Player Matchup

Odin
Odin
Andres-XXDDD
Odin
Level 160
God Stats
3W - 0L
1,538 SR
Queue Stats
293W - 164L
1,733 Elo+
Party 1
Zeus
Zeus
Darth14
Zeus
Level 119
God Stats
8W - 4L
1,703 SR
Queue Stats
450W - 262L
1,698 Elo+
Party 1
Fenrir
Fenrir
IPinzon21
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,320 Elo+
Party 1
Team Averages
Level 95
1,580 SR
1,583 Elo+

VS

Team Averages
Level 97
1,592 SR
1,527 Elo+
Thoth
Thoth
crisYFgamer
Thoth
Level 155
God Stats
2W - 2L
1,612 SR
Queue Stats
387W - 321L
1,580 Elo+
Party 2
Baron Samedi
Baron Samedi
johnnybravo7777
Baron Samedi
Level 108
God Stats
90W - 79L
1,542 SR
Queue Stats
224W - 290L
1,420 Elo+
Solo
Janus
Janus
reyjulien177
Janus
Level 28
God Stats
8W - 9L
1,624 SR
Queue Stats
168W - 103L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 17
7,883
788
5,550
10,328
9,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
Darth14
Zeus
16
18 / 0 / 2
10,345
1,035
23,799
7,252
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
IPinzon21
Fenrir
10
2 / 4 / 11
7,895
790
1,497
9,997
8,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 4
6,603
660
3,909
11,938
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
johnnybravo7777
Baron Samedi
11
3 / 6 / 2
7,622
762
2,823
11,078
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 5 / 4
7,279
728
6,076
10,756
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
20
Kills
5
6
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
17
4.25
W
Zeus
Darth14
Zeus
18
0
2
19
W
Fenrir
IPinzon21
Fenrir
2
4
11
1.88
L
1
9
4
0.33
L
Baron Samedi
johnnybravo7777
Baron Samedi
3
6
2
0.67
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,846
Damage
12,808
27,577
Taken
33,772
20,802
Mitigated
9,719
2,577
Healing
2,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,550
885
0
978
10,328
9,487
352
4,355
5,973
0
18,582
W
Zeus
Darth14
Zeus
23,799
1,412
0
367
7,252
2,871
2,019
4,471
2,781
60,781
0
W
Fenrir
IPinzon21
Fenrir
1,497
371
0
1,232
9,997
8,444
400
4,020
5,977
0
4,317
L
3,909
694
0
348
11,938
3,050
0
8,868
2,866
13,850
0
L
Baron Samedi
johnnybravo7777
Baron Samedi
2,823
317
886
1,175
11,078
3,454
0
7,792
3,069
11,657
0
L
6,076
883
0
577
10,756
3,215
0
7,154
3,384
29,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,123
Gold Earned
21,504
116
Minions Killed
88
0
Camps Cleared
0
547,041
Distance Traveled
505,172
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,883
788
23
2
0
190,716
1
W
Zeus
10,345
1,035
84
8
0
185,053
1
W
Fenrir
7,895
790
9
1
0
171,272
0
L
Thoth
6,603
660
18
2
0
166,280
1
L
Baron Samedi
7,622
762
20
2
0
148,845
0
L
Janus
7,279
728
50
5
0
190,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role