Player Matchup

Fenrir
Fenrir
TheZekrom
Fenrir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,345 Elo+
Party 2
Cthulhu
Cthulhu
angelit0o0
Cthulhu
Level 6
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 4L
1,345 Elo+
Party 2
Kukulkan
Kukulkan
sepultaci0n
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,345 Elo+
Party 2
Team Averages
Level 36
1,433 SR
1,345 Elo+

VS

Team Averages
Level 124
1,786 SR
1,568 Elo+
Anhur
Anhur
Autotomy
Anhur
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 40L
1,512 Elo+
Party 1
Olorun
Olorun
Redcool27
Olorun
Level 145
God Stats
7W - 0L
2,079 SR
Queue Stats
383W - 240L
1,685 Elo+
Solo
Chaac
Chaac
Vurdix
Chaac
Level 107
God Stats
6W - 2L
1,779 SR
Queue Stats
35W - 43L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
TheZekrom
Fenrir
10
1 / 3 / 1
6,129
766
3,441
8,222
3,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
angelit0o0
Cthulhu
10
0 / 2 / 1
5,779
722
998
5,915
3,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
sepultaci0n
Kukulkan
10
1 / 7 / 1
5,983
748
1,868
8,827
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Autotomy
Anhur
12
8 / 1 / 4
7,637
955
7,868
4,845
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Redcool27
Olorun
12
2 / 0 / 7
7,257
907
5,115
3,089
1,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Vurdix
Chaac
10
2 / 1 / 9
6,829
854
4,684
7,471
5,918
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
12
12
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
Autotomy
Anhur
8
1
4
10
W
Olorun
Redcool27
Olorun
2
0
7
5.5
L
Fenrir
TheZekrom
Fenrir
1
3
1
0.5
W
Chaac
Vurdix
Chaac
2
1
9
6.5
L
Cthulhu
angelit0o0
Cthulhu
0
2
1
0.25
L
Kukulkan
sepultaci0n
Kukulkan
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,307
Damage
17,667
22,964
Taken
15,405
9,448
Mitigated
9,381
1,976
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Autotomy
Anhur
7,868
5,979
0
1,921
4,845
1,926
682
1,370
3,475
0
27,488
W
Olorun
Redcool27
Olorun
5,115
1,760
262
2,079
3,089
1,537
1,701
647
2,442
33,154
5,120
L
Fenrir
TheZekrom
Fenrir
3,441
116
0
1,092
8,222
3,140
0
2,219
6,003
0
14,144
W
Chaac
Vurdix
Chaac
4,684
1,097
0
2,232
7,471
5,918
475
867
6,604
0
17,893
L
Cthulhu
angelit0o0
Cthulhu
998
32
0
884
5,915
3,415
0
1,047
4,868
7,392
0
L
Kukulkan
sepultaci0n
Kukulkan
1,868
257
0
0
8,827
2,893
0
1,480
7,347
18,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,891
Gold Earned
21,723
69
Minions Killed
120
0
Camps Cleared
0
406,205
Distance Traveled
485,851
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,637
955
34
4
0
153,503
1
W
Olorun
7,257
907
59
7
0
157,508
2
L
Fenrir
6,129
766
15
2
0
175,494
2
W
Chaac
6,829
854
27
3
0
174,840
1
L
Cthulhu
5,779
722
8
1
0
111,784
0
L
Kukulkan
5,983
748
46
6
0
118,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role