Player Matchup

Sylvanus
Sylvanus
DaAppleJuice
Sylvanus
Level 117
God Stats
15W - 9L
1,640 SR
Queue Stats
473W - 439L
1,532 Elo+
Party 2
Hel
Hel
MooNz v2
Hel
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,465 Elo+
Solo
Heimdallr
Heimdallr
ZarateChops
Heimdallr
Level 131
God Stats
18W - 20L
1,516 SR
Queue Stats
201W - 195L
1,472 Elo+
Solo
Raijin
Raijin
bihahnga
Raijin
Level 81
God Stats
8W - 18L
1,337 SR
Queue Stats
391W - 392L
1,534 Elo+
Party 2
Hercules
Hercules
zeus_vibrant
Hercules
Level 126
God Stats
7W - 12L
1,417 SR
Queue Stats
691W - 727L
1,499 Elo+
Solo
Team Averages
Level 116
1,482 SR
1,500 Elo+

VS

Team Averages
Level 103
1,616 SR
1,599 Elo+
Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
CrazyVasilakis
Anubis
Level 67
God Stats
5W - 3L
1,702 SR
Queue Stats
187W - 122L
1,530 Elo+
Party 3
Amaterasu
Amaterasu
Definitely_NotMe
Amaterasu
Level 117
God Stats
7W - 0L
1,816 SR
Queue Stats
183W - 114L
1,578 Elo+
Party 3
Atlas
Atlas
J-_-Robalino-_-F
Atlas
Level 157
God Stats
7W - 2L
1,562 SR
Queue Stats
162W - 127L
1,636 Elo+
Party 1
Thanatos
Thanatos
pipe1805
Thanatos
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 4L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaAppleJuice
Sylvanus
15
6 / 3 / 4
9,641
536
13,006
21,798
12,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 2 / 2
8,523
474
5,008
13,417
10,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heimdallr
ZarateChops
Heimdallr
16
2 / 5 / 0
9,881
549
8,739
18,869
7,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
bihahnga
Raijin
13
1 / 3 / 3
8,448
469
8,590
7,688
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
zeus_vibrant
Hercules
15
3 / 2 / 2
9,063
504
15,170
22,533
21,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
9 / 1 / 1
11,893
661
16,782
13,565
5,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 3 / 5
8,874
493
5,556
10,609
6,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
15
2 / 3 / 0
9,799
544
13,674
20,919
16,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 9
8,987
499
11,632
12,622
13,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
pipe1805
Thanatos
14
2 / 6 / 5
9,052
503
12,712
20,062
8,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
14
Kills
15
15
Deaths
14
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
1
1
9.5
W
0
3
5
0.83
L
Sylvanus
DaAppleJuice
Sylvanus
6
3
4
2.67
W
Amaterasu
2
3
0
0.67
W
2
1
9
6.5
L
2
2
2
1.5
L
Heimdallr
ZarateChops
Heimdallr
2
5
0
0.4
L
Raijin
bihahnga
Raijin
1
3
3
0.83
W
Thanatos
pipe1805
Thanatos
2
6
5
0.75
L
Hercules
zeus_vibrant
Hercules
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,513
Damage
60,356
84,305
Taken
77,777
56,289
Mitigated
51,041
37,365
Healing
38,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,782
11,523
0
8,936
13,565
5,941
2,129
2,413
11,098
0
124,236
W
5,556
397
0
1,796
10,609
6,488
0
7,178
3,181
79,812
0
L
Sylvanus
DaAppleJuice
Sylvanus
13,006
2,040
2,118
11,379
21,798
12,978
0
5,704
16,094
62,328
18,289
W
Amaterasu
13,674
8,164
0
9,997
20,919
16,850
290
4,174
15,585
0
77,878
W
11,632
4,456
537
2,756
12,622
13,290
70
4,798
7,607
24,991
1,602
L
5,008
260
3,177
4,796
13,417
10,887
128
5,168
8,249
38,805
0
L
Heimdallr
ZarateChops
Heimdallr
8,739
6,491
0
6,689
18,869
7,905
1,476
2,578
16,291
0
90,694
L
Raijin
bihahnga
Raijin
8,590
1,660
0
500
7,688
2,687
20
2,471
5,217
53,767
0
W
Thanatos
pipe1805
Thanatos
12,712
5,364
0
14,590
20,062
8,472
291
7,324
12,289
0
63,965
L
Hercules
zeus_vibrant
Hercules
15,170
6,540
0
8,706
22,533
21,832
0
894
21,639
85
64,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,556
Gold Earned
48,605
514
Minions Killed
586
0
Camps Cleared
0
1,656,263
Distance Traveled
1,768,006
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,893
661
196
11
0
332,119
6
W
Anubis
8,874
493
140
8
0
352,652
4
L
Sylvanus
9,641
536
114
6
0
363,263
1
W
Amaterasu
9,799
544
131
7
0
350,644
0
W
Atlas
8,987
499
21
1
0
379,139
1
L
Hel
8,523
474
64
4
0
349,338
4
L
Heimdallr
9,881
549
145
8
0
320,795
4
L
Raijin
8,448
469
96
5
0
309,991
4
W
Thanatos
9,052
503
98
5
0
353,452
2
L
Hercules
9,063
504
95
5
0
312,876
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role