Player Matchup

Sol
Sol
Farsefactor
Sol
Level 108
God Stats
4W - 3L
1,727 SR
Queue Stats
129W - 122L
1,539 Elo+
Solo
Pele
Pele
Woods797
Pele
Level 65
God Stats
13W - 6L
1,814 SR
Queue Stats
102W - 92L
1,582 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yisus7612
Ah Muzen Cab
Level 148
God Stats
0W - 2L
1,238 SR
Queue Stats
381W - 388L
1,492 Elo+
Solo
Sylvanus
Sylvanus
clutchinglizzies
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,721 Elo+
Party 2
King Arthur
King Arthur
gutss777
King Arthur
Level 117
God Stats
19W - 23L
1,465 SR
Queue Stats
561W - 484L
1,623 Elo+
Party 2
Team Averages
Level 89
1,549 SR
1,591 Elo+

VS

Team Averages
Level 117
1,599 SR
1,541 Elo+
Amaterasu
Amaterasu
Abrasive1234
Amaterasu
Level 128
God Stats
1W - 1L
1,655 SR
Queue Stats
106W - 115L
1,549 Elo+
Party 1
Xbalanque
Xbalanque
Funky530
Xbalanque
Level 126
God Stats
9W - 3L
1,780 SR
Queue Stats
243W - 244L
1,584 Elo+
Party 1
Atlas
Atlas
RawObsession
Atlas
Level 160
God Stats
20W - 22L
1,524 SR
Queue Stats
475W - 449L
1,562 Elo+
Party 1
Aphrodite
Aphrodite
Synppai
Aphrodite
Level 128
God Stats
15W - 13L
1,495 SR
Queue Stats
288W - 304L
1,562 Elo+
Party 1
Mercury
Mercury
artillery34
Mercury
Level 42
God Stats
16W - 15L
1,540 SR
Queue Stats
88W - 113L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,790
487
9,955
11,378
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pele
13
3 / 3 / 1
7,862
491
6,945
12,337
5,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Yisus7612
Ah Muzen Cab
14
2 / 4 / 0
8,492
531
11,682
11,696
5,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
0 / 1 / 3
7,300
456
4,863
11,948
9,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
gutss777
King Arthur
14
1 / 6 / 2
8,371
523
10,002
16,721
15,982
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Abrasive1234
Amaterasu
15
5 / 2 / 4
9,700
606
12,812
18,933
15,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Funky530
Xbalanque
16
0 / 1 / 4
9,014
563
5,586
11,357
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 0 / 7
8,227
514
5,446
13,619
11,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Synppai
Aphrodite
13
3 / 2 / 5
8,347
522
9,426
13,226
5,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
artillery34
Mercury
15
8 / 2 / 4
9,346
584
13,536
16,464
6,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
17
17
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Abrasive1234
Amaterasu
5
2
4
3.5
L
1
3
1
0.5
W
Xbalanque
Funky530
Xbalanque
0
1
4
2
W
1
0
7
4.5
W
Aphrodite
Synppai
Aphrodite
3
2
5
2.75
L
Pele
3
3
1
1.17
L
Ah Muzen Cab
Yisus7612
Ah Muzen Cab
2
4
0
0.5
W
Mercury
artillery34
Mercury
8
2
4
5
L
0
1
3
1.5
L
King Arthur
gutss777
King Arthur
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,447
Damage
46,806
64,080
Taken
73,599
40,982
Mitigated
44,760
14,692
Healing
34,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Abrasive1234
Amaterasu
12,812
5,872
0
8,173
18,933
15,461
162
4,100
14,833
0
81,478
L
9,955
3,445
0
4,480
11,378
4,862
0
834
10,544
58,665
9,949
W
Xbalanque
Funky530
Xbalanque
5,586
2,498
0
7,123
11,357
4,798
946
2,644
8,713
0
96,196
W
5,446
1,934
0
3,273
13,619
11,851
0
3,705
9,914
24,219
0
W
Aphrodite
Synppai
Aphrodite
9,426
1,842
6,700
8,869
13,226
5,930
0
1,318
11,908
55,549
0
L
Pele
6,945
1,336
0
1,836
12,337
5,150
0
2,115
10,118
0
58,745
L
Ah Muzen Cab
Yisus7612
Ah Muzen Cab
11,682
4,264
0
1,724
11,696
5,549
0
2,904
8,632
0
80,635
W
Mercury
artillery34
Mercury
13,536
6,657
0
500
16,464
6,720
0
2,272
14,192
0
79,557
L
4,863
1,465
891
3,261
11,948
9,439
27
4,657
7,073
20,529
2,016
L
King Arthur
gutss777
King Arthur
10,002
2,319
0
2,500
16,721
15,982
402
3,722
12,841
191
60,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,815
Gold Earned
44,634
498
Minions Killed
560
0
Camps Cleared
0
1,534,920
Distance Traveled
1,684,294
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,700
606
130
8
0
363,672
0
L
Sol
7,790
487
104
7
0
284,090
7
W
Xbalanque
9,014
563
156
10
0
288,794
5
W
Atlas
8,227
514
34
2
0
356,900
6
W
Aphrodite
8,347
522
126
8
0
306,390
5
L
Pele
7,862
491
93
6
0
371,368
1
L
Ah Muzen Cab
8,492
531
139
9
0
301,809
2
W
Mercury
9,346
584
114
7
0
368,538
0
L
Sylvanus
7,300
456
51
3
0
300,113
7
L
King Arthur
8,371
523
111
7
0
277,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role