Player Matchup

Jormungandr
Jormungandr
Diamond II
 
Jormungandr
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,500 SR
1,500 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 49
2,072 SR
1,933 MMR
Ne Zha
Ne Zha
Platinum V
Lionoelle
Ne Zha
Platinum V
Level 49
God Stats
2W - 1L
2,072 SR
Queue Stats
14W - 3L
1,933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
3 / 3 / 0
11,454
955
9,135
14,727
14,182
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
HadesAh Muzen CabPoseidonUllrKali

VS

Bans
SkadiBellonaHou YiAmaterasuBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Lionoelle
Ne Zha
17
3 / 3 / 0
11,466
956
9,437
13,418
8,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
3
0
1
L
Ne Zha
Lionoelle
Ne Zha
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,135
Damage
9,437
14,727
Taken
13,418
14,182
Mitigated
8,043
2,880
Healing
3,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,135
4,361
0
2,880
14,727
14,182
2,298
274
14,453
75,239
0
L
Ne Zha
Lionoelle
Ne Zha
9,437
5,581
0
3,921
13,418
8,043
0
9,719
3,699
0
63,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,454
Gold Earned
11,466
132
Minions Killed
108
7
Camps Cleared
4
225,094
Distance Traveled
255,000
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,454
955
132
11
7
225,094
8
L
Ne Zha
11,466
956
108
9
4
255,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role