Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
PedroAlex99
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,157 Elo+
Party 2
Danzaburou
Danzaburou
Sebanizador
Danzaburou
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 66L
1,155 Elo+
Party 2
Team Averages
Level 50
1,500 SR
1,271 Elo+

VS

Team Averages
Level 41
1,415 SR
1,128 Elo+
Shiva
Shiva
AcEofHeaRTSs836
Shiva
Level 26
God Stats
19W - 28L
1,570 SR
Queue Stats
46W - 68L
1,158 Elo+
Party 1
Baron Samedi
Baron Samedi
D_c_8909
Baron Samedi
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 34L
1,055 Elo+
Solo
Ymir
Ymir
Hatezz15
Ymir
Level 34
God Stats
39W - 45L
1,176 SR
Queue Stats
111W - 155L
1,171 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 0 / 1
6,491
649
8,488
6,789
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
0 / 1 / 1
6,433
643
3,357
6,774
5,462
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Sebanizador
Danzaburou
12
1 / 0 / 0
6,997
700
5,267
3,818
1,650
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
7,031
703
6,254
12,248
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
D_c_8909
Baron Samedi
13
0 / 0 / 1
6,963
696
4,793
6,454
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
8
1 / 1 / 0
6,752
675
1,554
5,679
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
1
Kills
1
1
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
1
0.5
W
0
0
1
0.5
W
Baron Samedi
D_c_8909
Baron Samedi
0
0
1
0.5
W
Ymir
1
1
0
1
L
0
1
1
0.5
L
Danzaburou
Sebanizador
Danzaburou
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,112
Damage
12,601
17,381
Taken
24,381
10,071
Mitigated
18,539
6,079
Healing
7,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,488
2,257
0
4,050
6,789
2,959
706
1,830
4,959
26,371
3,024
W
6,254
1,630
508
1,564
12,248
10,312
0
5,521
6,727
0
19,401
W
Baron Samedi
D_c_8909
Baron Samedi
4,793
270
1,304
3,169
6,454
4,786
0
3,179
3,275
24,946
0
W
Ymir
1,554
290
0
1,237
5,679
3,441
0
2,552
3,127
6,934
0
L
3,357
554
0
160
6,774
5,462
30
2,928
3,846
10,340
0
L
Danzaburou
Sebanizador
Danzaburou
5,267
1,289
0
1,869
3,818
1,650
650
1,640
2,178
0
21,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,921
Gold Earned
20,746
98
Minions Killed
86
0
Camps Cleared
0
488,099
Distance Traveled
428,133
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,491
649
42
4
0
171,303
3
W
Shiva
7,031
703
32
3
0
182,015
0
W
Baron Samedi
6,963
696
46
5
0
179,053
1
W
Ymir
6,752
675
8
1
0
67,065
0
L
Ymir
6,433
643
15
2
0
145,074
0
L
Danzaburou
6,997
700
41
4
0
171,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role