Player Matchup

Danzaburou
Danzaburou
Amorris2001
Danzaburou
Level 106
God Stats
58W - 54L
1,510 SR
Queue Stats
404W - 373L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
BloatedPiano7
Cthulhu
Level 126
God Stats
24W - 11L
1,636 SR
Queue Stats
153W - 130L
1,529 Elo+
Solo
Thor
Thor
Glanville
Thor
Level 128
God Stats
9W - 14L
1,647 SR
Queue Stats
233W - 233L
1,523 Elo+
Party 2
Team Averages
Level 120
1,598 SR
1,529 Elo+

VS

Team Averages
Level 40
1,500 SR
1,500 Elo+
Nemesis
Nemesis
Dubskii
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
MajinChuck
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Chang'e
Chang'e
Wildfire2030
Chang'e
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amorris2001
Danzaburou
15
4 / 0 / 11
9,548
868
8,955
5,748
2,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
13
4 / 0 / 9
8,938
813
6,530
7,491
6,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
15
7 / 2 / 8
9,331
848
13,142
8,118
3,445
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dubskii
Nemesis
12
0 / 6 / 2
7,094
645
3,862
13,629
4,828
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 3 / 0
8,105
737
3,853
11,256
13,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Wildfire2030
Chang'e
10
0 / 6 / 1
6,507
592
2,863
9,207
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
15
Kills
2
2
Deaths
15
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Amorris2001
Danzaburou
4
0
11
9.5
W
Cthulhu
4
0
9
8.5
L
Nemesis
Dubskii
Nemesis
0
6
2
0.17
W
Thor
7
2
8
5.5
L
2
3
0
0.67
L
Chang'e
Wildfire2030
Chang'e
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,627
Damage
10,578
21,357
Taken
34,092
11,970
Mitigated
20,663
4,076
Healing
3,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Amorris2001
Danzaburou
8,955
3,181
0
997
5,748
2,509
1,328
1,076
4,672
0
38,213
W
Cthulhu
6,530
691
252
1,805
7,491
6,016
136
3,090
4,401
29,840
0
L
Nemesis
Dubskii
Nemesis
3,862
1,608
0
1,091
13,629
4,828
0
1,709
11,750
0
24,955
W
Thor
13,142
2,151
0
1,022
8,118
3,445
394
2,888
5,230
0
43,895
L
3,853
533
131
927
11,256
13,111
0
2,056
8,947
8,384
0
L
Chang'e
Wildfire2030
Chang'e
2,863
142
484
1,083
9,207
2,724
0
2,196
6,865
7,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,817
Gold Earned
21,706
148
Minions Killed
64
0
Camps Cleared
0
628,198
Distance Traveled
510,126
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,548
868
55
5
0
200,591
1
W
Cthulhu
8,938
813
31
3
0
218,662
2
L
Nemesis
7,094
645
48
4
0
195,109
2
W
Thor
9,331
848
62
6
0
208,945
4
L
Ymir
8,105
737
9
1
0
178,965
0
L
Chang'e
6,507
592
7
1
0
136,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role