Player Matchup

Pele
Pele
Koúkla
Pele
Level 29
God Stats
5W - 3L
1,671 SR
Queue Stats
13W - 14L
1,450 Elo+
Party 1
Neith
Neith
Kurisu666
Neith
Level 10
God Stats
3W - 7L
1,176 SR
Queue Stats
3W - 9L
1,284 Elo+
Party 1
Cerberus
Cerberus
SCrismas
Cerberus
Level 160
God Stats
0W - 1L
1,695 SR
Queue Stats
84W - 79L
1,614 Elo+
Party 1
Team Averages
Level 66
1,514 SR
1,449 Elo+

VS

Team Averages
Level 68
1,441 SR
1,271 Elo+
Fenrir
Fenrir
G0ldNinja94
Fenrir
Level 48
God Stats
4W - 4L
1,330 SR
Queue Stats
28W - 43L
1,173 Elo+
Party 2
Hera
Hera
LonelySenpai0721
Hera
Level 16
God Stats
5W - 0L
1,500 SR
Queue Stats
26W - 35L
1,215 Elo+
Party 2
Sylvanus
Sylvanus
Qakupuadinomkgi
Sylvanus
Level 140
God Stats
7W - 8L
1,492 SR
Queue Stats
221W - 287L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Koúkla
Pele
12
3 / 4 / 3
8,656
666
7,982
11,424
4,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Kurisu666
Neith
13
1 / 3 / 4
8,726
671
7,429
12,002
4,308
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
SCrismas
Cerberus
14
4 / 3 / 4
10,021
771
9,719
18,213
19,187
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 4 / 2
9,850
758
9,622
12,424
7,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 1 / 6
9,702
746
15,485
6,943
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
14
1 / 3 / 8
9,884
760
7,146
19,645
22,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
8
Kills
10
10
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
4
2
1.75
L
Pele
Koúkla
Pele
3
4
3
1.13
L
Neith
Kurisu666
Neith
1
3
4
1
W
3
1
6
6
W
Sylvanus
1
3
8
1.67
L
Cerberus
SCrismas
Cerberus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,130
Damage
32,253
41,639
Taken
39,012
27,863
Mitigated
33,526
6,764
Healing
10,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,622
2,942
0
1,216
12,424
7,407
1,320
3,580
8,844
58
33,650
L
Pele
Koúkla
Pele
7,982
3,089
0
1,381
11,424
4,368
0
6,795
4,500
0
27,289
L
Neith
Kurisu666
Neith
7,429
1,586
0
661
12,002
4,308
0
7,421
4,294
0
27,342
W
15,485
6,235
0
0
6,943
3,329
1,272
2,325
4,618
49,881
0
W
Sylvanus
7,146
741
2,622
6,193
19,645
22,790
0
3,954
15,691
21,127
0
L
Cerberus
SCrismas
Cerberus
9,719
791
432
4,290
18,213
19,187
0
8,549
9,394
37,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,403
Gold Earned
29,436
163
Minions Killed
135
0
Camps Cleared
0
658,459
Distance Traveled
652,756
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,850
758
31
2
0
221,709
0
L
Pele
8,656
666
34
3
0
222,273
0
L
Neith
8,726
671
37
3
0
204,813
0
W
Hera
9,702
746
78
6
0
229,094
5
W
Sylvanus
9,884
760
26
2
0
201,953
4
L
Cerberus
10,021
771
92
7
0
231,373
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role