Player Matchup

Neith
Neith
BigSadTimes
Neith
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 12L
1,669 Elo+
Party 1
Heimdallr
Heimdallr
ExConsoleplayer
Heimdallr
Level 13
God Stats
6W - 0L
1,500 SR
Queue Stats
100W - 10L
1,789 Elo+
Party 1
Ao Kuang
Ao Kuang
NachtNichtsSeher
Ao Kuang
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 26L
1,604 Elo+
Party 1
Zhong Kui
Zhong Kui
Zefiryn
Zhong Kui
Level 138
God Stats
4W - 1L
1,609 SR
Queue Stats
88W - 105L
1,399 Elo+
Solo
Ymir
Ymir
sunshineinblack
Ymir
Level 159
God Stats
7W - 13L
1,397 SR
Queue Stats
471W - 402L
1,550 Elo+
Party 1
Team Averages
Level 88
1,501 SR
1,602 Elo+

VS

Team Averages
Level 96
1,631 SR
1,531 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Avskumero
Da Ji
Level 48
God Stats
6W - 5L
1,632 SR
Queue Stats
47W - 47L
1,476 Elo+
Solo
Ullr
Ullr
FrauKübert
Ullr
Level 86
God Stats
4W - 8L
1,442 SR
Queue Stats
413W - 458L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
HappyTailman
Baron Samedi
Level 137
God Stats
15W - 3L
1,908 SR
Queue Stats
199W - 197L
1,594 Elo+
Solo
Fenrir
Fenrir
练习两年半の鸡
Fenrir
Level 63
God Stats
24W - 16L
1,673 SR
Queue Stats
327W - 176L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 4
14,555
662
22,110
16,952
9,805
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Heimdallr
ExConsoleplayer
Heimdallr
20
11 / 1 / 9
13,993
636
30,351
20,523
10,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 1 / 10
13,139
597
20,399
23,901
11,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Zefiryn
Zhong Kui
19
3 / 2 / 4
12,533
570
7,584
15,414
16,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 3 / 15
11,402
518
4,742
20,992
26,379
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 10 / 4
9,917
451
14,061
24,601
10,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Avskumero
Da Ji
14
3 / 5 / 2
9,235
420
7,429
21,201
8,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 7 / 1
10,716
487
7,870
20,519
8,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
HappyTailman
Baron Samedi
17
0 / 2 / 2
10,257
466
11,898
11,211
6,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

14
3 / 8 / 2
9,343
425
12,202
32,839
24,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
32
Kills
10
10
Deaths
32
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
10
4
0.3
L
Da Ji
Avskumero
Da Ji
3
5
2
0.8
W
9
3
4
3.67
W
Heimdallr
ExConsoleplayer
Heimdallr
11
1
9
15.5
L
3
7
1
0.5
L
Baron Samedi
HappyTailman
Baron Samedi
0
2
2
0.5
W
8
1
10
13
W
Zhong Kui
Zefiryn
Zhong Kui
3
2
4
2.5
W
1
3
15
2.83
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,186
Damage
53,460
97,782
Taken
110,371
74,994
Mitigated
59,633
42,750
Healing
31,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
14,061
2,070
3,745
9,334
24,601
10,930
492
6,646
17,955
78,951
0
L
Da Ji
Avskumero
Da Ji
7,429
2,129
0
6,964
21,201
8,826
0
7,620
13,581
0
59,551
W
22,110
10,811
0
6,229
16,952
9,805
3,431
1,721
15,231
0
139,935
W
Heimdallr
ExConsoleplayer
Heimdallr
30,351
15,968
0
12,316
20,523
10,750
121
6,332
14,191
0
167,024
L
7,870
3,673
0
2,250
20,519
8,601
1,743
3,978
16,536
0
82,734
L
Baron Samedi
HappyTailman
Baron Samedi
11,898
605
717
3,670
11,211
6,377
0
6,700
4,511
80,312
0
W
20,399
6,393
0
14,974
23,901
11,958
5,599
6,414
17,487
125,319
0
W
Zhong Kui
Zefiryn
Zhong Kui
7,584
567
0
5,265
15,414
16,102
1,674
6,895
8,519
87,271
0
W
4,742
1,037
0
3,966
20,992
26,379
90
5,828
15,164
24,932
482
L
12,202
4,269
0
4,891
32,839
24,899
0
7,548
25,281
406
38,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,622
Gold Earned
49,468
736
Minions Killed
575
0
Camps Cleared
0
2,041,113
Distance Traveled
2,000,293
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,917
451
134
6
0
343,024
6
L
Da Ji
9,235
420
94
4
0
433,155
4
W
Neith
14,555
662
202
9
0
393,661
6
W
Heimdallr
13,993
636
215
10
0
406,090
4
L
Ullr
10,716
487
140
6
0
401,782
10
L
Baron Samedi
10,257
466
157
7
0
348,921
6
W
Ao Kuang
13,139
597
149
7
0
440,887
4
W
Zhong Kui
12,533
570
142
6
0
398,081
5
W
Ymir
11,402
518
28
1
0
402,394
7
L
Fenrir
9,343
425
50
2
0
473,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role