Player Matchup

Jing Wei
Jing Wei
ChrilleOLS
Jing Wei
Level 26
God Stats
0W - 2L
1,268 SR
Queue Stats
1W - 5L
1,274 Elo+
Party 1
Ravana
Ravana
Driegoxen
Ravana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,389 Elo+
Party 2
Charybdis
Charybdis
Simsala9
Charybdis
Level 62
God Stats
2W - 2L
1,688 SR
Queue Stats
55W - 64L
1,383 Elo+
Party 2
Horus
Horus
Tz Mimss31
Horus
Level 49
God Stats
0W - 2L
1,285 SR
Queue Stats
79W - 102L
1,332 Elo+
Solo
Xing Tian
Xing Tian
christopherlemay
Xing Tian
Level 127
God Stats
2W - 2L
1,631 SR
Queue Stats
202W - 249L
1,389 Elo+
Party 1
Team Averages
Level 59
1,474 SR
1,354 Elo+

VS

Team Averages
Level 98
1,316 SR
1,408 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
LordofShadows696
Nu Wa
Level 33
God Stats
4W - 6L
1,240 SR
Queue Stats
117W - 203L
1,363 Elo+
Solo
Chang'e
Chang'e
SaIMoN47WeeD
Chang'e
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 85L
1,431 Elo+
Solo
Yu Huang
Yu Huang
Sarrutobi
Yu Huang
Level 78
God Stats
2W - 7L
1,143 SR
Queue Stats
283W - 286L
1,409 Elo+
Solo
He Bo
He Bo
sn4ke pliskin55
He Bo
Level 149
God Stats
7W - 19L
1,199 SR
Queue Stats
545W - 763L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChrilleOLS
Jing Wei
20
1 / 4 / 18
12,628
631
12,491
17,739
9,839
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Driegoxen
Ravana
18
2 / 10 / 15
11,823
591
14,836
25,680
35,267
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Simsala9
Charybdis
20
11 / 6 / 10
14,741
737
31,193
23,794
11,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
20
3 / 6 / 16
13,098
655
9,006
22,948
15,285
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xing Tian
20
6 / 3 / 14
12,894
645
20,128
40,503
42,767
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
3 / 11 / 12
12,866
643
12,768
38,856
63,312
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
1 / 0 / 17
12,040
602
20,184
8,520
4,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
SaIMoN47WeeD
Chang'e
20
7 / 3 / 17
13,893
695
23,574
24,001
13,452
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
Sarrutobi
Yu Huang
20
9 / 2 / 11
14,735
737
39,903
19,970
11,923
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
9 / 7 / 14
13,583
679
21,657
19,747
9,494
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
100
23
Kills
29
29
Deaths
23
73
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
11
12
0.82
L
Jing Wei
ChrilleOLS
Jing Wei
1
4
18
2.5
L
Ravana
Driegoxen
Ravana
2
10
15
0.95
W
1
0
17
9.5
W
Chang'e
SaIMoN47WeeD
Chang'e
7
3
17
5.17
W
Yu Huang
Sarrutobi
Yu Huang
9
2
11
7.25
L
Charybdis
Simsala9
Charybdis
11
6
10
2.67
L
Horus
3
6
16
1.83
L
Xing Tian
6
3
14
4.33
W
9
7
14
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,654
Damage
118,086
130,664
Taken
111,094
114,486
Mitigated
102,434
58,735
Healing
48,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,768
4,112
1,577
8,188
38,856
63,312
92
7,587
31,269
0
31,925
L
Jing Wei
ChrilleOLS
Jing Wei
12,491
4,934
1,380
2,345
17,739
9,839
1,216
15,080
2,659
0
55,058
L
Ravana
Driegoxen
Ravana
14,836
4,267
3,279
5,403
25,680
35,267
590
19,958
5,722
0
28,791
W
20,184
8,544
5,747
2,632
8,520
4,253
2,869
992
7,528
42,536
0
W
Chang'e
SaIMoN47WeeD
Chang'e
23,574
2,868
9,017
9,930
24,001
13,452
1,374
4,545
19,456
44,026
0
W
Yu Huang
Sarrutobi
Yu Huang
39,903
3,858
1,384
5,656
19,970
11,923
1,635
3,813
16,157
65,326
0
L
Charybdis
Simsala9
Charybdis
31,193
10,362
2,412
6,990
23,794
11,328
2,600
20,511
3,283
0
78,906
L
Horus
9,006
3,764
9,224
7,620
22,948
15,285
268
19,609
3,339
0
18,513
L
Xing Tian
20,128
1,577
4,333
15,749
40,503
42,767
210
30,160
10,343
40,596
0
W
21,657
898
1,162
3,588
19,747
9,494
47
3,191
16,556
35,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,184
Gold Earned
67,117
257
Minions Killed
217
0
Camps Cleared
0
1,652,592
Distance Traveled
1,540,246
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,866
643
37
2
0
276,276
6
L
Jing Wei
12,628
631
86
4
0
318,184
2
L
Ravana
11,823
591
14
1
0
329,950
1
W
Nu Wa
12,040
602
42
2
0
296,724
1
W
Chang'e
13,893
695
49
2
0
341,386
0
W
Yu Huang
14,735
737
65
3
0
318,451
1
L
Charybdis
14,741
737
107
5
0
293,108
1
L
Horus
13,098
655
21
1
0
332,746
0
L
Xing Tian
12,894
645
29
1
0
378,604
0
W
He Bo
13,583
679
24
1
0
307,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role