Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
SantaAintComin
Ishtar
Level 24
God Stats
2W - 3L
1,558 SR
Queue Stats
39W - 48L
1,380 Elo+
Party 2
Baron Samedi
Baron Samedi
UnPanDuro
Baron Samedi
Level 114
God Stats
2W - 6L
1,171 SR
Queue Stats
906W - 918L
1,427 Elo+
Party 3
Cerberus
Cerberus
Xx7vic7xX8065
Cerberus
Level 25
God Stats
8W - 3L
1,702 SR
Queue Stats
21W - 31L
1,384 Elo+
Party 3
Jing Wei
Jing Wei
spartan117 dha
Jing Wei
Level 99
God Stats
256W - 187L
1,676 SR
Queue Stats
604W - 576L
1,500 Elo+
Party 3
Team Averages
Level 69
1,521 SR
1,438 Elo+

VS

Team Averages
Level 54
1,401 SR
1,398 Elo+
Sol
Sol
Alucard_-Hell-
Sol
Level 41
God Stats
11W - 16L
1,408 SR
Queue Stats
36W - 61L
1,235 Elo+
Solo
Izanami
Izanami
SLU-Alejandro
Izanami
Level 49
God Stats
1W - 6L
1,318 SR
Queue Stats
189W - 198L
1,454 Elo+
Party 1
Bacchus
Bacchus
SLU-MataPatosHD
Bacchus
Level 61
God Stats
8W - 5L
1,471 SR
Queue Stats
131W - 146L
1,448 Elo+
Party 1
Hel
Hel
TCS-iTtzDavid_
Hel
Level 89
God Stats
10W - 12L
1,451 SR
Queue Stats
321W - 364L
1,424 Elo+
Party 1
Thor
Thor
elMambrux
Thor
Level 28
God Stats
0W - 1L
1,357 SR
Queue Stats
52W - 54L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
8 / 0 / 0
8,114
624
8,666
10,117
4,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 0 / 1
6,649
511
3,321
5,103
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
UnPanDuro
Baron Samedi
12
2 / 2 / 7
7,278
560
7,722
9,620
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
Xx7vic7xX8065
Cerberus
9
0 / 0 / 6
6,449
496
1,929
7,888
5,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
13
7 / 1 / 1
8,091
622
8,815
7,211
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,687
437
3,331
9,239
2,478
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
10
0 / 2 / 1
6,021
463
1,526
7,660
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 4 / 0
5,489
422
2,801
11,060
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 2
6,265
482
7,296
10,566
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
10
2 / 4 / 0
6,610
508
2,542
11,329
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
17
Kills
3
3
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
0
0
8
L
0
4
0
0
L
Izanami
0
2
1
0.25
L
0
4
0
0
W
0
0
1
0.5
L
1
3
2
0.67
W
Baron Samedi
UnPanDuro
Baron Samedi
2
2
7
2.75
W
Cerberus
Xx7vic7xX8065
Cerberus
0
0
6
3
L
Thor
2
4
0
0.5
W
Jing Wei
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,453
Damage
17,496
39,939
Taken
49,854
19,136
Mitigated
20,466
17,695
Healing
15,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,666
2,392
130
6,488
10,117
4,135
0
1,421
8,696
0
61,572
L
3,331
1,118
0
3,131
9,239
2,478
251
2,142
7,097
33,715
0
L
Izanami
1,526
964
0
2,528
7,660
2,747
834
526
7,134
0
37,646
L
2,801
782
0
1,838
11,060
6,984
50
1,369
9,691
14,661
4,110
W
3,321
1,258
0
2,624
5,103
1,998
752
1,374
3,729
0
47,478
L
7,296
476
1,545
3,929
10,566
4,100
273
4,521
6,045
38,046
0
W
Baron Samedi
UnPanDuro
Baron Samedi
7,722
873
439
2,960
9,620
4,870
508
4,934
4,686
52,719
0
W
Cerberus
Xx7vic7xX8065
Cerberus
1,929
183
0
3,144
7,888
5,186
672
3,136
4,752
18,490
0
L
Thor
2,542
656
0
2,609
11,329
4,157
0
1,093
10,236
0
30,496
W
Jing Wei
8,815
6,094
0
1,910
7,211
2,947
2,873
2,335
4,876
0
52,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,581
Gold Earned
30,072
397
Minions Killed
259
0
Camps Cleared
0
1,252,302
Distance Traveled
1,134,236
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,114
624
95
7
0
285,640
6
L
Sol
5,687
437
62
5
0
220,369
2
L
Izanami
6,021
463
60
5
0
219,539
2
L
Bacchus
5,489
422
27
2
0
198,488
0
W
Ishtar
6,649
511
81
6
0
245,574
0
L
Hel
6,265
482
52
4
0
248,487
0
W
Baron Samedi
7,278
560
71
5
0
223,548
0
W
Cerberus
6,449
496
60
5
0
237,812
0
L
Thor
6,610
508
58
4
0
247,353
0
W
Jing Wei
8,091
622
90
7
0
259,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role