341,368
3
L
Tiamat
11,888
517
41
2
0
397,061
1
L
Ganesha
12,460
542
4
0
0
402,548
1
W
Fenrir
14,251
620
27
1
0
443,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role