Player Matchup

Neith
Neith
Canchii_20
Neith
Level 89
God Stats
11W - 17L
1,354 SR
Queue Stats
182W - 268L
1,330 Elo+
Party 2
Thor
Thor
Fairytale024
Thor
Level 102
God Stats
22W - 13L
1,590 SR
Queue Stats
120W - 138L
1,338 Elo+
Party 3
Janus
Janus
JazzTendency
Janus
Level 109
God Stats
8W - 9L
1,606 SR
Queue Stats
80W - 93L
1,375 Elo+
Party 3
Lancelot
Lancelot
ToughGenie
Lancelot
Level 85
God Stats
12W - 14L
1,536 SR
Queue Stats
397W - 432L
1,483 Elo+
Solo
Khepri
Khepri
albertoeldiablo
Khepri
Level 124
God Stats
1W - 6L
1,224 SR
Queue Stats
263W - 389L
1,347 Elo+
Party 2
Team Averages
Level 102
1,462 SR
1,375 Elo+

VS

Team Averages
Level 90
1,502 SR
1,408 Elo+
Neith
Neith
D4rK_-codi-
Neith
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 78L
1,419 Elo+
Party 1
Janus
Janus
ISn4Ke8_
Janus
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
143W - 148L
1,413 Elo+
Party 1
Hun Batz
Hun Batz
Jahulu
Hun Batz
Level 61
God Stats
2W - 5L
1,423 SR
Queue Stats
54W - 69L
1,367 Elo+
Solo
Hades
Hades
Xulapooo
Hades
Level 90
God Stats
5W - 3L
1,521 SR
Queue Stats
327W - 358L
1,439 Elo+
Solo
Ares
Ares
lauboiii
Ares
Level 113
God Stats
30W - 21L
1,565 SR
Queue Stats
474W - 515L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
0 / 4 / 0
8,460
385
7,280
13,230
5,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 6 / 1
9,893
450
6,842
23,158
9,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
0 / 5 / 0
8,857
403
4,592
10,382
4,173
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
ToughGenie
Lancelot
10
1 / 4 / 0
8,000
364
7,846
10,675
8,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
0 / 4 / 1
8,676
394
5,197
19,961
25,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 7
10,985
499
8,025
14,104
6,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
ISn4Ke8_
Janus
18
4 / 2 / 7
12,386
563
12,364
11,389
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Jahulu
Hun Batz
17
5 / 0 / 10
11,881
540
8,752
15,006
6,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
Xulapooo
Hades
19
10 / 2 / 5
13,690
622
17,346
18,346
12,184
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
16
3 / 1 / 8
11,190
509
6,249
17,207
17,503
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
60
4
Kills
23
23
Deaths
5
2
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Neith
0
4
0
0
W
1
0
7
4.5
L
3
6
1
0.58
W
Janus
ISn4Ke8_
Janus
4
2
7
3.75
W
Hun Batz
Jahulu
Hun Batz
5
0
10
10
L
0
5
0
0
L
Lancelot
ToughGenie
Lancelot
1
4
0
0.25
W
Hades
Xulapooo
Hades
10
2
5
6.25
L
0
4
1
0.13
W
Ares
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,757
Damage
52,736
77,406
Taken
76,052
53,362
Mitigated
48,518
21,161
Healing
33,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,280
1,897
351
5,039
13,230
5,721
1,764
3,952
9,230
0
76,694
W
8,025
4,369
0
10,246
14,104
6,697
1,194
3,128
10,976
0
81,096
L
6,842
1,016
0
8,855
23,158
9,430
0
10,241
12,650
0
89,333
W
Janus
ISn4Ke8_
Janus
12,364
699
0
2,978
11,389
5,164
952
3,715
7,674
90,842
0
W
Hun Batz
Jahulu
Hun Batz
8,752
1,368
595
7,353
15,006
6,970
1,740
1,565
13,084
0
94,950
L
4,592
267
0
1,876
10,382
4,173
0
7,333
2,649
61,943
0
L
Lancelot
ToughGenie
Lancelot
7,846
2,375
0
2,176
10,675
8,416
0
4,885
5,790
0
42,995
W
Hades
Xulapooo
Hades
17,346
1,133
611
7,478
18,346
12,184
4,474
2,293
15,385
95,338
0
L
5,197
526
93
2,771
19,961
25,622
410
8,452
11,459
35,789
3,024
W
Ares
6,249
198
0
4,539
17,207
17,503
482
3,207
14,000
28,956
3,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,886
Gold Earned
60,132
481
Minions Killed
571
0
Camps Cleared
0
1,720,452
Distance Traveled
2,145,924
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,460
385
127
6
0
317,811
0
W
Neith
10,985
499
108
5
0
396,249
2
L
Thor
9,893
450
125
6
0
411,337
5
W
Janus
12,386
563
152
7
0
431,567
1
W
Hun Batz
11,881
540
115
5
0
491,886
1
L
Janus
8,857
403
110
5
0
408,501
2
L
Lancelot
8,000
364
71
3
0
212,503
1
W
Hades
13,690
622
155
7
0
419,550
0
L
Khepri
8,676
394
48
2
0
370,300
2
W
Ares
11,190
509
41
2
0
406,672
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role