Player Matchup

Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Gui_Gu01062019
Yemoja
Level 28
God Stats
3W - 11L
1,149 SR
Queue Stats
7W - 12L
1,305 Elo+
Solo
Anhur
Anhur
HOOHDIO
Anhur
Level 125
God Stats
46W - 34L
1,601 SR
Queue Stats
231W - 213L
1,557 Elo+
Solo
Horus
Horus
Jstocks69
Horus
Level 103
God Stats
5W - 9L
1,495 SR
Queue Stats
208W - 241L
1,419 Elo+
Solo
Nu Wa
Nu Wa
OOMage
Nu Wa
Level 12
God Stats
46W - 49L
1,620 SR
Queue Stats
46W - 49L
1,587 Elo+
Solo
Team Averages
Level 85
1,473 SR
1,474 Elo+

VS

Team Averages
Level 132
1,591 SR
1,484 Elo+
Ishtar
Ishtar
JatkaEnjoyer
Ishtar
Level 144
God Stats
1W - 2L
1,733 SR
Queue Stats
122W - 128L
1,459 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NiceToFeedU
Morgan Le Fay
Level 157
God Stats
1W - 3L
1,623 SR
Queue Stats
118W - 117L
1,555 Elo+
Party 2
Merlin
Merlin
Rintonete
Merlin
Level 123
God Stats
76W - 78L
1,542 SR
Queue Stats
92W - 102L
1,496 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Versatile71
Ah Muzen Cab
Level 88
God Stats
0W - 2L
1,528 SR
Queue Stats
165W - 228L
1,431 Elo+
Party 1
Sol
Sol
dgiydiusd98y2
Sol
Level 147
God Stats
11W - 13L
1,527 SR
Queue Stats
253W - 271L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
4 / 1 / 5
11,304
754
15,377
14,457
6,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 3 / 3
10,442
696
6,045
16,262
19,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
HOOHDIO
Anhur
20
6 / 2 / 7
12,098
807
11,321
12,452
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Jstocks69
Horus
18
3 / 4 / 8
10,681
712
6,471
21,776
20,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
OOMage
Nu Wa
20
4 / 0 / 5
11,854
790
14,704
7,232
3,132
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
18
2 / 5 / 4
10,502
700
11,986
16,210
8,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
NiceToFeedU
Morgan Le Fay
19
2 / 1 / 3
10,978
732
13,999
7,715
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Merlin
Rintonete
Merlin
17
3 / 6 / 2
10,043
670
11,548
13,696
5,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Versatile71
Ah Muzen Cab
16
1 / 4 / 4
9,836
656
5,903
14,071
5,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 1 / 3
10,320
688
11,566
14,680
6,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
17
Kills
9
10
Deaths
17
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
5
6.5
W
0
3
3
0.5
W
Anhur
HOOHDIO
Anhur
6
2
7
4.75
L
Ishtar
2
5
4
0.8
W
Horus
Jstocks69
Horus
3
4
8
1.75
L
Morgan Le Fay
NiceToFeedU
Morgan Le Fay
2
1
3
3.5
W
Nu Wa
OOMage
Nu Wa
4
0
5
6.5
L
Merlin
Rintonete
Merlin
3
6
2
0.67
L
Ah Muzen Cab
Versatile71
Ah Muzen Cab
1
4
4
0.75
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,918
Damage
55,002
72,179
Taken
66,372
55,490
Mitigated
31,147
19,983
Healing
18,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
15,377
3,825
0
2,652
14,457
6,860
0
4,482
9,865
0
60,369
W
6,045
527
2,791
2,230
16,262
19,165
496
11,223
4,759
23,822
0
W
Anhur
HOOHDIO
Anhur
11,321
6,080
0
4,604
12,452
5,591
3,614
4,356
6,959
0
43,996
L
Ishtar
11,986
7,533
0
2,893
16,210
8,567
418
3,289
12,497
0
42,204
W
Horus
Jstocks69
Horus
6,471
2,960
1,016
5,366
21,776
20,742
244
12,642
8,972
0
22,398
L
Morgan Le Fay
NiceToFeedU
Morgan Le Fay
13,999
931
0
967
7,715
4,038
270
3,610
3,944
66,091
0
W
Nu Wa
OOMage
Nu Wa
14,704
2,332
133
1,191
7,232
3,132
566
3,602
3,464
62,640
0
L
Merlin
Rintonete
Merlin
11,548
365
0
907
13,696
5,679
192
3,225
10,162
35,041
0
L
Ah Muzen Cab
Versatile71
Ah Muzen Cab
5,903
2,144
0
4,474
14,071
5,918
277
3,788
9,908
0
26,743
L
11,566
3,339
0
9,006
14,680
6,945
873
5,893
8,169
60,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,379
Gold Earned
51,679
339
Minions Killed
357
0
Camps Cleared
0
1,594,494
Distance Traveled
1,469,760
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,304
754
69
5
0
374,568
3
W
Yemoja
10,442
696
27
2
0
271,434
1
W
Anhur
12,098
807
83
6
0
321,121
1
L
Ishtar
10,502
700
65
4
0
282,188
1
W
Horus
10,681
712
27
2
0
304,023
5
L
Morgan Le Fay
10,978
732
120
8
0
327,414
4
W
Nu Wa
11,854
790
133
9
0
323,348
5
L
Merlin
10,043
670
43
3
0
271,131
1
L
Ah Muzen Cab
9,836
656
40
3
0
299,193
3
L
Sol
10,320
688
89
6
0
289,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role