Player Matchup

Ymir
Ymir
Alonsitooo98
Ymir
Level 3
God Stats
12W - 9L
1,241 SR
Queue Stats
17W - 12L
1,121 Elo+
Party 4
Persephone
Persephone
Darksoul456
Persephone
Level 97
God Stats
1W - 1L
1,658 SR
Queue Stats
24W - 12L
1,557 Elo+
Solo
Nike
Nike
LeZagna
Nike
Level 4
God Stats
4W - 4L
1,590 SR
Queue Stats
4W - 6L
1,655 Elo+
Party 1
Hera
Hera
PukePrincess
Hera
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 28L
1,599 Elo+
Party 1
Mercury
Mercury
Vicente33
Mercury
Level 133
God Stats
2W - 1L
1,635 SR
Queue Stats
25W - 16L
1,286 Elo+
Party 4
Team Averages
Level 69
1,525 SR
1,444 Elo+

VS

Team Averages
Level 59
1,450 SR
1,425 Elo+
Amaterasu
Amaterasu
Asareus06
Amaterasu
Level 67
God Stats
1W - 5L
1,126 SR
Queue Stats
134W - 152L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Azuhcarr
Nu Wa
Level 48
God Stats
3W - 4L
1,266 SR
Queue Stats
132W - 158L
1,472 Elo+
Party 3
Jormungandr
Jormungandr
KAGUYA525
Jormungandr
Level 25
God Stats
12W - 5L
1,539 SR
Queue Stats
79W - 81L
1,386 Elo+
Party 2
Thor
Thor
Sephi802
Thor
Level 129
God Stats
3W - 1L
1,821 SR
Queue Stats
75W - 78L
1,384 Elo+
Party 2
Aphrodite
Aphrodite
Venacapapi
Aphrodite
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 59L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
7,562
945
1,019
2,587
1,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Persephone
Darksoul456
Persephone
13
3 / 2 / 1
9,003
1,125
6,489
6,874
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
LeZagna
Nike
13
1 / 4 / 4
8,020
1,003
7,768
13,715
10,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
1 / 3 / 3
8,715
1,089
9,646
5,812
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Vicente33
Mercury
12
0 / 3 / 1
7,269
909
1,406
4,784
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

278

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Asareus06
Amaterasu
13
1 / 2 / 8
8,142
1,018
5,369
8,322
9,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Azuhcarr
Nu Wa
14
1 / 2 / 7
8,170
1,021
5,568
4,474
2,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
KAGUYA525
Jormungandr
14
1 / 0 / 9
8,409
1,051
6,527
8,459
8,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
15
10 / 1 / 3
10,466
1,308
11,918
6,227
3,010
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
Venacapapi
Aphrodite
13
0 / 0 / 7
7,650
956
1,331
3,398
2,190
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
5
Kills
13
13
Deaths
5
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Amaterasu
Asareus06
Amaterasu
1
2
8
2.5
W
Nu Wa
Azuhcarr
Nu Wa
1
2
7
2.25
L
Persephone
Darksoul456
Persephone
3
2
1
1.75
W
Jormungandr
KAGUYA525
Jormungandr
1
0
9
5.5
L
Nike
LeZagna
Nike
1
4
4
0.75
L
1
3
3
0.83
W
Thor
10
1
3
11.5
W
Aphrodite
Venacapapi
Aphrodite
0
0
7
3.5
L
Mercury
Vicente33
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,328
Damage
30,713
33,772
Taken
30,880
18,388
Mitigated
25,598
1,152
Healing
4,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,019
64
0
373
2,587
1,492
0
1,673
840
2,582
0
W
Amaterasu
Asareus06
Amaterasu
5,369
1,760
0
1,012
8,322
9,493
0
4,707
3,615
0
10,396
W
Nu Wa
Azuhcarr
Nu Wa
5,568
1,554
0
395
4,474
2,042
0
2,984
1,490
14,752
0
L
Persephone
Darksoul456
Persephone
6,489
971
0
623
6,874
2,427
0
2,662
4,079
22,110
0
W
Jormungandr
KAGUYA525
Jormungandr
6,527
1,658
0
711
8,459
8,863
0
4,958
3,501
24,892
0
L
Nike
LeZagna
Nike
7,768
801
0
108
13,715
10,665
0
5,546
7,808
0
17,251
L
9,646
1,981
0
0
5,812
1,898
0
1,075
4,688
35,042
0
W
Thor
11,918
1,677
0
542
6,227
3,010
0
2,224
4,003
0
23,045
W
Aphrodite
Venacapapi
Aphrodite
1,331
571
535
1,428
3,398
2,190
0
2,281
1,117
9,302
0
L
Mercury
Vicente33
Mercury
1,406
827
0
48
4,784
1,906
0
1,765
2,929
0
4,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,569
Gold Earned
42,837
125
Minions Killed
109
3
Camps Cleared
4
576,843
Distance Traveled
733,718
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,562
945
3
0
0
55,060
0
W
Amaterasu
8,142
1,018
11
1
2
160,467
0
W
Nu Wa
8,170
1,021
24
3
2
142,911
0
L
Persephone
9,003
1,125
48
6
1
153,301
0
W
Jormungandr
8,409
1,051
29
4
0
155,028
0
L
Nike
8,020
1,003
21
3
0
141,530
0
L
Hera
8,715
1,089
45
6
0
140,835
0
W
Thor
10,466
1,308
26
3
0
156,869
1
W
Aphrodite
7,650
956
19
2
0
118,443
0
L
Mercury
7,269
909
8
1
2
86,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role