Player Matchup

Chaac
Chaac
Silver III
MACDUB187
Chaac
Silver III
Level 102
God Stats
7W - 11L
1,374 SR
Queue Stats
58W - 81L
1,021 MMR
Party 2
Medusa
Medusa
Silver III
WAR_CRAP234
Medusa
Silver III
Level 66
God Stats
32W - 28L
1,534 SR
Queue Stats
228W - 253L
1,014 MMR
Party 2
Merlin
Merlin
Silver IV
allbiznessMV
Merlin
Silver IV
Level 158
God Stats
4W - 11L
1,448 SR
Queue Stats
160W - 203L
915 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,452 SR
983 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,428 SR
1,183 MMR
Vamana
Vamana
Silver III
Jackpo_0
Vamana
Silver III
Level 101
God Stats
1W - 2L
1,240 SR
Queue Stats
58W - 90L
1,034 MMR
Party 1
Achilles
Achilles
Silver IV
Krmixv
Achilles
Silver IV
Level 93
God Stats
12W - 16L
1,419 SR
Queue Stats
58W - 91L
980 MMR
Party 1
Janus
Janus
Silver I
NBT Double
Janus
Silver I
Level 142
God Stats
1W - 0L
1,627 SR
Queue Stats
2W - 1L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MACDUB187
Chaac
15
2 / 3 / 1
11,854
624
16,798
34,192
36,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
16
0 / 4 / 2
11,500
605
12,491
18,636
8,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
18
1 / 4 / 2
12,743
671
15,875
15,121
8,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AtlasMulanVulcanBaron SamediAphrodite

VS

Bans
AthenaAh Muzen CabHadesDanzaburouPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Jackpo_0
Vamana
17
2 / 3 / 8
12,640
665
11,799
20,619
11,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Krmixv
Achilles
19
3 / 0 / 6
12,700
668
15,354
26,704
38,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Janus
20
6 / 0 / 4
13,768
725
27,934
11,274
5,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
11
11
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vamana
Jackpo_0
Vamana
2
3
8
2
W
Achilles
Krmixv
Achilles
3
0
6
6
L
Chaac
MACDUB187
Chaac
2
3
1
0.83
W
Janus
6
0
4
8
L
Medusa
0
4
2
0.25
L
Merlin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,164
Damage
55,087
67,949
Taken
58,597
53,816
Mitigated
55,297
18,204
Healing
20,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Jackpo_0
Vamana
11,799
6,407
0
5,440
20,619
11,125
2,054
7,186
13,433
0
58,584
W
Achilles
Krmixv
Achilles
15,354
3,246
300
10,294
26,704
38,737
584
8,267
18,437
0
40,447
L
Chaac
MACDUB187
Chaac
16,798
3,445
0
17,807
34,192
36,003
0
13,772
18,510
510
37,080
W
Janus
27,934
994
0
4,269
11,274
5,435
554
856
10,418
87,361
0
L
Medusa
12,491
7,674
0
397
18,636
8,816
687
6,915
11,064
0
62,860
L
Merlin
15,875
762
0
0
15,121
8,997
292
6,018
8,469
68,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
39,108
228
Minions Killed
221
0
Camps Cleared
0
1,006,883
Distance Traveled
1,230,438
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,640
665
66
3
0
411,826
2
W
Achilles
12,700
668
50
3
0
397,172
2
L
Chaac
11,854
624
37
2
0
369,100
2
W
Janus
13,768
725
105
6
0
421,440
2
L
Medusa
11,500
605
84
4
0
315,048
4
L
Merlin
12,743
671
107
6
0
322,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role