Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
KioCV
Jing Wei
Level 60
God Stats
2W - 5L
1,296 SR
Queue Stats
59W - 68L
1,400 Elo+
Solo
Merlin
Merlin
Luisgfall99
Merlin
Level 125
God Stats
5W - 5L
1,500 SR
Queue Stats
91W - 84L
1,430 Elo+
Solo
Fafnir
Fafnir
MercuryNova
Fafnir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 214L
1,434 Elo+
Solo
Mercury
Mercury
nivalkin06
Mercury
Level 58
God Stats
3W - 3L
1,841 SR
Queue Stats
115W - 153L
1,362 Elo+
Solo
Team Averages
Level 86
1,528 SR
1,425 Elo+

VS

Team Averages
Level 43
1,330 SR
1,423 Elo+
Guan Yu
Guan Yu
ALEXVALL11
Guan Yu
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,775 Elo+
Solo
Merlin
Merlin
JoeToeMomo
Merlin
Level 8
God Stats
1W - 1L
1,366 SR
Queue Stats
2W - 1L
1,659 Elo+
Party 1
Ishtar
Ishtar
NemoHeauxs
Ishtar
Level 25
God Stats
0W - 4L
1,148 SR
Queue Stats
12W - 26L
1,226 Elo+
Party 1
Bastet
Bastet
ShreddyKrugger
Bastet
Level 23
God Stats
4W - 13L
1,298 SR
Queue Stats
12W - 26L
1,226 Elo+
Party 1
Horus
Horus
likejimmmiii
Horus
Level 49
God Stats
1W - 5L
1,340 SR
Queue Stats
12W - 26L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 3 / 0
9,421
554
13,263
14,774
10,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
KioCV
Jing Wei
16
2 / 1 / 1
9,338
549
4,180
13,617
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
17
7 / 0 / 5
10,687
629
10,470
11,201
5,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
13
1 / 0 / 4
8,686
511
3,988
12,532
15,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
nivalkin06
Mercury
16
6 / 3 / 2
9,619
566
7,292
13,558
6,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ALEXVALL11
Guan Yu
15
2 / 1 / 3
9,068
533
10,281
17,435
16,454
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Merlin
JoeToeMomo
Merlin
13
2 / 5 / 0
8,571
504
6,939
9,391
3,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
NemoHeauxs
Ishtar
12
1 / 3 / 0
7,169
422
7,838
8,852
3,266
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 7 / 2
7,271
428
8,756
16,471
6,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 2 / 2
7,540
444
4,287
10,784
7,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
18
Kills
7
7
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
3
0
0.67
L
Guan Yu
ALEXVALL11
Guan Yu
2
1
3
3.5
L
Merlin
JoeToeMomo
Merlin
2
5
0
0.4
W
Jing Wei
KioCV
Jing Wei
2
1
1
2.5
W
Merlin
7
0
5
9.5
W
Fafnir
1
0
4
3
L
Ishtar
NemoHeauxs
Ishtar
1
3
0
0.33
L
2
7
2
0.43
L
0
2
2
0.5
W
Mercury
nivalkin06
Mercury
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,193
Damage
38,101
65,682
Taken
62,933
42,721
Mitigated
36,978
23,860
Healing
18,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
13,263
6,778
0
3,790
14,774
10,508
858
806
13,905
79,183
0
L
Guan Yu
ALEXVALL11
Guan Yu
10,281
1,338
888
8,036
17,435
16,454
298
11,111
6,324
0
73,078
L
Merlin
JoeToeMomo
Merlin
6,939
775
0
644
9,391
3,603
389
4,530
4,861
54,723
0
W
Jing Wei
KioCV
Jing Wei
4,180
3,111
0
8,148
13,617
5,123
1,140
0
13,274
0
83,490
W
Merlin
10,470
1,155
592
4,632
11,201
5,235
504
3,047
8,154
86,308
0
W
Fafnir
3,988
1,641
910
4,341
12,532
15,685
0
1,753
10,384
31,619
0
L
Ishtar
NemoHeauxs
Ishtar
7,838
3,594
0
509
8,852
3,266
576
2,151
6,701
0
43,162
L
8,756
2,862
0
3,879
16,471
6,044
565
6,450
10,021
0
34,122
L
4,287
2,200
885
3,252
10,784
7,611
812
3,479
7,305
0
47,247
W
Mercury
nivalkin06
Mercury
7,292
3,595
7
1,440
13,558
6,170
0
1,333
12,225
0
86,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,751
Gold Earned
39,619
622
Minions Killed
388
0
Camps Cleared
0
1,702,813
Distance Traveled
1,622,267
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,421
554
149
9
0
324,429
2
L
Guan Yu
9,068
533
123
7
0
381,614
4
L
Merlin
8,571
504
78
5
0
269,080
1
W
Jing Wei
9,338
549
161
9
0
305,665
0
W
Merlin
10,687
629
143
8
0
331,479
4
W
Fafnir
8,686
511
43
3
0
319,209
2
L
Ishtar
7,169
422
68
4
0
281,260
3
L
Bastet
7,271
428
47
3
0
343,786
0
L
Horus
7,540
444
72
4
0
346,527
0
W
Mercury
9,619
566
126
7
0
422,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role