Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
CosmicNutella
Zeus
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
160W - 148L
1,498 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MainaLove
Ah Muzen Cab
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 179L
1,425 Elo+
Solo
Sylvanus
Sylvanus
Valheri
Sylvanus
Level 93
God Stats
3W - 1L
1,502 SR
Queue Stats
284W - 276L
1,517 Elo+
Party 1
Sobek
Sobek
tonimc5
Sobek
Level 68
God Stats
1W - 1L
1,285 SR
Queue Stats
257W - 245L
1,506 Elo+
Solo
Team Averages
Level 94
1,457 SR
1,489 Elo+

VS

Team Averages
Level 96
1,400 SR
1,432 Elo+
Guan Yu
Guan Yu
Sek3siak
Guan Yu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,507 Elo+
Solo
Chaac
Chaac
SiemaTuWiadro
Chaac
Level 116
God Stats
6W - 9L
1,415 SR
Queue Stats
556W - 541L
1,449 Elo+
Solo
Bacchus
Bacchus
StanKubrick
Bacchus
Level 160
God Stats
2W - 7L
1,320 SR
Queue Stats
518W - 526L
1,411 Elo+
Solo
Mulan
Mulan
nemmesisss
Mulan
Level 42
God Stats
0W - 1L
1,305 SR
Queue Stats
46W - 88L
1,356 Elo+
Solo
He Bo
He Bo
sevenfox
He Bo
Level 76
God Stats
3W - 7L
1,463 SR
Queue Stats
217W - 254L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
18
0 / 3 / 30
11,887
743
14,436
32,184
39,664
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
9 / 6 / 15
11,908
744
29,962
14,397
8,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
MainaLove
Ah Muzen Cab
20
14 / 1 / 15
12,823
801
31,576
18,850
12,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Valheri
Sylvanus
19
2 / 3 / 26
12,371
773
13,397
26,073
35,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sobek
tonimc5
Sobek
19
7 / 2 / 25
13,251
828
12,482
38,097
42,466
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Sek3siak
Guan Yu
17
1 / 8 / 11
10,474
655
11,033
28,314
29,154
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
0 / 7 / 12
10,041
628
25,599
32,422
38,039
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
StanKubrick
Bacchus
15
2 / 5 / 4
9,459
591
8,418
16,536
22,877
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mulan
18
2 / 8 / 5
10,275
642
21,375
27,446
26,183
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
sevenfox
He Bo
20
10 / 4 / 2
12,039
752
24,938
12,683
5,722
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
49
32
Kills
15
15
Deaths
32
111
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
30
5
W
9
6
15
2.75
W
Ah Muzen Cab
MainaLove
Ah Muzen Cab
14
1
15
21.5
L
Guan Yu
Sek3siak
Guan Yu
1
8
11
0.81
L
0
7
12
0.86
L
Bacchus
StanKubrick
Bacchus
2
5
4
0.8
W
Sylvanus
Valheri
Sylvanus
2
3
26
5
L
Mulan
2
8
5
0.56
L
He Bo
sevenfox
He Bo
10
4
2
2.75
W
Sobek
tonimc5
Sobek
7
2
25
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,853
Damage
91,363
129,601
Taken
117,401
138,476
Mitigated
121,975
78,622
Healing
42,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
14,436
2,641
2,706
9,206
32,184
39,664
505
8,254
22,454
28,612
0
W
29,962
5,416
2,441
757
14,397
8,188
2,591
5,509
8,888
49,996
0
W
Ah Muzen Cab
MainaLove
Ah Muzen Cab
31,576
14,319
2,538
8,687
18,850
12,592
3,391
3,904
14,946
0
68,093
L
Guan Yu
Sek3siak
Guan Yu
11,033
1,578
9,574
8,116
28,314
29,154
0
17,063
11,251
0
18,851
L
25,599
2,905
957
11,289
32,422
38,039
0
16,960
15,462
0
41,576
L
Bacchus
StanKubrick
Bacchus
8,418
656
680
2,730
16,536
22,877
308
9,153
7,383
19,687
0
W
Sylvanus
Valheri
Sylvanus
13,397
4,099
21,938
10,795
26,073
35,566
1,213
7,208
18,865
21,232
0
L
Mulan
21,375
1,755
629
7,113
27,446
26,183
532
18,684
8,762
0
29,776
L
He Bo
sevenfox
He Bo
24,938
750
501
1,343
12,683
5,722
670
8,417
4,266
46,965
0
W
Sobek
tonimc5
Sobek
12,482
1,762
2,543
17,011
38,097
42,466
674
8,481
25,975
20,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,240
Gold Earned
52,288
164
Minions Killed
200
0
Camps Cleared
0
1,424,496
Distance Traveled
1,308,052
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,887
743
0
0
0
300,857
0
W
Zeus
11,908
744
50
3
0
266,062
0
W
Ah Muzen Cab
12,823
801
62
4
0
299,072
0
L
Guan Yu
10,474
655
29
2
0
287,259
0
L
Chaac
10,041
628
46
3
0
272,802
1
L
Bacchus
9,459
591
31
2
0
196,488
0
W
Sylvanus
12,371
773
31
2
0
253,478
1
L
Mulan
10,275
642
37
2
0
264,201
0
L
He Bo
12,039
752
57
4
0
287,302
0
W
Sobek
13,251
828
21
1
0
305,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role