Player Matchup

Merlin
Merlin
BluEqu4lizer
Merlin
Level 123
God Stats
61W - 55L
1,561 SR
Queue Stats
317W - 315L
1,495 Elo+
Party 1
Neith
Neith
Cerberus7332
Neith
Level 152
God Stats
21W - 28L
1,404 SR
Queue Stats
66W - 70L
1,331 Elo+
Solo
Ravana
Ravana
Im_Drid
Ravana
Level 98
God Stats
29W - 25L
1,520 SR
Queue Stats
358W - 360L
1,498 Elo+
Party 1
Guan Yu
Guan Yu
LuYorks
Guan Yu
Level 102
God Stats
14W - 7L
1,727 SR
Queue Stats
103W - 87L
1,527 Elo+
Party 1
Horus
Horus
trevogg
Horus
Level 59
God Stats
5W - 6L
1,326 SR
Queue Stats
121W - 121L
1,338 Elo+
Solo
Team Averages
Level 107
1,508 SR
1,438 Elo+

VS

Team Averages
Level 117
1,514 SR
1,414 Elo+
Scylla
Scylla
AKA_DCreech
Scylla
Level 147
God Stats
15W - 17L
1,602 SR
Queue Stats
393W - 379L
1,507 Elo+
Party 2
Athena
Athena
CloudyHippoHead
Athena
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 59L
1,517 Elo+
Party 2
Fafnir
Fafnir
Ezdoesit4292
Fafnir
Level 114
God Stats
8W - 7L
1,538 SR
Queue Stats
165W - 159L
1,352 Elo+
Solo
Medusa
Medusa
Konig_Schicksals
Medusa
Level 101
God Stats
18W - 19L
1,462 SR
Queue Stats
476W - 468L
1,334 Elo+
Solo
Susano
Susano
arrow1324
Susano
Level 81
God Stats
8W - 9L
1,470 SR
Queue Stats
308W - 360L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
6 / 0 / 3
8,690
579
12,506
7,276
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 2
7,626
508
11,709
12,471
4,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ravana
Im_Drid
Ravana
11
2 / 0 / 7
7,385
492
6,755
8,319
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
LuYorks
Guan Yu
13
3 / 0 / 5
8,537
569
6,455
12,648
11,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
trevogg
Horus
10
3 / 3 / 6
7,552
503
4,447
12,445
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 3 / 0
7,351
490
10,439
7,861
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 5 / 2
6,690
446
6,727
16,754
12,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
10
0 / 2 / 1
6,017
401
4,454
11,894
13,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 4
6,011
401
7,144
9,759
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Susano
arrow1324
Susano
10
0 / 4 / 0
6,113
408
2,947
14,005
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
4
4
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
3
0
0.67
W
Merlin
6
0
3
7.5
W
3
1
2
4
L
2
5
2
0.6
L
Fafnir
0
2
1
0.25
W
Ravana
Im_Drid
Ravana
2
0
7
5.5
L
0
3
4
0.67
W
Guan Yu
LuYorks
Guan Yu
3
0
5
5.5
L
Susano
arrow1324
Susano
0
4
0
0
W
Horus
trevogg
Horus
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,872
Damage
31,711
53,159
Taken
60,273
32,898
Mitigated
36,738
26,702
Healing
17,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
10,439
721
0
2,968
7,861
3,179
0
4,419
3,442
59,723
0
W
Merlin
12,506
951
0
1,658
7,276
3,344
0
4,613
2,663
67,920
0
W
11,709
5,812
464
7,097
12,471
4,755
1,255
2,928
9,543
0
56,824
L
6,727
1,729
413
3,846
16,754
12,223
0
4,044
12,710
23,670
390
L
Fafnir
4,454
895
0
2,318
11,894
13,446
0
2,400
9,494
30,016
0
W
Ravana
Im_Drid
Ravana
6,755
2,401
0
3,953
8,319
3,283
0
3,222
4,940
0
41,195
L
7,144
3,091
202
2,873
9,759
3,046
0
226
9,533
0
37,985
W
Guan Yu
LuYorks
Guan Yu
6,455
1,383
917
4,344
12,648
11,913
428
4,076
7,885
0
51,800
L
Susano
arrow1324
Susano
2,947
504
0
4,457
14,005
4,844
0
1,495
12,510
0
46,895
W
Horus
trevogg
Horus
4,447
2,658
3,165
5,104
12,445
9,603
79
5,583
6,817
78
15,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,790
Gold Earned
32,182
388
Minions Killed
281
0
Camps Cleared
0
1,400,876
Distance Traveled
1,300,942
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,351
490
104
7
0
259,769
3
W
Merlin
8,690
579
116
8
0
289,170
6
W
Neith
7,626
508
88
6
0
220,671
4
L
Athena
6,690
446
37
2
0
276,799
0
L
Fafnir
6,017
401
27
2
0
231,476
5
W
Ravana
7,385
492
70
5
0
330,333
4
L
Medusa
6,011
401
49
3
0
239,327
0
W
Guan Yu
8,537
569
98
7
0
262,606
2
L
Susano
6,113
408
64
4
0
293,571
2
W
Horus
7,552
503
16
1
0
298,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role