Player Matchup

Bacchus
Bacchus
Patarr
Bacchus
Level 62
God Stats
1W - 0L
1,691 SR
Queue Stats
51W - 33L
1,638 Elo+
Solo
Tyr
Tyr
Recrænt
Tyr
Level 126
God Stats
7W - 9L
1,622 SR
Queue Stats
168W - 184L
1,580 Elo+
Solo
Medusa
Medusa
RogueRaven1
Medusa
Level 125
God Stats
1W - 0L
1,405 SR
Queue Stats
4W - 3L
1,599 Elo+
Solo
Team Averages
Level 104
1,573 SR
1,606 Elo+

VS

Team Averages
Level 85
1,610 SR
1,548 Elo+
Charybdis
Charybdis
Sl3nd3r0
Charybdis
Level 67
God Stats
0W - 1L
1,654 SR
Queue Stats
1W - 4L
1,284 Elo+
Solo
Ares
Ares
XxBigNigxX
Ares
Level 65
God Stats
2W - 3L
1,622 SR
Queue Stats
27W - 17L
1,742 Elo+
Party 1
Scylla
Scylla
iLoveLokiMains
Scylla
Level 122
God Stats
1W - 3L
1,553 SR
Queue Stats
192W - 158L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Patarr
Bacchus
13
0 / 0 / 3
7,858
786
3,090
11,322
11,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 3
7,727
773
5,428
7,661
7,533
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
14
3 / 0 / 2
8,095
810
6,956
4,205
1,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Sl3nd3r0
Charybdis
10
0 / 2 / 0
6,194
619
4,163
5,621
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 0
7,038
704
3,516
7,184
8,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 1 / 0
7,047
705
5,659
4,970
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Patarr
Bacchus
0
0
3
1.5
W
2
0
3
3.5
W
Medusa
3
0
2
4
L
Charybdis
Sl3nd3r0
Charybdis
0
2
0
0
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,474
Damage
13,338
23,188
Taken
17,775
20,298
Mitigated
12,479
6,361
Healing
3,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Patarr
Bacchus
3,090
359
1,841
3,402
11,322
11,040
453
4,819
6,503
12,340
0
W
5,428
709
0
794
7,661
7,533
420
2,136
5,525
0
17,324
W
Medusa
6,956
2,682
0
324
4,205
1,725
2,652
2,319
1,886
0
47,044
L
Charybdis
Sl3nd3r0
Charybdis
4,163
1,634
0
1,182
5,621
2,403
0
688
4,933
0
16,542
L
3,516
215
144
905
7,184
8,239
0
1,222
5,962
6,947
0
L
5,659
805
0
855
4,970
1,837
0
1,235
3,735
41,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,680
Gold Earned
20,279
124
Minions Killed
120
0
Camps Cleared
0
625,044
Distance Traveled
581,133
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,858
786
16
2
0
199,656
3
W
Tyr
7,727
773
20
2
0
222,710
3
W
Medusa
8,095
810
88
9
0
202,678
2
L
Charybdis
6,194
619
27
3
0
168,493
2
L
Ares
7,038
704
6
1
0
205,029
1
L
Scylla
7,047
705
87
9
0
207,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role