Player Matchup

Atlas
Atlas
BigBoo667
Atlas
Level 10
God Stats
0W - 7L
1,500 SR
Queue Stats
4W - 38L
942 Elo+
Party 1
Chaac
Chaac
MrSal667
Chaac
Level 43
God Stats
0W - 3L
1,183 SR
Queue Stats
21W - 94L
1,136 Elo+
Party 1
Da Ji
Da Ji
Primus91160
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 63L
1,084 Elo+
Party 1
Team Averages
Level 23
1,394 SR
1,054 Elo+

VS

Team Averages
Level 79
1,321 SR
1,259 Elo+
Ravana
Ravana
DerJohnny
Ravana
Level 128
God Stats
1W - 1L
1,232 SR
Queue Stats
10W - 31L
1,167 Elo+
Party 2
Vamana
Vamana
Hemptimos
Vamana
Level 6
God Stats
1W - 2L
1,232 SR
Queue Stats
1W - 4L
1,108 Elo+
Party 2
Ao Kuang
Ao Kuang
ktruss69
Ao Kuang
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BigBoo667
Atlas
14
0 / 2 / 0
9,249
617
9,836
12,121
10,604
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
MrSal667
Chaac
15
0 / 1 / 0
8,956
597
6,871
10,784
11,680
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 6 / 0
8,034
536
4,569
14,555
6,235
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DerJohnny
Ravana
16
3 / 0 / 5
10,544
703
11,502
7,653
7,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vamana
Hemptimos
Vamana
16
0 / 0 / 7
10,434
696
8,639
16,597
18,936
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
ktruss69
Ao Kuang
17
6 / 0 / 1
12,009
801
12,289
11,513
8,359
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
9
9
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Atlas
BigBoo667
Atlas
0
2
0
0
W
Ravana
DerJohnny
Ravana
3
0
5
5.5
W
Vamana
Hemptimos
Vamana
0
0
7
3.5
L
Chaac
MrSal667
Chaac
0
1
0
0
L
0
6
0
0
W
Ao Kuang
ktruss69
Ao Kuang
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,276
Damage
32,430
37,460
Taken
35,763
28,519
Mitigated
34,490
4,339
Healing
20,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
BigBoo667
Atlas
9,836
3,805
0
1,840
12,121
10,604
0
4,029
8,092
32,723
0
W
Ravana
DerJohnny
Ravana
11,502
3,032
0
4,357
7,653
7,195
414
2,466
5,187
65
55,302
W
Vamana
Hemptimos
Vamana
8,639
3,527
764
7,374
16,597
18,936
141
4,366
12,231
40
33,872
L
Chaac
MrSal667
Chaac
6,871
285
0
2,499
10,784
11,680
0
3,821
6,963
0
31,619
L
4,569
779
0
0
14,555
6,235
0
4,597
9,958
0
11,078
W
Ao Kuang
ktruss69
Ao Kuang
12,289
5,254
2,121
5,832
11,513
8,359
2,334
3,223
8,290
50,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,239
Gold Earned
32,987
112
Minions Killed
174
0
Camps Cleared
0
800,576
Distance Traveled
852,531
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,249
617
47
3
0
251,319
2
W
Ravana
10,544
703
64
4
0
289,165
4
W
Vamana
10,434
696
58
4
0
300,459
1
L
Chaac
8,956
597
45
3
0
306,831
1
L
Da Ji
8,034
536
20
1
0
242,426
4
W
Ao Kuang
12,009
801
52
3
0
262,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role