Player Matchup

Horus
Horus
EdwardTheIdiot
Horus
Level 56
God Stats
9W - 6L
1,453 SR
Queue Stats
106W - 95L
1,437 Elo+
Solo
Ra
Ra
FangedWisdom
Ra
Level 47
God Stats
26W - 15L
1,400 SR
Queue Stats
67W - 60L
1,397 Elo+
Solo
Terra
Terra
agtorange29
Terra
Level 66
God Stats
9W - 8L
1,466 SR
Queue Stats
294W - 295L
1,469 Elo+
Solo
Anhur
Anhur
kiwithegreat234
Anhur
Level 65
God Stats
4W - 3L
1,489 SR
Queue Stats
87W - 98L
1,395 Elo+
Party 1
Arachne
Arachne
smellyblackkidd
Arachne
Level 27
God Stats
5W - 4L
1,466 SR
Queue Stats
23W - 33L
1,312 Elo+
Party 1
Team Averages
Level 52
1,454 SR
1,402 Elo+

VS

Team Averages
Level 80
1,446 SR
1,341 Elo+
Guan Yu
Guan Yu
Guiskey
Guan Yu
Level 69
God Stats
1W - 2L
1,509 SR
Queue Stats
126W - 136L
1,335 Elo+
Solo
Ah Puch
Ah Puch
Kuiidaoree
Ah Puch
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 75L
1,305 Elo+
Party 2
Jormungandr
Jormungandr
Mashiyo
Jormungandr
Level 142
God Stats
2W - 4L
1,305 SR
Queue Stats
111W - 149L
1,409 Elo+
Solo
Susano
Susano
Mr Klondike8028
Susano
Level 26
God Stats
1W - 5L
1,351 SR
Queue Stats
40W - 60L
1,295 Elo+
Party 2
Medusa
Medusa
Reapersoul0615
Medusa
Level 62
God Stats
5W - 5L
1,565 SR
Queue Stats
132W - 151L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
7,652
478
9,569
10,390
8,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
0 / 0 / 4
8,377
524
1,884
3,954
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 5
7,936
496
5,659
13,650
11,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 1 / 1
8,373
523
9,558
13,955
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 0 / 3
9,113
570
8,588
12,542
5,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Guiskey
Guan Yu
11
0 / 2 / 0
6,973
436
3,640
11,928
5,506
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
Kuiidaoree
Ah Puch
13
2 / 3 / 0
7,826
489
7,786
7,276
3,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Mashiyo
Jormungandr
11
0 / 2 / 2
6,857
429
7,049
12,481
10,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 1
6,409
401
2,204
12,732
4,946
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 4 / 1
7,514
470
7,847
12,107
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
15
Kills
3
3
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
0
0
4
2
L
Guan Yu
Guiskey
Guan Yu
0
2
0
0
L
Ah Puch
Kuiidaoree
Ah Puch
2
3
0
0.67
L
Jormungandr
Mashiyo
Jormungandr
0
2
2
0.5
L
0
5
1
0.1
L
1
4
1
0.38
W
3
2
5
2.75
W
3
1
1
3.5
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,258
Damage
28,526
54,491
Taken
56,524
32,894
Mitigated
26,701
21,204
Healing
11,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,569
3,771
1,134
3,391
10,390
8,571
34
2,090
8,300
33
50,122
W
1,884
263
495
791
3,954
2,031
138
2,190
1,764
64,690
0
L
Guan Yu
Guiskey
Guan Yu
3,640
329
50
2,738
11,928
5,506
1,050
691
10,616
0
38,843
L
Ah Puch
Kuiidaoree
Ah Puch
7,786
549
0
522
7,276
3,039
0
1,267
5,921
60,099
0
L
Jormungandr
Mashiyo
Jormungandr
7,049
1,501
0
3,074
12,481
10,019
0
3,308
9,125
52,015
1,810
L
2,204
141
0
1,552
12,732
4,946
0
998
11,597
0
42,302
L
7,847
4,050
0
3,261
12,107
3,191
0
1,116
10,991
0
54,892
W
5,659
482
1,470
3,812
13,650
11,544
312
4,358
9,292
23,044
1,555
W
9,558
5,120
0
7,581
13,955
5,393
596
3,602
10,353
0
77,184
W
8,588
6,396
0
2,530
12,542
5,355
253
2,502
10,040
0
64,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,451
Gold Earned
35,579
478
Minions Killed
410
0
Camps Cleared
0
1,512,085
Distance Traveled
1,364,728
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,652
478
84
5
0
298,256
1
W
Ra
8,377
524
131
8
0
297,585
4
L
Guan Yu
6,973
436
77
5
0
271,507
0
L
Ah Puch
7,826
489
94
6
0
240,819
3
L
Jormungandr
6,857
429
85
5
0
287,852
6
L
Susano
6,409
401
60
4
0
315,045
0
L
Medusa
7,514
470
94
6
0
249,505
4
W
Terra
7,936
496
27
2
0
319,274
2
W
Anhur
8,373
523
129
8
0
250,755
4
W
Arachne
9,113
570
107
7
0
346,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role