Player Matchup

Sol
Sol
Bronze II
 
Sol
Bronze II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
XxDmoney07xX
Kuzenbo
Silver III
Level 105
God Stats
4W - 7L
1,243 SR
Queue Stats
144W - 202L
850 MMR
Party 2
Izanami
Izanami
Bronze I
XxxDurstxxX
Izanami
Bronze I
Level 145
God Stats
4W - 7L
1,353 SR
Queue Stats
162W - 228L
508 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 125
1,365 SR
953 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,390 SR
800 MMR
Thor
Thor
Silver III
Jackpo_0
Thor
Silver III
Level 101
God Stats
0W - 1L
1,205 SR
Queue Stats
58W - 90L
1,052 MMR
Party 1
Chaac
Chaac
Silver IV
Krmixv
Chaac
Silver IV
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 91L
999 MMR
Party 1
Xing Tian
Xing Tian
Bronze II
QARAQ
Xing Tian
Bronze II
Level 129
God Stats
164W - 188L
1,465 SR
Queue Stats
720W - 855L
348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 1 / 4
11,417
714
16,771
19,306
9,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
XxDmoney07xX
Kuzenbo
17
2 / 2 / 7
11,066
692
11,797
17,864
24,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
XxxDurstxxX
Izanami
18
7 / 4 / 4
12,237
765
19,536
13,675
7,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
ZeusHeraNeithKukulkanAres

VS

Bans
Ah Muzen CabHadesPoseidonVulcanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 6 / 4
11,184
699
16,841
17,652
8,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Krmixv
Chaac
17
4 / 3 / 2
11,460
716
18,261
20,791
20,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xing Tian
QARAQ
Xing Tian
13
0 / 4 / 3
9,832
615
6,549
17,408
14,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
13
Kills
7
7
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
4
6
L
Thor
3
6
4
0.83
L
Chaac
Krmixv
Chaac
4
3
2
1.67
L
Xing Tian
QARAQ
Xing Tian
0
4
3
0.38
W
Kuzenbo
XxDmoney07xX
Kuzenbo
2
2
7
2.75
W
Izanami
XxxDurstxxX
Izanami
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,104
Damage
41,651
50,845
Taken
55,851
41,272
Mitigated
44,273
17,072
Healing
10,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,771
5,673
0
9,466
19,306
9,090
0
2,834
16,097
64,685
4,957
L
Thor
16,841
3,306
0
742
17,652
8,584
0
7,913
9,490
0
40,155
L
Chaac
Krmixv
Chaac
18,261
2,692
0
8,175
20,791
20,727
0
9,222
10,850
0
56,918
L
Xing Tian
QARAQ
Xing Tian
6,549
845
0
1,482
17,408
14,962
0
8,895
7,939
32,788
0
W
Kuzenbo
XxDmoney07xX
Kuzenbo
11,797
3,666
670
5,517
17,864
24,968
0
2,825
14,277
33,141
0
W
Izanami
XxxDurstxxX
Izanami
19,536
11,820
0
1,419
13,675
7,214
2,924
1,543
11,694
0
49,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,720
Gold Earned
32,476
181
Minions Killed
172
0
Camps Cleared
0
848,314
Distance Traveled
758,809
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,417
714
97
6
0
288,729
2
L
Thor
11,184
699
62
4
0
246,715
0
L
Chaac
11,460
716
77
5
0
273,196
0
L
Xing Tian
9,832
615
33
2
0
238,898
2
W
Kuzenbo
11,066
692
32
2
0
303,636
4
W
Izanami
12,237
765
52
3
0
255,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role