Player Matchup

Horus
Horus
Gladio258
Horus
Level 94
God Stats
2W - 1L
1,648 SR
Queue Stats
66W - 60L
1,548 Elo+
Party 1
Rama
Rama
Snore525
Rama
Level 141
God Stats
7W - 2L
1,604 SR
Queue Stats
106W - 91L
1,628 Elo+
Party 1
Agni
Agni
WontonDon99
Agni
Level 125
God Stats
11W - 8L
1,689 SR
Queue Stats
110W - 94L
1,630 Elo+
Party 1
Team Averages
Level 120
1,647 SR
1,602 Elo+

VS

Team Averages
Level 43
1,519 SR
1,553 Elo+
Bacchus
Bacchus
Dragoth2000
Bacchus
Level 45
God Stats
0W - 1L
1,509 SR
Queue Stats
15W - 12L
1,534 Elo+
Party 2
Cliodhna
Cliodhna
RigorMortize
Cliodhna
Level 37
God Stats
0W - 1L
1,480 SR
Queue Stats
15W - 11L
1,540 Elo+
Party 2
Discordia
Discordia
SirGalahade
Discordia
Level 47
God Stats
0W - 1L
1,568 SR
Queue Stats
13W - 8L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gladio258
Horus
16
4 / 3 / 6
10,604
707
8,175
14,702
18,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
17
6 / 0 / 4
11,270
751
16,978
12,104
5,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
1 / 4 / 7
10,625
708
10,935
10,768
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dragoth2000
Bacchus
15
1 / 2 / 4
10,028
669
5,915
15,230
23,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
RigorMortize
Cliodhna
16
6 / 4 / 1
10,971
731
13,868
16,784
6,904
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
SirGalahade
Discordia
14
0 / 5 / 4
9,129
609
8,458
10,569
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
11
Kills
7
7
Deaths
11
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Dragoth2000
Bacchus
1
2
4
1.5
W
Horus
Gladio258
Horus
4
3
6
2.33
L
Cliodhna
RigorMortize
Cliodhna
6
4
1
1.63
L
Discordia
SirGalahade
Discordia
0
5
4
0.4
W
Rama
6
0
4
8
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,088
Damage
28,241
37,574
Taken
42,583
29,291
Mitigated
34,304
13,635
Healing
6,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Dragoth2000
Bacchus
5,915
457
0
2,390
15,230
23,694
0
4,177
10,438
23,392
0
W
Horus
Gladio258
Horus
8,175
2,992
911
4,004
14,702
18,540
311
6,117
8,585
0
20,575
L
Cliodhna
RigorMortize
Cliodhna
13,868
748
0
3,140
16,784
6,904
0
4,432
11,636
0
39,696
L
Discordia
SirGalahade
Discordia
8,458
148
0
1,000
10,569
3,706
0
1,620
8,610
56,295
0
W
Rama
16,978
14,162
0
7,289
12,104
5,832
2,038
4,810
7,294
0
68,048
W
10,935
736
0
1,431
10,768
4,919
1,377
3,805
6,963
47,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,499
Gold Earned
30,128
188
Minions Killed
171
0
Camps Cleared
0
820,925
Distance Traveled
789,142
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,028
669
36
2
0
256,983
3
W
Horus
10,604
707
18
1
0
286,167
5
L
Cliodhna
10,971
731
44
3
0
286,347
3
L
Discordia
9,129
609
91
6
0
245,812
3
W
Rama
11,270
751
92
6
0
256,396
2
W
Agni
10,625
708
78
5
0
278,362
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role