Player Matchup

Fenrir
Fenrir
ChipperClub
Fenrir
Level 157
God Stats
0W - 1L
1,668 SR
Queue Stats
158W - 131L
1,555 Elo+
Party 1
Hel
Hel
DHG Miner
Hel
Level 43
God Stats
1W - 1L
1,400 SR
Queue Stats
14W - 16L
1,526 Elo+
Party 1
Neith
Neith
KapnKooter2U
Neith
Level 24
God Stats
1W - 2L
1,721 SR
Queue Stats
19W - 17L
1,478 Elo+
Party 3
Tyr
Tyr
MiddleAgedMage
Tyr
Level 12
God Stats
0W - 1L
1,888 SR
Queue Stats
5W - 3L
1,605 Elo+
Party 3
Cthulhu
Cthulhu
VeXXaLaTi0n
Cthulhu
Level 150
God Stats
21W - 16L
1,598 SR
Queue Stats
113W - 81L
1,580 Elo+
Party 1
Team Averages
Level 77
1,655 SR
1,549 Elo+

VS

Team Averages
Level 120
1,610 SR
1,586 Elo+
Chang'e
Chang'e
CattMust
Chang'e
Level 128
God Stats
17W - 9L
1,744 SR
Queue Stats
115W - 92L
1,595 Elo+
Party 2
Osiris
Osiris
HazelDTejas
Osiris
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo
Khepri
Khepri
Jameisonw
Khepri
Level 144
God Stats
3W - 3L
1,475 SR
Queue Stats
75W - 54L
1,644 Elo+
Party 2
Artemis
Artemis
MR YATZ 04
Artemis
Level 104
God Stats
6W - 5L
1,633 SR
Queue Stats
91W - 85L
1,563 Elo+
Party 2
Pele
Pele
Tebuun
Pele
Level 143
God Stats
8W - 1L
1,698 SR
Queue Stats
64W - 44L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 3 / 0
10,261
641
9,429
21,188
19,974
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 7 / 3
9,750
609
3,039
16,547
4,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
0 / 5 / 4
9,623
601
8,385
15,593
7,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 3 / 3
10,546
659
16,841
21,076
13,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
VeXXaLaTi0n
Cthulhu
17
2 / 7 / 3
10,215
638
15,885
25,076
23,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CattMust
Chang'e
20
7 / 0 / 12
12,530
783
20,770
16,135
10,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
17
1 / 3 / 13
10,411
651
8,859
15,451
17,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Jameisonw
Khepri
19
0 / 0 / 17
12,074
755
9,379
11,610
18,110
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
MR YATZ 04
Artemis
18
4 / 2 / 11
11,324
708
12,795
12,139
6,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Tebuun
Pele
20
13 / 2 / 6
13,442
840
26,728
20,503
12,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
84
7
Kills
25
25
Deaths
7
13
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CattMust
Chang'e
7
0
12
13
L
Fenrir
3
3
0
1
L
1
7
3
0.36
W
Osiris
1
3
13
2.5
W
Khepri
Jameisonw
Khepri
0
0
17
8.5
L
0
5
4
0.4
W
Artemis
MR YATZ 04
Artemis
4
2
11
4.75
L
1
3
3
0.83
W
Pele
Tebuun
Pele
13
2
6
8
L
Cthulhu
VeXXaLaTi0n
Cthulhu
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,579
Damage
78,531
99,480
Taken
75,838
69,990
Mitigated
66,143
28,925
Healing
30,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CattMust
Chang'e
20,770
1,234
5,668
9,787
16,135
10,593
1,101
2,875
12,999
60,006
0
L
Fenrir
9,429
2,239
0
1,975
21,188
19,974
0
7,755
13,139
180
30,201
L
3,039
168
7,550
5,004
16,547
4,772
424
2,310
14,138
19,873
0
W
Osiris
8,859
2,628
0
1,603
15,451
17,866
103
5,537
9,482
0
16,608
W
Khepri
Jameisonw
Khepri
9,379
671
858
3,761
11,610
18,110
0
2,624
8,740
28,256
0
L
8,385
2,325
0
2,889
15,593
7,626
513
4,627
10,849
0
34,525
W
Artemis
MR YATZ 04
Artemis
12,795
5,088
0
4,450
12,139
6,921
1,111
2,531
9,364
0
40,736
L
16,841
2,730
0
6,819
21,076
13,859
148
7,542
13,435
0
52,888
W
Pele
Tebuun
Pele
26,728
5,029
0
4,508
20,503
12,653
1,313
4,156
16,149
0
75,984
L
Cthulhu
VeXXaLaTi0n
Cthulhu
15,885
530
870
3,818
25,076
23,759
429
7,543
17,353
39,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,395
Gold Earned
59,781
278
Minions Killed
306
0
Camps Cleared
0
1,507,520
Distance Traveled
1,743,808
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,530
783
99
6
0
363,160
3
L
Fenrir
10,261
641
50
3
0
328,272
4
L
Hel
9,750
609
37
2
0
282,724
0
W
Osiris
10,411
651
21
1
0
334,644
0
W
Khepri
12,074
755
28
2
0
362,554
3
L
Neith
9,623
601
42
3
0
245,976
3
W
Artemis
11,324
708
63
4
0
304,276
1
L
Tyr
10,546
659
88
6
0
361,633
3
W
Pele
13,442
840
95
6
0
379,174
2
L
Cthulhu
10,215
638
61
4
0
288,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role