Player Matchup

Sun Wukong
Sun Wukong
ASK IceKing907
Sun Wukong
Level 158
God Stats
9W - 4L
1,658 SR
Queue Stats
475W - 362L
1,508 Elo+
Party 1
Chaac
Chaac
DabbHappy907
Chaac
Level 148
God Stats
2W - 1L
1,482 SR
Queue Stats
440W - 325L
1,553 Elo+
Party 1
Hera
Hera
DojaKay
Hera
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 22L
1,585 Elo+
Party 1
Kukulkan
Kukulkan
Jeff559
Kukulkan
Level 157
God Stats
3W - 0L
1,609 SR
Queue Stats
219W - 185L
1,531 Elo+
Party 1
Nike
Nike
asdfasfdasdfasdf
Nike
Level 159
God Stats
4W - 4L
1,517 SR
Queue Stats
371W - 295L
1,491 Elo+
Party 1
Team Averages
Level 128
1,553 SR
1,533 Elo+

VS

Team Averages
Level 80
1,405 SR
1,474 Elo+
Maui
Maui
DeathDoctor77
Maui
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
GodLovesManKills
Pele
Level 145
God Stats
5W - 12L
1,329 SR
Queue Stats
336W - 360L
1,435 Elo+
Solo
Hera
Hera
MONKEYxKUMMM
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
SkunkkBoi
Scylla
Level 82
God Stats
0W - 4L
1,148 SR
Queue Stats
106W - 103L
1,447 Elo+
Solo
Raijin
Raijin
kennyelpepo18
Raijin
Level 135
God Stats
7W - 7L
1,548 SR
Queue Stats
234W - 241L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ASK IceKing907
Sun Wukong
20
11 / 1 / 13
12,549
837
18,956
17,107
18,983
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 3 / 10
10,760
717
10,643
11,060
11,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
DojaKay
Hera
15
2 / 4 / 10
9,398
627
8,480
11,003
5,964
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Jeff559
Kukulkan
20
8 / 1 / 12
12,457
830
17,144
8,817
4,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 5 / 8
8,849
590
5,697
12,892
10,572
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 6
8,906
594
4,494
18,475
23,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 7 / 4
10,054
670
8,457
19,661
15,104
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 7 / 5
8,047
536
6,889
9,762
4,469
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
SkunkkBoi
Scylla
20
3 / 5 / 6
11,376
758
15,341
11,961
6,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
5 / 4 / 6
10,718
715
11,907
10,566
6,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
40
30
Kills
13
14
Deaths
30
53
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ASK IceKing907
Sun Wukong
11
1
13
17.5
W
6
3
10
3.67
L
1
7
6
0.57
W
Hera
DojaKay
Hera
2
4
10
1.75
L
4
7
4
0.86
W
Kukulkan
Jeff559
Kukulkan
8
1
12
14
L
0
7
5
0.36
L
Scylla
SkunkkBoi
Scylla
3
5
6
1.2
W
3
5
8
1.4
L
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,920
Damage
47,088
60,879
Taken
70,425
51,958
Mitigated
55,379
25,379
Healing
10,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ASK IceKing907
Sun Wukong
18,956
3,029
2,262
7,053
17,107
18,983
213
10,687
6,420
0
37,156
W
10,643
1,230
582
2,947
11,060
11,506
390
7,432
3,628
0
26,102
L
4,494
1,756
0
772
18,475
23,131
299
10,230
8,245
10,598
0
W
Hera
DojaKay
Hera
8,480
3,041
1,184
3,200
11,003
5,964
87
8,145
2,858
14,783
0
L
8,457
1,340
947
3,238
19,661
15,104
0
4,978
14,683
0
19,404
W
Kukulkan
Jeff559
Kukulkan
17,144
1,980
1,415
3,522
8,817
4,933
1,329
6,709
2,108
48,625
0
L
6,889
1,983
1,125
573
9,762
4,469
0
2,732
7,030
16,336
0
L
Scylla
SkunkkBoi
Scylla
15,341
1,521
997
1,284
11,961
6,503
0
3,864
8,097
37,205
0
W
5,697
452
1,941
1,273
12,892
10,572
295
5,658
7,234
0
6,689
L
11,907
1,144
813
1,114
10,566
6,172
29
3,820
6,746
31,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,013
Gold Earned
49,101
157
Minions Killed
146
0
Camps Cleared
0
1,250,309
Distance Traveled
1,167,017
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,549
837
37
2
0
315,382
0
W
Chaac
10,760
717
28
2
0
218,088
0
L
Maui
8,906
594
12
1
0
208,432
1
W
Hera
9,398
627
9
1
0
262,650
0
L
Pele
10,054
670
24
2
0
244,841
0
W
Kukulkan
12,457
830
80
5
0
280,391
6
L
Hera
8,047
536
16
1
0
191,528
0
L
Scylla
11,376
758
50
3
0
264,465
4
W
Nike
8,849
590
3
0
0
173,798
1
L
Raijin
10,718
715
44
3
0
257,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role