Player Matchup

Bacchus
Bacchus
DarkSoul2219
Bacchus
Level 62
God Stats
0W - 3L
1,287 SR
Queue Stats
114W - 120L
1,372 Elo+
Party 2
Nemesis
Nemesis
VengeanceSparXx
Nemesis
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 12L
1,243 Elo+
Party 2
Heimdallr
Heimdallr
VyrlektheDuck
Heimdallr
Level 87
God Stats
1W - 6L
1,329 SR
Queue Stats
14W - 16L
1,483 Elo+
Party 2
Team Averages
Level 50
1,372 SR
1,366 Elo+

VS

Team Averages
Level 68
1,631 SR
1,416 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
HoeUrGoinDown
Sol
Level 67
God Stats
4W - 1L
1,868 SR
Queue Stats
13W - 17L
1,425 Elo+
Party 1
Ymir
Ymir
monkeytoes213
Ymir
Level 47
God Stats
5W - 3L
1,525 SR
Queue Stats
6W - 11L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkSoul2219
Bacchus
13
2 / 1 / 3
7,961
796
7,136
11,247
12,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 4 / 3
6,941
694
2,181
8,684
4,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
VyrlektheDuck
Heimdallr
11
3 / 4 / 1
7,344
734
9,486
9,734
4,483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
6 / 2 / 3
8,761
876
8,646
9,900
4,265
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 3
7,880
788
9,639
8,118
3,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 0 / 5
8,281
828
3,419
8,192
9,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
9
9
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
2
3
3.75
L
Bacchus
DarkSoul2219
Bacchus
2
1
3
3.5
W
2
3
3
1.17
L
0
4
3
0.38
L
Heimdallr
VyrlektheDuck
Heimdallr
3
4
1
0.88
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,803
Damage
21,704
29,665
Taken
26,210
21,789
Mitigated
17,375
5,969
Healing
4,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,646
6,716
0
230
9,900
4,265
708
3,315
6,585
0
42,107
L
Bacchus
DarkSoul2219
Bacchus
7,136
1,192
0
3,108
11,247
12,376
0
3,824
7,423
21,135
0
W
9,639
4,752
0
2,222
8,118
3,854
2,079
2,435
5,683
29,469
3,803
L
2,181
872
1,198
997
8,684
4,930
0
3,588
5,096
0
5,329
L
Heimdallr
VyrlektheDuck
Heimdallr
9,486
5,066
112
554
9,734
4,483
0
4,029
5,705
0
27,898
W
3,419
929
0
1,976
8,192
9,256
148
1,482
6,710
25,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,246
Gold Earned
24,922
70
Minions Killed
155
0
Camps Cleared
0
510,899
Distance Traveled
570,080
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,761
876
59
6
0
200,660
1
L
Bacchus
7,961
796
25
3
0
197,495
1
W
Sol
7,880
788
57
6
0
194,356
0
L
Nemesis
6,941
694
9
1
0
163,587
1
L
Heimdallr
7,344
734
36
4
0
149,817
1
W
Ymir
8,281
828
39
4
0
175,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role