Player Matchup

Chaac
Chaac
Drâk
Chaac
Level 143
God Stats
2W - 1L
1,511 SR
Queue Stats
137W - 106L
1,602 Elo+
Party 1
Nike
Nike
Halidyos
Nike
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,715 Elo+
Party 1
Baron Samedi
Baron Samedi
Lαtifi
Baron Samedi
Level 106
God Stats
1W - 0L
1,624 SR
Queue Stats
9W - 3L
1,710 Elo+
Party 1
Izanami
Izanami
WinTrader2010
Izanami
Level 69
God Stats
1W - 0L
1,322 SR
Queue Stats
4W - 5L
1,748 Elo+
Party 1
Bakasura
Bakasura
notmaxiii
Bakasura
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 23L
1,648 Elo+
Party 1
Team Averages
Level 114
1,491 SR
1,685 Elo+

VS

Team Averages
Level 142
1,422 SR
1,522 Elo+
Shiva
Shiva
 
Shiva
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Chilos
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 73L
1,486 Elo+
Solo
Nox
Nox
Jefiro-Blast
Nox
Level 128
God Stats
0W - 4L
1,667 SR
Queue Stats
168W - 168L
1,520 Elo+
Party 2
Zhong Kui
Zhong Kui
MHMD93
Zhong Kui
Level 159
God Stats
0W - 15L
909 SR
Queue Stats
828W - 837L
1,595 Elo+
Solo
Ullr
Ullr
SpitRoastingHer
Ullr
Level 152
God Stats
4W - 3L
1,536 SR
Queue Stats
268W - 298L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drâk
Chaac
16
2 / 2 / 18
9,281
844
13,652
21,422
24,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
16
4 / 3 / 19
9,240
840
11,115
19,693
21,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Lαtifi
Baron Samedi
18
9 / 3 / 14
10,580
962
21,575
12,741
7,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
17
8 / 4 / 15
10,338
940
16,837
14,218
6,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
notmaxiii
Bakasura
14
2 / 5 / 14
9,244
840
6,792
17,199
14,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
1 / 5 / 13
8,132
739
9,980
18,113
18,448
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Chilos
Fenrir
16
5 / 5 / 8
9,060
824
10,442
18,194
18,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 4 / 10
9,234
839
5,519
10,342
6,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
MHMD93
Zhong Kui
14
2 / 6 / 10
8,271
752
14,665
15,511
11,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 5 / 11
8,676
789
13,501
15,497
7,688
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
68
25
Kills
16
17
Deaths
25
80
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
5
13
1.5
L
Fenrir
Chilos
Fenrir
5
5
8
1.8
W
Chaac
Drâk
Chaac
2
2
18
5.5
W
Nike
4
3
19
4.5
L
4
4
10
2.25
W
Baron Samedi
Lαtifi
Baron Samedi
9
3
14
5.33
L
Zhong Kui
MHMD93
Zhong Kui
2
6
10
1.17
L
4
5
11
1.9
W
Izanami
8
4
15
3.88
W
Bakasura
notmaxiii
Bakasura
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,971
Damage
54,107
85,273
Taken
77,657
74,415
Mitigated
62,139
39,787
Healing
17,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
9,980
1,553
3,123
1,528
18,113
18,448
230
6,739
10,841
0
15,878
L
Fenrir
Chilos
Fenrir
10,442
3,204
487
4,006
18,194
18,882
344
5,529
11,553
0
14,786
W
Chaac
Drâk
Chaac
13,652
1,939
1,635
9,148
21,422
24,802
1,079
4,971
16,341
0
30,937
W
Nike
11,115
1,765
369
3,654
19,693
21,057
951
3,460
15,971
0
13,076
L
5,519
419
670
931
10,342
6,012
405
1,476
8,397
16,212
0
W
Baron Samedi
Lαtifi
Baron Samedi
21,575
1,383
9,419
4,647
12,741
7,756
1,870
4,865
7,773
33,062
0
L
Zhong Kui
MHMD93
Zhong Kui
14,665
1,093
1,545
3,172
15,511
11,109
455
4,304
10,387
24,732
0
L
13,501
5,562
0
2,456
15,497
7,688
856
3,527
11,254
0
25,350
W
Izanami
16,837
9,983
974
1,893
14,218
6,660
3,708
2,981
9,211
0
36,017
W
Bakasura
notmaxiii
Bakasura
6,792
4,268
3,959
4,089
17,199
14,140
1,081
3,907
13,013
0
5,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,683
Gold Earned
43,373
128
Minions Killed
105
0
Camps Cleared
0
1,076,316
Distance Traveled
894,963
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,132
739
13
1
0
202,024
1
L
Fenrir
9,060
824
16
1
0
199,171
3
W
Chaac
9,281
844
33
3
0
221,983
4
W
Nike
9,240
840
1
0
0
225,956
0
L
Nox
9,234
839
27
2
0
158,238
0
W
Baron Samedi
10,580
962
29
3
0
202,160
3
L
Zhong Kui
8,271
752
27
2
0
163,550
0
L
Ullr
8,676
789
22
2
0
171,980
0
W
Izanami
10,338
940
52
5
0
199,550
1
W
Bakasura
9,244
840
13
1
0
226,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role