Player Matchup

Neith
Neith
Cinji
Neith
Level 128
God Stats
3W - 7L
1,512 SR
Queue Stats
225W - 236L
1,524 Elo+
Solo
Atlas
Atlas
Clowngang6969
Atlas
Level 122
God Stats
56W - 51L
1,559 SR
Queue Stats
687W - 721L
1,583 Elo+
Solo
Ra
Ra
M10stro
Ra
Level 68
God Stats
1W - 3L
1,482 SR
Queue Stats
282W - 243L
1,595 Elo+
Solo
Sylvanus
Sylvanus
SirFeedsAlot23
Sylvanus
Level 156
God Stats
442W - 432L
1,538 SR
Queue Stats
487W - 484L
1,539 Elo+
Solo
Lancelot
Lancelot
TwiistedGhost
Lancelot
Level 155
God Stats
2W - 3L
1,472 SR
Queue Stats
309W - 274L
1,484 Elo+
Solo
Team Averages
Level 126
1,513 SR
1,545 Elo+

VS

Team Averages
Level 117
1,682 SR
1,548 Elo+
Amaterasu
Amaterasu
Felinos91
Amaterasu
Level 143
God Stats
8W - 5L
1,664 SR
Queue Stats
178W - 153L
1,523 Elo+
Party 1
Ares
Ares
Gravesss
Ares
Level 101
God Stats
3W - 1L
1,672 SR
Queue Stats
207W - 192L
1,524 Elo+
Solo
Jing Wei
Jing Wei
Shuyung
Jing Wei
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 163L
1,603 Elo+
Solo
Kukulkan
Kukulkan
Zandrick
Kukulkan
Level 129
God Stats
7W - 4L
1,757 SR
Queue Stats
145W - 133L
1,481 Elo+
Party 1
Loki
Loki
monk3yflip
Loki
Level 54
God Stats
4W - 0L
1,815 SR
Queue Stats
44W - 35L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cinji
Neith
13
2 / 1 / 1
7,902
527
7,983
7,901
3,080
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 3
7,480
499
5,975
11,040
11,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 5
7,089
473
8,780
10,433
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
9
0 / 1 / 1
5,576
372
2,181
7,089
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lancelot
TwiistedGhost
Lancelot
12
3 / 4 / 3
7,448
497
6,779
12,491
6,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Felinos91
Amaterasu
15
5 / 1 / 2
8,958
597
10,337
12,538
9,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
12
3 / 4 / 3
7,556
504
8,537
16,518
13,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Shuyung
Jing Wei
14
0 / 0 / 1
7,968
531
3,613
9,607
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Zandrick
Kukulkan
13
0 / 1 / 5
7,456
497
8,663
6,311
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 3 / 5
7,374
492
4,406
11,644
4,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
9
Kills
9
9
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
Cinji
Neith
2
1
1
2.5
L
3
0
3
4.5
W
Amaterasu
Felinos91
Amaterasu
5
1
2
6
W
Ares
3
4
3
1.13
L
1
3
5
1.17
W
Jing Wei
Shuyung
Jing Wei
0
0
1
0.5
L
Sylvanus
0
1
1
0.5
L
Lancelot
TwiistedGhost
Lancelot
3
4
3
1.13
W
Kukulkan
Zandrick
Kukulkan
0
1
5
2.5
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,698
Damage
35,556
48,954
Taken
56,618
30,293
Mitigated
33,509
12,892
Healing
23,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Cinji
Neith
7,983
2,453
0
2,577
7,901
3,080
0
1,608
6,293
0
65,881
L
5,975
2,503
0
2,009
11,040
11,535
0
5,232
5,808
21,635
0
W
Amaterasu
Felinos91
Amaterasu
10,337
4,003
0
7,787
12,538
9,706
320
2,789
9,749
0
68,914
W
Ares
8,537
770
0
2,750
16,518
13,201
32
5,648
10,870
31,517
2,701
L
8,780
1,005
1,793
3,383
10,433
5,423
0
5,195
5,238
65,095
0
W
Jing Wei
Shuyung
Jing Wei
3,613
2,926
0
5,561
9,607
3,093
0
523
9,084
0
72,500
L
Sylvanus
2,181
644
185
2,035
7,089
4,166
0
1,588
5,501
13,588
3,275
L
Lancelot
TwiistedGhost
Lancelot
6,779
1,765
0
910
12,491
6,089
0
2,997
9,494
0
47,160
W
Kukulkan
Zandrick
Kukulkan
8,663
816
0
1,531
6,311
2,805
28
3,828
2,483
66,963
0
W
4,406
1,521
0
5,444
11,644
4,704
0
3,894
7,750
0
55,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,495
Gold Earned
39,312
363
Minions Killed
511
0
Camps Cleared
0
1,279,638
Distance Traveled
1,507,761
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,902
527
119
8
0
267,868
5
L
Atlas
7,480
499
17
1
0
300,458
5
W
Amaterasu
8,958
597
129
9
0
317,999
4
W
Ares
7,556
504
33
2
0
291,703
6
L
Ra
7,089
473
124
8
0
279,232
2
W
Jing Wei
7,968
531
134
9
0
268,411
3
L
Sylvanus
5,576
372
25
2
0
113,741
0
L
Lancelot
7,448
497
78
5
0
318,339
1
W
Kukulkan
7,456
497
120
8
0
308,202
3
W
Loki
7,374
492
95
6
0
321,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role