Player Matchup

Odin
Odin
EliteMindFeed
Odin
Level 24
God Stats
1W - 2L
1,698 SR
Queue Stats
45W - 51L
1,434 Elo+
Party 3
Sol
Sol
TheMeetStranglr
Sol
Level 67
God Stats
14W - 9L
1,690 SR
Queue Stats
140W - 141L
1,449 Elo+
Party 3
Pele
Pele
WoolyTheWalrus
Pele
Level 68
God Stats
17W - 18L
1,605 SR
Queue Stats
78W - 69L
1,592 Elo+
Party 2
Discordia
Discordia
spacecowboy42000
Discordia
Level 101
God Stats
8W - 6L
1,550 SR
Queue Stats
288W - 285L
1,608 Elo+
Party 2
Thanatos
Thanatos
timetuffin
Thanatos
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 2
Team Averages
Level 52
1,609 SR
1,517 Elo+

VS

Team Averages
Level 77
1,491 SR
1,484 Elo+
Achilles
Achilles
AceOniFlyer
Achilles
Level 111
God Stats
9W - 11L
1,483 SR
Queue Stats
196W - 202L
1,456 Elo+
Solo
Cupid
Cupid
Fin3stt
Cupid
Level 128
God Stats
4W - 1L
1,765 SR
Queue Stats
53W - 41L
1,558 Elo+
Party 1
Cerberus
Cerberus
MeekaMeeka
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,514 Elo+
Party 1
Sol
Sol
Spinel-ExE
Sol
Level 116
God Stats
3W - 3L
1,399 SR
Queue Stats
549W - 528L
1,494 Elo+
Party 4
Zhong Kui
Zhong Kui
jibooty6896
Zhong Kui
Level 14
God Stats
2W - 3L
1,308 SR
Queue Stats
9W - 14L
1,397 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
5,991
333
1,219
8,019
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 6 / 0
9,452
525
11,640
13,682
5,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 7 / 5
8,572
476
8,802
17,531
7,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
15
2 / 4 / 6
9,449
525
9,212
9,260
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
timetuffin
Thanatos
16
12 / 6 / 5
10,736
596
18,309
18,403
8,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AceOniFlyer
Achilles
13
5 / 7 / 5
9,191
511
5,358
15,771
6,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Fin3stt
Cupid
18
9 / 2 / 3
11,655
648
13,947
14,341
7,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
MeekaMeeka
Cerberus
14
2 / 1 / 19
10,212
567
6,290
14,675
14,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
8 / 4 / 4
10,640
591
16,897
21,417
7,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
jibooty6896
Zhong Kui
11
0 / 6 / 5
7,767
432
3,799
10,086
4,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
60
20
Kills
24
26
Deaths
20
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Achilles
AceOniFlyer
Achilles
5
7
5
1.07
L
0
3
2
0.33
W
Cupid
Fin3stt
Cupid
9
2
3
5.25
W
Cerberus
MeekaMeeka
Cerberus
2
1
19
11.5
W
8
4
4
2.5
L
2
6
0
0.33
L
4
7
5
0.93
W
Zhong Kui
jibooty6896
Zhong Kui
0
6
5
0.42
L
Discordia
2
4
6
1.25
L
Thanatos
timetuffin
Thanatos
12
6
5
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,182
Damage
46,291
66,895
Taken
76,290
29,293
Mitigated
40,483
24,524
Healing
29,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AceOniFlyer
Achilles
5,358
1,381
0
471
15,771
6,204
0
2,650
12,963
0
53,603
L
1,219
50
71
630
8,019
4,666
0
2,490
5,529
0
7,283
W
Cupid
Fin3stt
Cupid
13,947
9,586
340
9,740
14,341
7,185
1,889
7,339
6,944
0
100,405
W
Cerberus
MeekaMeeka
Cerberus
6,290
483
0
3,531
14,675
14,376
148
4,883
9,636
27,356
1,762
W
16,897
6,982
0
12,877
21,417
7,934
1,237
3,603
17,500
97,936
1,500
L
11,640
5,590
0
5,376
13,682
5,060
161
2,465
11,217
62,312
12,940
L
8,802
1,726
0
3,231
17,531
7,143
0
9,608
7,843
0
50,027
W
Zhong Kui
jibooty6896
Zhong Kui
3,799
479
379
1,739
10,086
4,784
0
809
9,233
29,239
0
L
Discordia
9,212
112
0
726
9,260
3,781
87
4,928
4,300
64,741
0
L
Thanatos
timetuffin
Thanatos
18,309
7,502
0
14,490
18,403
8,643
804
8,918
9,073
0
84,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,200
Gold Earned
49,465
475
Minions Killed
501
0
Camps Cleared
0
1,494,238
Distance Traveled
1,690,289
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,191
511
58
3
0
372,032
3
L
Odin
5,991
333
7
0
0
176,988
0
W
Cupid
11,655
648
177
10
0
333,059
6
W
Cerberus
10,212
567
70
4
0
362,168
1
W
Sol
10,640
591
143
8
0
302,957
4
L
Sol
9,452
525
134
7
0
289,268
1
L
Pele
8,572
476
79
4
0
349,029
2
W
Zhong Kui
7,767
432
53
3
0
320,073
2
L
Discordia
9,449
525
126
7
0
347,031
8
L
Thanatos
10,736
596
129
7
0
331,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role