Player Matchup

Izanami
Izanami
ALBERT_AMPM
Izanami
Level 26
God Stats
45W - 48L
1,469 SR
Queue Stats
48W - 63L
1,392 Elo+
Party 2
Athena
Athena
MangroveMerv86
Athena
Level 87
God Stats
1W - 1L
1,471 SR
Queue Stats
240W - 315L
1,332 Elo+
Solo
King Arthur
King Arthur
TrapGodPollo
King Arthur
Level 62
God Stats
7W - 12L
1,415 SR
Queue Stats
224W - 242L
1,508 Elo+
Party 1
Hades
Hades
UwUNekoNekoNee
Hades
Level 123
God Stats
16W - 5L
1,947 SR
Queue Stats
263W - 289L
1,440 Elo+
Party 2
Susano
Susano
VAzombi
Susano
Level 46
God Stats
1W - 3L
1,201 SR
Queue Stats
133W - 128L
1,551 Elo+
Party 1
Team Averages
Level 69
1,500 SR
1,445 Elo+

VS

Team Averages
Level 73
1,487 SR
1,327 Elo+
Guan Yu
Guan Yu
Finesse-Kid2050
Guan Yu
Level 129
God Stats
4W - 5L
1,434 SR
Queue Stats
592W - 587L
1,492 Elo+
Solo
Cernunnos
Cernunnos
HiMyNameIsVinh
Cernunnos
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,284 Elo+
Party 3
Olorun
Olorun
RyujinNoKen
Olorun
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,181 Elo+
Party 3
Bakasura
Bakasura
ZimbabweStinks
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,181 Elo+
Party 3
Nu Wa
Nu Wa
greenbeaann
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ALBERT_AMPM
Izanami
16
4 / 1 / 1
10,491
583
5,456
10,155
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 2 / 8
8,248
458
3,619
21,140
21,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
TrapGodPollo
King Arthur
17
3 / 2 / 9
10,479
582
12,414
13,669
13,278
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 3 / 5
10,399
578
17,618
13,902
8,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
VAzombi
Susano
17
9 / 0 / 7
11,029
613
14,032
13,552
6,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
8,734
485
4,794
14,841
20,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
HiMyNameIsVinh
Cernunnos
13
2 / 3 / 2
7,974
443
6,903
14,618
5,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
14
2 / 6 / 3
8,378
465
11,468
16,812
7,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
14
4 / 5 / 1
8,515
473
9,061
21,370
8,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 4 / 4
6,586
366
4,736
8,569
2,431
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
20
Kills
8
8
Deaths
20
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
ALBERT_AMPM
Izanami
4
1
1
4.5
L
0
2
2
0.5
L
Cernunnos
HiMyNameIsVinh
Cernunnos
2
3
2
1
W
0
2
8
2
L
Olorun
2
6
3
0.58
W
King Arthur
TrapGodPollo
King Arthur
3
2
9
3.75
W
4
3
5
2.17
W
Susano
VAzombi
Susano
9
0
7
12.5
L
Bakasura
4
5
1
0.9
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,139
Damage
36,962
72,418
Taken
76,210
53,885
Mitigated
44,553
16,383
Healing
21,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ALBERT_AMPM
Izanami
5,456
3,406
0
4,531
10,155
4,230
3,993
984
9,161
0
105,198
L
4,794
350
85
7,182
14,841
20,577
0
165
14,676
0
67,477
L
Cernunnos
HiMyNameIsVinh
Cernunnos
6,903
3,429
0
5,619
14,618
5,721
0
3,399
11,219
0
65,593
W
3,619
799
0
3,274
21,140
21,660
500
6,251
14,314
23,173
6,731
L
Olorun
11,468
4,779
138
5,236
16,812
7,191
1,297
10,847
5,965
54,072
4,187
W
King Arthur
TrapGodPollo
King Arthur
12,414
2,018
0
0
13,669
13,278
462
574
11,897
83
79,828
W
17,618
1,772
1,576
6,882
13,902
8,447
306
6,419
6,602
87,598
0
W
Susano
VAzombi
Susano
14,032
4,435
0
120
13,552
6,270
157
1,666
10,867
74
91,658
L
Bakasura
9,061
5,457
0
2,350
21,370
8,633
61
3,989
17,381
0
40,450
L
4,736
1,739
0
1,118
8,569
2,431
67
2,060
6,509
17,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,646
Gold Earned
40,187
611
Minions Killed
420
0
Camps Cleared
0
1,821,227
Distance Traveled
1,597,084
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,491
583
162
9
0
321,498
3
L
Guan Yu
8,734
485
129
7
0
331,967
6
L
Cernunnos
7,974
443
102
6
0
298,332
1
W
Athena
8,248
458
38
2
0
370,417
6
L
Olorun
8,378
465
82
5
0
285,406
2
W
King Arthur
10,479
582
126
7
0
363,735
1
W
Hades
10,399
578
156
9
0
331,405
4
W
Susano
11,029
613
129
7
0
434,172
2
L
Bakasura
8,515
473
81
5
0
384,714
0
L
Nu Wa
6,586
366
26
1
0
296,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role