Player Matchup

Kuzenbo
Kuzenbo
Demon90Tank
Kuzenbo
Level 68
God Stats
3W - 1L
1,574 SR
Queue Stats
150W - 146L
1,544 Elo+
Party 1
Da Ji
Da Ji
Forsnackin
Da Ji
Level 106
God Stats
2W - 0L
1,812 SR
Queue Stats
158W - 131L
1,504 Elo+
Party 1
Nox
Nox
Lingzhe
Nox
Level 46
God Stats
3W - 3L
1,368 SR
Queue Stats
252W - 284L
1,485 Elo+
Solo
Thor
Thor
Rampagezigo
Thor
Level 129
God Stats
10W - 5L
1,503 SR
Queue Stats
434W - 479L
1,411 Elo+
Solo
Medusa
Medusa
mrg3titdone1989
Medusa
Level 27
God Stats
1W - 1L
1,350 SR
Queue Stats
43W - 55L
1,436 Elo+
Solo
Team Averages
Level 75
1,521 SR
1,476 Elo+

VS

Team Averages
Level 129
1,363 SR
1,399 Elo+
Hun Batz
Hun Batz
Peepmiser3000
Hun Batz
Level 158
God Stats
1W - 2L
1,520 SR
Queue Stats
325W - 331L
1,413 Elo+
Solo
He Bo
He Bo
StriKy26
He Bo
Level 156
God Stats
2W - 9L
1,083 SR
Queue Stats
769W - 797L
1,433 Elo+
Solo
Sol
Sol
SwayingSpeirzy
Sol
Level 154
God Stats
4W - 5L
1,513 SR
Queue Stats
300W - 328L
1,439 Elo+
Solo
Fenrir
Fenrir
frankrok12
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Cerberus
Cerberus
xxx RAWKUS xxx
Cerberus
Level 160
God Stats
0W - 1L
1,199 SR
Queue Stats
37W - 40L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Demon90Tank
Kuzenbo
18
0 / 5 / 15
11,662
686
9,262
26,745
44,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
20
14 / 7 / 6
14,155
833
24,666
22,363
12,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
20
2 / 1 / 14
11,910
701
7,583
9,778
5,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 9 / 14
11,265
663
13,139
19,309
11,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
6 / 2 / 12
13,399
788
27,800
21,075
12,114
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Peepmiser3000
Hun Batz
19
8 / 8 / 10
11,410
671
21,339
22,084
12,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
StriKy26
He Bo
17
3 / 6 / 10
10,267
604
14,839
14,116
5,650
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 5 / 13
11,910
701
23,720
17,570
7,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
frankrok12
Fenrir
9
1 / 4 / 5
7,966
469
2,295
5,874
2,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
20
6 / 3 / 14
12,515
736
17,710
33,196
32,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
74
26
Kills
22
24
Deaths
26
61
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Demon90Tank
Kuzenbo
0
5
15
1.5
W
Da Ji
14
7
6
2.43
W
Nox
2
1
14
9
L
Hun Batz
Peepmiser3000
Hun Batz
8
8
10
1.63
W
4
9
14
1.22
L
He Bo
StriKy26
He Bo
3
6
10
1.33
L
4
5
13
2.1
L
Fenrir
frankrok12
Fenrir
1
4
5
0.88
W
6
2
12
6
L
Cerberus
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,450
Damage
79,903
99,270
Taken
92,840
85,194
Mitigated
61,063
31,233
Healing
35,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Demon90Tank
Kuzenbo
9,262
3,248
2,755
4,152
26,745
44,253
240
13,132
13,613
19,255
0
W
Da Ji
24,666
5,296
2,701
4,757
22,363
12,014
3,315
11,925
10,374
0
31,816
W
Nox
7,583
1,008
609
2,850
9,778
5,519
986
5,436
4,300
25,140
0
L
Hun Batz
Peepmiser3000
Hun Batz
21,339
2,942
1,351
4,576
22,084
12,171
0
3,682
18,262
0
47,367
W
13,139
1,024
1,802
1,944
19,309
11,294
974
11,677
7,536
0
24,278
L
He Bo
StriKy26
He Bo
14,839
792
1,844
2,493
14,116
5,650
0
3,138
10,795
29,724
0
L
23,720
6,181
763
5,377
17,570
7,813
412
3,347
13,947
43,959
2,738
L
Fenrir
frankrok12
Fenrir
2,295
727
626
813
5,874
2,842
0
1,205
4,551
0
2,922
W
27,800
10,294
1,535
8,128
21,075
12,114
2,410
12,222
8,853
0
70,042
L
Cerberus
17,710
775
957
17,059
33,196
32,587
0
5,473
27,325
39,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,391
Gold Earned
54,068
171
Minions Killed
207
0
Camps Cleared
0
1,478,123
Distance Traveled
1,266,993
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,662
686
15
1
0
319,573
0
W
Da Ji
14,155
833
8
0
0
285,228
3
W
Nox
11,910
701
50
3
0
327,176
1
L
Hun Batz
11,410
671
36
2
0
275,069
0
W
Thor
11,265
663
20
1
0
262,199
0
L
He Bo
10,267
604
38
2
0
284,072
3
L
Sol
11,910
701
61
4
0
264,224
1
L
Fenrir
7,966
469
3
0
0
127,513
2
W
Medusa
13,399
788
78
5
0
283,947
3
L
Cerberus
12,515
736
69
4
0
316,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role