Player Matchup

Cerberus
Cerberus
Gerritk
Cerberus
Level 116
God Stats
3W - 3L
1,241 SR
Queue Stats
95W - 89L
1,511 Elo+
Solo
Hachiman
Hachiman
Meeresgrund
Hachiman
Level 158
God Stats
3W - 4L
1,623 SR
Queue Stats
107W - 112L
1,487 Elo+
Party 1
Tyr
Tyr
Ombrek
Tyr
Level 160
God Stats
2W - 7L
1,343 SR
Queue Stats
669W - 671L
1,503 Elo+
Party 2
Ullr
Ullr
Zaraky11
Ullr
Level 155
God Stats
3W - 6L
1,436 SR
Queue Stats
434W - 425L
1,553 Elo+
Party 2
Ares
Ares
oleanderson
Ares
Level 156
God Stats
3W - 3L
1,575 SR
Queue Stats
81W - 86L
1,482 Elo+
Party 1
Team Averages
Level 149
1,444 SR
1,507 Elo+

VS

Team Averages
Level 129
1,555 SR
1,521 Elo+
Atlas
Atlas
 
Atlas
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Gidrophone
Bacchus
Level 146
God Stats
18W - 11L
1,622 SR
Queue Stats
340W - 331L
1,557 Elo+
Solo
Thoth
Thoth
IngrownToes
Thoth
Level 99
God Stats
5W - 1L
1,561 SR
Queue Stats
193W - 185L
1,541 Elo+
Solo
Bastet
Bastet
KkONfireKk
Bastet
Level 97
God Stats
10W - 20L
1,494 SR
Queue Stats
599W - 646L
1,558 Elo+
Solo
Neith
Neith
chili_royal
Neith
Level 156
God Stats
12W - 7L
1,601 SR
Queue Stats
608W - 615L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gerritk
Cerberus
16
3 / 5 / 5
10,172
782
8,047
18,017
18,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Meeresgrund
Hachiman
16
2 / 2 / 5
8,692
669
8,384
10,707
5,564
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tyr
Ombrek
Tyr
13
2 / 5 / 4
8,376
644
6,940
17,808
18,681
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
15
3 / 3 / 4
8,931
687
9,734
11,656
6,132
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
2 / 3 / 8
9,514
732
11,875
14,328
14,532
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
3 / 3 / 11
10,300
792
12,158
18,279
22,376
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Gidrophone
Bacchus
14
2 / 2 / 15
9,793
753
9,274
15,748
21,073
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 1 / 12
11,255
866
16,343
8,924
4,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
KkONfireKk
Bastet
15
4 / 4 / 11
9,810
755
11,570
13,051
9,033
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 2 / 10
10,405
800
15,516
11,513
6,176
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
77
12
Kills
18
18
Deaths
12
26
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
3
11
2.83
L
Cerberus
Gerritk
Cerberus
3
5
5
1.1
W
Bacchus
Gidrophone
Bacchus
2
2
15
4.75
W
4
1
12
10
W
Bastet
KkONfireKk
Bastet
4
4
11
2.38
L
Hachiman
Meeresgrund
Hachiman
2
2
5
2.25
L
Tyr
Ombrek
Tyr
2
5
4
0.8
L
Ullr
3
3
4
1.67
W
5
2
10
5
L
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,980
Damage
64,861
72,516
Taken
67,515
63,397
Mitigated
63,314
22,097
Healing
24,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
12,158
4,090
938
2,432
18,279
22,376
468
4,963
13,316
22,619
0
L
Cerberus
Gerritk
Cerberus
8,047
259
1,664
4,225
18,017
18,488
100
7,542
10,475
19,098
0
W
Bacchus
Gidrophone
Bacchus
9,274
588
4,821
4,940
15,748
21,073
192
3,607
12,141
15,447
0
W
16,343
1,147
308
1,536
8,924
4,656
3,007
4,374
4,550
47,694
0
W
Bastet
KkONfireKk
Bastet
11,570
3,209
1,153
4,169
13,051
9,033
1,051
3,902
9,149
0
18,751
L
Hachiman
Meeresgrund
Hachiman
8,384
5,046
1,122
2,583
10,707
5,564
507
7,639
3,068
0
24,627
L
Tyr
Ombrek
Tyr
6,940
1,459
1,129
2,816
17,808
18,681
160
8,121
9,687
0
11,728
L
Ullr
9,734
2,865
3,738
2,578
11,656
6,132
612
7,353
4,303
0
29,505
W
15,516
5,329
583
3,263
11,513
6,176
1,877
3,076
8,437
0
32,503
L
11,875
370
0
2,242
14,328
14,532
256
7,120
7,208
14,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,685
Gold Earned
51,563
147
Minions Killed
137
0
Camps Cleared
0
1,135,567
Distance Traveled
1,194,333
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,300
792
16
1
0
214,565
4
L
Cerberus
10,172
782
32
2
0
216,987
0
W
Bacchus
9,793
753
5
0
0
266,644
3
W
Thoth
11,255
866
71
5
0
245,779
0
W
Bastet
9,810
755
14
1
0
235,582
2
L
Hachiman
8,692
669
49
4
0
199,845
3
L
Tyr
8,376
644
18
1
0
221,966
3
L
Ullr
8,931
687
39
3
0
263,206
0
W
Neith
10,405
800
31
2
0
231,763
0
L
Ares
9,514
732
9
1
0
233,563
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role