Player Matchup

Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold V
Déúteros
Xbalanque
Gold V
Level 160
God Stats
5W - 5L
1,540 SR
Queue Stats
490W - 511L
1,415 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
FazeDessy
Gilgamesh
Gold IV
Level 123
God Stats
2W - 3L
1,644 SR
Queue Stats
519W - 540L
1,487 MMR
Solo
Khepri
Khepri
Gold IV
HorseBoy33
Khepri
Gold IV
Level 129
God Stats
35W - 32L
1,547 SR
Queue Stats
436W - 452L
1,501 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,546 SR
1,481 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,559 SR
1,499 MMR
Cabrakan
Cabrakan
Silver I
Diacetylprazolam
Cabrakan
Silver I
Level 58
God Stats
1W - 2L
1,696 SR
Queue Stats
21W - 19L
1,493 MMR
Solo
Sol
Sol
Gold IV
Viinq
Sol
Gold IV
Level 148
God Stats
3W - 1L
1,489 SR
Queue Stats
323W - 315L
1,329 MMR
Party 2
Hades
Hades
Platinum IV
cristian9817
Hades
Platinum IV
Level 160
God Stats
1W - 2L
1,550 SR
Queue Stats
171W - 166L
1,693 MMR
Party 2
Pele
Pele
Bronze V
hellscell
Pele
Bronze V
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
pein8a
Zhong Kui
Gold III
Level 153
God Stats
26W - 29L
1,558 SR
Queue Stats
199W - 199L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 3 / 0
7,560
540
6,838
9,918
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
 
Achilles
12
0 / 1 / 0
7,030
502
6,737
11,316
11,140
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
Déúteros
Xbalanque
12
0 / 1 / 1
6,840
489
10,560
10,253
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
FazeDessy
Gilgamesh
9
0 / 2 / 1
5,775
413
3,671
9,850
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
HorseBoy33
Khepri
9
1 / 3 / 0
6,216
444
3,256
9,873
8,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
IshtarAo KuangChronosCu Chulainn

VS

Bans
VulcanNe ZhaThorAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,196
514
3,521
13,883
14,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sol
Viinq
Sol
13
2 / 1 / 2
8,153
582
8,667
11,637
4,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 0 / 3
9,111
651
7,131
9,970
4,973
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
14
5 / 0 / 3
8,576
613
7,415
11,095
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
pein8a
Zhong Kui
15
1 / 0 / 0
9,219
659
6,213
10,852
7,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
10
10
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
0
0.33
L
Achilles
 
Achilles
0
1
0
0
W
1
1
6
4
L
Xbalanque
Déúteros
Xbalanque
0
1
1
0.5
L
Gilgamesh
FazeDessy
Gilgamesh
0
2
1
0.25
L
Khepri
HorseBoy33
Khepri
1
3
0
0.33
W
Sol
Viinq
Sol
2
1
2
3
W
1
0
3
2.5
W
Pele
5
0
3
6.5
W
Zhong Kui
pein8a
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,062
Damage
32,947
51,210
Taken
57,437
34,365
Mitigated
36,573
12,967
Healing
29,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,838
1,021
0
3,127
9,918
6,369
87
4,879
5,039
76,735
0
L
Achilles
 
Achilles
6,737
1,193
0
2,584
11,316
11,140
0
5,674
5,168
0
50,197
W
3,521
665
504
2,136
13,883
14,551
0
3,571
10,312
22,977
2,689
L
Xbalanque
Déúteros
Xbalanque
10,560
4,857
0
3,757
10,253
4,053
0
3,343
6,910
0
64,488
L
Gilgamesh
FazeDessy
Gilgamesh
3,671
948
0
1,233
9,850
3,996
0
3,246
6,586
0
30,266
L
Khepri
HorseBoy33
Khepri
3,256
356
0
2,266
9,873
8,807
0
6,074
3,799
19,962
0
W
Sol
Viinq
Sol
8,667
4,277
0
7,196
11,637
4,977
1,224
1,473
10,164
60,334
9,985
W
7,131
1,884
1,292
8,522
9,970
4,973
0
2,906
7,064
94,257
0
W
Pele
7,415
1,837
0
1,539
11,095
4,150
0
2,411
8,684
0
73,323
W
Zhong Kui
pein8a
Zhong Kui
6,213
930
0
8,445
10,852
7,922
252
0
10,852
67,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,421
Gold Earned
42,255
415
Minions Killed
596
0
Camps Cleared
0
1,315,781
Distance Traveled
1,410,230
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,560
540
135
10
0
259,558
6
L
Achilles
7,030
502
102
7
0
278,799
6
W
Cabrakan
7,196
514
40
3
0
269,223
4
L
Xbalanque
6,840
489
102
7
0
257,438
5
L
Gilgamesh
5,775
413
51
4
0
262,715
3
L
Khepri
6,216
444
25
2
0
257,271
8
W
Sol
8,153
582
115
8
0
262,154
6
W
Hades
9,111
651
178
13
0
295,761
4
W
Pele
8,576
613
99
7
0
332,638
3
W
Zhong Kui
9,219
659
164
12
0
250,454
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role