Player Matchup

Fenrir
Fenrir
Buzinho1902
Fenrir
Level 42
God Stats
23W - 16L
1,497 SR
Queue Stats
96W - 99L
1,423 Elo+
Party 3
Kukulkan
Kukulkan
GodKaoz
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,576 Elo+
Party 2
Zhong Kui
Zhong Kui
O_CarecaDeCapa
Zhong Kui
Level 106
God Stats
6W - 4L
1,470 SR
Queue Stats
143W - 152L
1,461 Elo+
Party 3
Bellona
Bellona
Widarr
Bellona
Level 154
God Stats
3W - 4L
1,452 SR
Queue Stats
252W - 257L
1,480 Elo+
Party 3
Ganesha
Ganesha
wusu_7
Ganesha
Level 144
God Stats
10W - 6L
1,615 SR
Queue Stats
329W - 301L
1,558 Elo+
Party 2
Team Averages
Level 90
1,507 SR
1,500 Elo+

VS

Team Averages
Level 105
1,419 SR
1,499 Elo+
Bacchus
Bacchus
AdmiralChungus
Bacchus
Level 46
God Stats
16W - 22L
1,404 SR
Queue Stats
53W - 63L
1,396 Elo+
Solo
Thanatos
Thanatos
Ledoo-_-
Thanatos
Level 106
God Stats
1W - 4L
1,256 SR
Queue Stats
156W - 148L
1,519 Elo+
Party 1
Ravana
Ravana
Memphis-Elite-
Ravana
Level 124
God Stats
8W - 9L
1,545 SR
Queue Stats
180W - 163L
1,531 Elo+
Party 1
Achilles
Achilles
StoneCliffton
Achilles
Level 124
God Stats
0W - 2L
1,355 SR
Queue Stats
14W - 18L
1,574 Elo+
Solo
Olorun
Olorun
ximics xowa
Olorun
Level 125
God Stats
1W - 3L
1,533 SR
Queue Stats
90W - 97L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
2 / 3 / 1
4,950
619
2,289
5,400
4,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
GodKaoz
Kukulkan
7
0 / 2 / 0
4,308
539
2,347
2,208
830
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
O_CarecaDeCapa
Zhong Kui
7
0 / 1 / 1
4,264
533
2,424
5,395
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Widarr
Bellona
9
2 / 0 / 1
5,499
687
3,908
5,818
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
wusu_7
Ganesha
7
0 / 1 / 4
4,326
541
1,729
5,463
2,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,491
186
0
0
0
Thanatos
Ledoo-_-
Thanatos
7
2 / 2 / 1
4,368
546
3,307
7,153
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 0 / 1
4,408
551
4,390
3,472
1,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
StoneCliffton
Achilles
7
0 / 1 / 0
3,943
493
2,714
5,812
3,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
9
3 / 1 / 1
5,300
663
3,024
5,714
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
4
Kills
7
7
Deaths
4
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Fenrir
2
3
1
0.83
W
Kukulkan
GodKaoz
Kukulkan
0
2
0
0
L
Thanatos
Ledoo-_-
Thanatos
2
2
1
1.25
L
2
0
1
2.5
W
Zhong Kui
O_CarecaDeCapa
Zhong Kui
0
1
1
0.5
L
Achilles
StoneCliffton
Achilles
0
1
0
0
W
Bellona
Widarr
Bellona
2
0
1
2.5
W
Ganesha
wusu_7
Ganesha
0
1
4
2
L
Olorun
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,697
Damage
13,435
24,284
Taken
22,151
13,499
Mitigated
10,102
10,422
Healing
10,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
2,289
556
196
939
5,400
4,030
38
134
5,118
0
10,473
W
Kukulkan
GodKaoz
Kukulkan
2,347
1,049
0
232
2,208
830
0
1,367
841
20,802
0
L
Thanatos
Ledoo-_-
Thanatos
3,307
899
0
4,215
7,153
2,317
0
1,165
5,988
0
23,510
L
4,390
1,443
0
1,584
3,472
1,516
0
1,704
1,768
0
18,237
W
Zhong Kui
O_CarecaDeCapa
Zhong Kui
2,424
670
129
2,909
5,395
3,046
756
0
5,130
20,307
5,102
L
Achilles
StoneCliffton
Achilles
2,714
1,424
0
1,792
5,812
3,847
0
112
5,700
0
17,651
W
Bellona
Widarr
Bellona
3,908
1,572
0
3,794
5,818
3,518
40
331
5,487
0
36,741
W
Ganesha
wusu_7
Ganesha
1,729
363
0
2,223
5,463
2,075
0
751
4,677
13,997
760
L
Olorun
3,024
1,446
0
2,648
5,714
2,422
25
3,107
2,607
26,131
3,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,347
Gold Earned
19,510
212
Minions Killed
146
0
Camps Cleared
0
768,227
Distance Traveled
613,803
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
1,491
186
0
0
0
0
0
W
Fenrir
4,950
619
19
2
0
158,006
0
W
Kukulkan
4,308
539
39
5
0
137,486
0
L
Thanatos
4,368
546
35
4
0
165,564
1
L
Ravana
4,408
551
30
4
0
157,236
2
W
Zhong Kui
4,264
533
42
5
0
132,956
0
L
Achilles
3,943
493
31
4
0
149,164
1
W
Bellona
5,499
687
84
11
0
169,522
2
W
Ganesha
4,326
541
28
4
0
170,257
2
L
Olorun
5,300
663
50
6
0
141,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role