Player Matchup

Susano
Susano
EdgyAnthropoid
Susano
Level 116
God Stats
1W - 1L
1,719 SR
Queue Stats
113W - 92L
1,480 Elo+
Party 1
Discordia
Discordia
Hallhisin
Discordia
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,448 Elo+
Solo
Medusa
Medusa
NaniSquiggly
Medusa
Level 43
God Stats
1W - 2L
1,522 SR
Queue Stats
80W - 84L
1,438 Elo+
Party 1
Da Ji
Da Ji
NotSoSmart567
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 42L
1,516 Elo+
Party 1
Ymir
Ymir
RissaDragon
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 70L
1,372 Elo+
Party 1
Team Averages
Level 55
1,548 SR
1,451 Elo+

VS

Team Averages
Level 92
1,533 SR
1,414 Elo+
Artio
Artio
BigCountry45
Artio
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 36L
1,366 Elo+
Party 2
Chiron
Chiron
BrisXx
Chiron
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 74L
1,415 Elo+
Solo
Sun Wukong
Sun Wukong
JennaRexx
Sun Wukong
Level 151
God Stats
6W - 2L
1,531 SR
Queue Stats
526W - 589L
1,370 Elo+
Solo
Nemesis
Nemesis
LeticiaCone
Nemesis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Valtaine
He Bo
Level 56
God Stats
3W - 4L
1,632 SR
Queue Stats
53W - 63L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 4
8,548
777
10,105
12,725
5,769
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Hallhisin
Discordia
15
2 / 5 / 4
8,141
740
15,542
9,256
3,942
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
14
3 / 5 / 6
8,576
780
9,019
10,475
4,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 9 / 5
8,296
754
12,848
15,166
7,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 8
7,539
685
4,919
15,846
18,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 22
9,179
834
5,000
18,808
19,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
BrisXx
Chiron
17
7 / 1 / 17
10,263
933
16,142
10,428
5,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
JennaRexx
Sun Wukong
16
7 / 2 / 16
9,440
858
10,933
14,682
16,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
LeticiaCone
Nemesis
16
8 / 2 / 14
10,381
944
12,245
15,642
15,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Valtaine
He Bo
17
9 / 5 / 13
10,193
927
13,062
13,672
6,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
114
12
Kills
32
32
Deaths
12
27
Assists
82
Player
Kills
Deaths
Assists
KDA
W
1
2
22
6
W
Chiron
BrisXx
Chiron
7
1
17
15.5
L
4
7
4
0.86
L
Discordia
Hallhisin
Discordia
2
5
4
0.8
W
Sun Wukong
JennaRexx
Sun Wukong
7
2
16
7.5
W
Nemesis
LeticiaCone
Nemesis
8
2
14
7.5
L
Medusa
3
5
6
1.2
L
3
9
5
0.61
L
0
6
8
0.67
W
He Bo
Valtaine
He Bo
9
5
13
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,433
Damage
57,382
63,468
Taken
73,232
40,142
Mitigated
63,621
8,884
Healing
34,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,000
356
4,162
6,509
18,808
19,575
304
5,075
13,733
7,850
0
W
Chiron
BrisXx
Chiron
16,142
7,620
3,603
2,620
10,428
5,533
1,632
2,917
7,511
0
37,990
L
10,105
2,540
533
512
12,725
5,769
0
2,776
9,576
0
21,540
L
Discordia
Hallhisin
Discordia
15,542
2,301
532
1,142
9,256
3,942
0
1,854
7,303
26,038
0
W
Sun Wukong
JennaRexx
Sun Wukong
10,933
2,644
1,220
4,099
14,682
16,023
980
2,665
12,017
0
17,045
W
Nemesis
LeticiaCone
Nemesis
12,245
6,158
3,086
5,113
15,642
15,935
93
5,508
10,134
0
17,621
L
Medusa
9,019
3,657
1,164
1,041
10,475
4,433
0
2,608
7,642
0
20,517
L
12,848
3,091
586
1,149
15,166
7,686
0
4,583
10,370
0
13,832
L
4,919
760
608
1,617
15,846
18,312
0
6,241
9,482
7,359
0
W
He Bo
Valtaine
He Bo
13,062
1,172
415
3,284
13,672
6,555
246
4,296
9,376
23,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,100
Gold Earned
49,456
68
Minions Killed
109
0
Camps Cleared
0
889,465
Distance Traveled
1,089,082
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,179
834
2
0
0
244,823
0
W
Chiron
10,263
933
56
5
0
207,475
0
L
Susano
8,548
777
22
2
0
185,140
0
L
Discordia
8,141
740
22
2
0
185,684
0
W
Sun Wukong
9,440
858
8
1
0
196,757
1
W
Nemesis
10,381
944
10
1
0
237,948
2
L
Medusa
8,576
780
18
2
0
192,109
1
L
Da Ji
8,296
754
2
0
0
163,622
0
L
Ymir
7,539
685
4
0
0
162,910
1
W
He Bo
10,193
927
33
3
0
202,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role