Player Matchup

Skadi
Skadi
Herrerator
Skadi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,668 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Klutch Crew
Tsukuyomi
Level 126
God Stats
1W - 3L
1,316 SR
Queue Stats
49W - 54L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
YN3C
Sylvanus
Level 155
God Stats
7W - 2L
1,646 SR
Queue Stats
412W - 329L
1,585 Elo+
Party 1
Ymir
Ymir
lLowkeyLoki
Ymir
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 14L
1,686 Elo+
Party 1
Lancelot
Lancelot
smokeasac13
Lancelot
Level 159
God Stats
1W - 3L
1,397 SR
Queue Stats
169W - 163L
1,621 Elo+
Party 1
Team Averages
Level 116
1,472 SR
1,609 Elo+

VS

Team Averages
Level 61
1,556 SR
1,399 Elo+
Yemoja
Yemoja
DShupper96
Yemoja
Level 44
God Stats
3W - 4L
1,503 SR
Queue Stats
17W - 36L
1,338 Elo+
Solo
Loki
Loki
Mrlauchag
Loki
Level 48
God Stats
1W - 3L
1,666 SR
Queue Stats
61W - 74L
1,403 Elo+
Solo
Olorun
Olorun
jamesmcs121
Olorun
Level 125
God Stats
6W - 4L
1,669 SR
Queue Stats
59W - 61L
1,480 Elo+
Party 2
Gilgamesh
Gilgamesh
luigil3593
Gilgamesh
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 132L
1,392 Elo+
Party 2
Cupid
Cupid
v_-Hush-_v
Cupid
Level 27
God Stats
21W - 38L
1,443 SR
Queue Stats
61W - 89L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
18
10 / 1 / 5
11,709
558
23,510
13,577
6,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tsukuyomi
Klutch Crew
Tsukuyomi
11
1 / 4 / 1
8,589
409
2,248
8,061
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
YN3C
Sylvanus
16
0 / 2 / 16
10,001
476
7,387
19,906
21,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 3 / 2
12,006
572
6,425
17,954
11,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
smokeasac13
Lancelot
17
7 / 6 / 6
11,808
562
17,540
20,149
13,118
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DShupper96
Yemoja
14
0 / 8 / 2
8,818
420
4,800
20,679
21,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Loki
2
0 / 2 / 1
4,210
200
0
2,305
600
Olorun
20
6 / 4 / 0
12,517
596
14,762
15,285
8,742
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
luigil3593
Gilgamesh
16
6 / 3 / 4
11,077
527
15,282
21,260
25,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
14
3 / 5 / 0
8,644
412
8,125
14,574
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
22
Kills
15
16
Deaths
22
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DShupper96
Yemoja
0
8
2
0.13
W
Skadi
10
1
5
12.5
W
Tsukuyomi
Klutch Crew
Tsukuyomi
1
4
1
0.38
L
Loki
0
2
1
0.25
W
Sylvanus
YN3C
Sylvanus
0
2
16
4
L
Olorun
6
4
0
1.5
W
4
3
2
1.67
L
Gilgamesh
luigil3593
Gilgamesh
6
3
4
2.67
W
Lancelot
smokeasac13
Lancelot
7
6
6
1.67
L
Cupid
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,110
Damage
42,969
79,647
Taken
74,103
55,851
Mitigated
61,901
21,638
Healing
18,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DShupper96
Yemoja
4,800
1,425
754
2,062
20,679
21,481
0
3,644
16,835
37,742
0
W
Skadi
23,510
11,496
0
107
13,577
6,925
4,167
3,738
9,839
0
114,135
W
Tsukuyomi
Klutch Crew
Tsukuyomi
2,248
1,190
0
1,831
8,061
3,717
0
2,040
6,021
0
22,053
L
Loki
0
0
0
0
2,305
600
0
0
2,137
0
0
W
Sylvanus
YN3C
Sylvanus
7,387
2,762
6,523
6,913
19,906
21,051
926
3,271
16,635
38,853
18,778
L
Olorun
14,762
8,588
0
7,591
15,285
8,742
877
5,166
10,012
118,168
9,849
W
6,425
1,461
0
980
17,954
11,040
864
8,607
9,347
104,945
0
L
Gilgamesh
luigil3593
Gilgamesh
15,282
4,705
0
4,502
21,260
25,339
2,229
1,349
19,091
96
75,830
W
Lancelot
smokeasac13
Lancelot
17,540
5,328
0
5,284
20,149
13,118
2,911
1,262
18,887
0
81,371
L
Cupid
8,125
4,744
0
3,637
14,574
5,739
0
2,597
11,977
0
45,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,113
Gold Earned
45,266
546
Minions Killed
468
0
Camps Cleared
0
1,594,611
Distance Traveled
1,212,783
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,818
420
51
2
0
281,620
5
W
Skadi
11,709
558
120
6
0
362,781
0
W
Tsukuyomi
8,589
409
43
2
0
146,956
2
L
Loki
4,210
200
0
0
0
73
0
W
Sylvanus
10,001
476
88
4
0
346,883
6
L
Olorun
12,517
596
224
11
0
290,945
5
W
Ymir
12,006
572
169
8
0
356,276
4
L
Gilgamesh
11,077
527
121
6
0
334,660
2
W
Lancelot
11,808
562
126
6
0
381,715
1
L
Cupid
8,644
412
72
3
0
305,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role