Player Matchup

Kuzenbo
Kuzenbo
BlIssedR1OT
Kuzenbo
Level 18
God Stats
1W - 0L
1,219 SR
Queue Stats
8W - 20L
1,208 Elo+
Party 2
Amaterasu
Amaterasu
BlissedCarnage
Amaterasu
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 138L
1,341 Elo+
Party 2
Ra
Ra
SeagullKing5102
Ra
Level 63
God Stats
4W - 6L
1,081 SR
Queue Stats
88W - 89L
1,283 Elo+
Party 2
Ishtar
Ishtar
SwampDonkeySix
Ishtar
Level 159
God Stats
5W - 4L
1,523 SR
Queue Stats
114W - 89L
1,427 Elo+
Solo
Arachne
Arachne
elleb81
Arachne
Level 143
God Stats
2W - 1L
1,706 SR
Queue Stats
113W - 96L
1,336 Elo+
Solo
Team Averages
Level 90
1,406 SR
1,319 Elo+

VS

Team Averages
Level 68
1,339 SR
1,276 Elo+
Cerberus
Cerberus
Mnc_D4rk
Cerberus
Level 42
God Stats
2W - 4L
1,267 SR
Queue Stats
11W - 18L
1,224 Elo+
Party 1
Ra
Ra
Punk_Esponja
Ra
Level 129
God Stats
62W - 58L
1,398 SR
Queue Stats
443W - 457L
1,330 Elo+
Solo
Loki
Loki
Sloth Cilantro
Loki
Level 79
God Stats
17W - 13L
1,541 SR
Queue Stats
204W - 235L
1,393 Elo+
Solo
Shiva
Shiva
ZealousCharisma
Shiva
Level 65
God Stats
2W - 5L
1,302 SR
Queue Stats
63W - 87L
1,373 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
drauzie-TRS
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,186 SR
Queue Stats
1W - 4L
1,062 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BlIssedR1OT
Kuzenbo
12
5 / 2 / 4
8,234
549
5,837
13,475
15,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
BlissedCarnage
Amaterasu
13
1 / 0 / 0
7,607
507
5,635
13,955
10,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
3 / 0 / 4
9,304
620
9,450
10,255
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
6 / 2 / 5
8,236
549
12,638
15,116
6,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
elleb81
Arachne
13
8 / 2 / 0
8,421
561
8,044
12,278
4,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mnc_D4rk
Cerberus
9
1 / 6 / 2
5,878
392
5,939
13,431
7,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 5 / 0
6,551
437
5,968
10,078
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 2 / 0
7,758
517
9,728
11,116
4,398
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 5 / 3
7,216
481
8,874
14,571
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
drauzie-TRS
Morgan Le Fay
9
0 / 5 / 2
5,770
385
7,465
11,351
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
23
Kills
6
6
Deaths
23
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BlIssedR1OT
Kuzenbo
5
2
4
3.5
W
Amaterasu
BlissedCarnage
Amaterasu
1
0
0
1
L
Cerberus
Mnc_D4rk
Cerberus
1
6
2
0.33
L
1
5
0
0.2
W
3
0
4
5
L
2
2
0
1
W
6
2
5
4.25
L
2
5
3
0.7
L
Morgan Le Fay
drauzie-TRS
Morgan Le Fay
0
5
2
0.2
W
Arachne
elleb81
Arachne
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,604
Damage
37,974
65,079
Taken
60,547
40,583
Mitigated
25,003
27,216
Healing
13,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BlIssedR1OT
Kuzenbo
5,837
2,901
204
2,437
13,475
15,647
408
6,456
7,019
15,002
0
W
Amaterasu
BlissedCarnage
Amaterasu
5,635
2,473
0
7,312
13,955
10,216
0
0
13,955
0
43,046
L
Cerberus
Mnc_D4rk
Cerberus
5,939
427
0
2,716
13,431
7,167
0
4,296
9,135
24,722
0
L
5,968
314
93
2,254
10,078
4,001
0
4,611
5,467
33,113
1,076
W
9,450
1,486
148
7,085
10,255
3,819
1,759
3,728
6,055
82,385
0
L
9,728
3,395
0
3,744
11,116
4,398
0
0
11,116
0
56,867
W
12,638
8,087
0
7,883
15,116
6,379
2,484
6,305
8,759
0
71,662
L
8,874
3,237
0
1,904
14,571
5,953
0
4,637
9,934
0
54,887
L
Morgan Le Fay
drauzie-TRS
Morgan Le Fay
7,465
1,334
0
2,402
11,351
3,484
0
1,743
9,608
32,363
0
W
Arachne
elleb81
Arachne
8,044
6,343
0
2,147
12,278
4,522
0
2,028
10,115
0
56,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,802
Gold Earned
33,173
432
Minions Killed
344
0
Camps Cleared
0
1,354,746
Distance Traveled
1,329,428
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,234
549
17
1
0
286,596
0
W
Amaterasu
7,607
507
75
5
0
273,080
6
L
Cerberus
5,878
392
60
4
0
250,690
0
L
Ra
6,551
437
65
4
0
238,107
0
W
Ra
9,304
620
141
9
0
290,369
8
L
Loki
7,758
517
95
6
0
284,658
5
W
Ishtar
8,236
549
107
7
0
221,892
2
L
Shiva
7,216
481
84
6
0
304,955
2
L
Morgan Le Fay
5,770
385
40
3
0
251,018
0
W
Arachne
8,421
561
92
6
0
282,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role