Player Matchup

Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DefenderOfChina
Ra
Level 43
God Stats
0W - 1L
1,531 SR
Queue Stats
20W - 21L
1,535 Elo+
Party 3
Agni
Agni
RomaniaTaraDeKkt
Agni
Level 16
God Stats
5W - 4L
1,596 SR
Queue Stats
21W - 29L
1,451 Elo+
Party 1
Ymir
Ymir
YourMomDog
Ymir
Level 14
God Stats
8W - 6L
1,816 SR
Queue Stats
18W - 26L
1,338 Elo+
Party 3
King Arthur
King Arthur
namechanged9583
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,469 Elo+
Party 1
Team Averages
Level 44
1,589 SR
1,459 Elo+

VS

Team Averages
Level 122
1,658 SR
1,653 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
OhLiQz
King Arthur
Level 123
God Stats
3W - 1L
1,576 SR
Queue Stats
119W - 89L
1,570 Elo+
Party 2
Nox
Nox
Reydama
Nox
Level 55
God Stats
2W - 0L
1,784 SR
Queue Stats
29W - 5L
1,909 Elo+
Party 2
Ao Kuang
Ao Kuang
kiddō
Ao Kuang
Level 153
God Stats
3W - 1L
1,760 SR
Queue Stats
248W - 199L
1,624 Elo+
Party 2
Cerberus
Cerberus
sixtho
Cerberus
Level 124
God Stats
15W - 10L
1,670 SR
Queue Stats
112W - 79L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 4 / 4
6,712
671
4,203
8,335
3,564
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 2 / 1
7,799
780
11,749
7,751
3,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 1
7,418
742
6,503
3,256
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 1
6,670
667
1,369
11,554
10,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
namechanged9583
King Arthur
13
1 / 2 / 2
7,006
701
5,828
9,101
9,016
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 2 / 5
7,506
751
5,519
7,540
3,872
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
OhLiQz
King Arthur
14
2 / 2 / 7
7,436
744
10,660
9,784
7,990
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nox
14
1 / 0 / 6
7,683
768
6,363
4,761
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
kiddō
Ao Kuang
15
6 / 1 / 1
8,159
816
6,638
10,496
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
sixtho
Cerberus
13
1 / 1 / 9
7,563
756
4,521
9,112
8,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
11
11
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
4
0.5
W
Danzaburou
 
Danzaburou
1
2
5
1.75
L
2
2
1
1.25
W
King Arthur
OhLiQz
King Arthur
2
2
7
2.75
W
Nox
1
0
6
4
L
3
0
1
3.5
L
0
3
1
0.17
W
Ao Kuang
kiddō
Ao Kuang
6
1
1
6.5
L
King Arthur
namechanged9583
King Arthur
1
2
2
1
W
Cerberus
sixtho
Cerberus
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,652
Damage
33,701
39,997
Taken
41,693
28,093
Mitigated
28,975
6,252
Healing
9,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,203
2,564
0
502
8,335
3,564
0
4,456
3,879
0
21,929
W
Danzaburou
 
Danzaburou
5,519
3,030
0
1,299
7,540
3,872
1,142
5,093
2,447
0
30,595
L
11,749
679
583
3,322
7,751
3,671
0
2,277
5,474
43,745
0
W
King Arthur
OhLiQz
King Arthur
10,660
1,464
0
500
9,784
7,990
38
4,944
4,840
0
26,998
W
Nox
6,363
883
0
500
4,761
2,348
725
1,714
3,047
29,525
0
L
6,503
411
39
788
3,256
1,471
0
1,798
1,458
16,113
0
L
1,369
485
0
768
11,554
10,371
0
4,377
7,177
2,113
0
W
Ao Kuang
kiddō
Ao Kuang
6,638
1,780
0
4,942
10,496
5,943
1,162
3,807
6,689
22,481
4,093
L
King Arthur
namechanged9583
King Arthur
5,828
581
0
250
9,101
9,016
0
4,094
5,007
0
19,486
W
Cerberus
sixtho
Cerberus
4,521
350
0
1,921
9,112
8,822
0
4,063
5,049
11,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,605
Gold Earned
38,347
177
Minions Killed
228
0
Camps Cleared
0
921,724
Distance Traveled
1,011,813
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,712
671
39
4
0
142,481
3
W
Danzaburou
7,506
751
55
6
0
160,414
0
L
Ra
7,799
780
80
8
0
231,050
0
W
King Arthur
7,436
744
48
5
0
209,010
4
W
Nox
7,683
768
69
7
0
202,506
2
L
Agni
7,418
742
27
3
0
209,628
2
L
Ymir
6,670
667
1
0
0
169,579
0
W
Ao Kuang
8,159
816
38
4
0
218,016
3
L
King Arthur
7,006
701
30
3
0
168,986
2
W
Cerberus
7,563
756
18
2
0
221,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role