Player Matchup

Jormungandr
Jormungandr
Bronze III
Apoztolos
Jormungandr
Bronze III
Level 99
God Stats
1W - 0L
1,619 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
CurveballKing
Baron Samedi
Silver I
Level 62
God Stats
1W - 0L
1,547 SR
Queue Stats
2W - 0L
1,524 MMR
Solo
Charybdis
Charybdis
Gold II
EmrysStormborn
Charybdis
Gold II
Level 122
God Stats
2W - 1L
1,583 SR
Queue Stats
68W - 61L
1,574 MMR
Party 1
Ymir
Ymir
Gold II
GankmeStepJungle
Ymir
Gold II
Level 66
God Stats
10W - 8L
1,681 SR
Queue Stats
82W - 81L
1,457 MMR
Party 1
Mercury
Mercury
Gold III
elfergas13
Mercury
Gold III
Level 107
God Stats
6W - 5L
1,650 SR
Queue Stats
213W - 204L
1,589 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 91
1,616 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,473 SR
1,672 MMR
Thor
Thor
Gold IV
 
Thor
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver IV
 
Ishtar
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond II
Calerusby
Fenrir
Diamond II
Level 152
God Stats
4W - 4L
1,536 SR
Queue Stats
287W - 290L
2,473 MMR
Solo
Atlas
Atlas
Bronze III
Extinct
Atlas
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,411 MMR
Solo
Anubis
Anubis
Bronze IV
RaXeLGroSo
Anubis
Bronze IV
Level 128
God Stats
1W - 3L
1,328 SR
Queue Stats
4W - 6L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Apoztolos
Jormungandr
12
1 / 2 / 2
7,558
540
5,593
8,325
4,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
CurveballKing
Baron Samedi
12
3 / 2 / 4
7,588
542
5,938
8,163
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
EmrysStormborn
Charybdis
14
2 / 0 / 3
8,348
596
7,117
9,530
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 1 / 8
7,217
516
3,735
12,507
7,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
elfergas13
Mercury
16
9 / 0 / 3
9,372
669
9,989
10,981
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SusanoCernunnosGuan YuAh Puch

VS

Bans
KukulkanDa JiIzanamiMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 2 / 2
7,781
556
4,900
12,686
7,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
 
Ishtar
7
0 / 3 / 1
5,396
385
4,327
7,893
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Calerusby
Fenrir
10
1 / 3 / 1
6,243
446
6,033
11,825
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Extinct
Atlas
10
1 / 4 / 0
6,179
441
5,325
12,517
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
RaXeLGroSo
Anubis
11
2 / 5 / 0
6,309
451
2,493
7,282
3,402
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
16
Kills
5
5
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
2
1
L
Ishtar
 
Ishtar
0
3
1
0.17
W
Jormungandr
Apoztolos
Jormungandr
1
2
2
1
L
Fenrir
Calerusby
Fenrir
1
3
1
0.5
W
Baron Samedi
CurveballKing
Baron Samedi
3
2
4
2.5
W
Charybdis
EmrysStormborn
Charybdis
2
0
3
3.5
L
Atlas
Extinct
Atlas
1
4
0
0.25
W
1
1
8
5
L
Anubis
RaXeLGroSo
Anubis
2
5
0
0.4
W
Mercury
elfergas13
Mercury
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,372
Damage
23,078
49,506
Taken
52,203
23,054
Mitigated
26,450
21,679
Healing
11,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,900
901
0
2,700
12,686
7,158
0
6,480
6,162
75
65,044
L
Ishtar
 
Ishtar
4,327
3,001
0
3,344
7,893
2,328
0
955
6,938
0
32,405
W
Jormungandr
Apoztolos
Jormungandr
5,593
2,740
0
1,455
8,325
4,400
161
386
7,939
51,541
0
L
Fenrir
Calerusby
Fenrir
6,033
1,688
0
1,717
11,825
4,989
0
3,466
8,122
0
40,544
W
Baron Samedi
CurveballKing
Baron Samedi
5,938
580
0
2,537
8,163
3,740
0
595
7,568
46,697
0
W
Charybdis
EmrysStormborn
Charybdis
7,117
4,260
0
7,061
9,530
3,610
0
2,716
6,814
0
80,740
L
Atlas
Extinct
Atlas
5,325
2,626
225
1,949
12,517
8,573
0
1,187
11,302
29,865
0
W
3,735
1,458
2,846
4,333
12,507
7,037
0
3,174
8,807
19,280
6,017
L
Anubis
RaXeLGroSo
Anubis
2,493
60
0
1,624
7,282
3,402
0
2,023
5,046
33,767
0
W
Mercury
elfergas13
Mercury
9,989
7,656
0
3,447
10,981
4,267
0
1,420
9,561
0
88,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,083
Gold Earned
31,908
530
Minions Killed
338
0
Camps Cleared
0
1,378,467
Distance Traveled
1,150,875
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,781
556
129
9
0
266,353
3
L
Ishtar
5,396
385
60
4
0
147,725
0
W
Jormungandr
7,558
540
115
8
0
258,614
5
L
Fenrir
6,243
446
62
4
0
267,115
3
W
Baron Samedi
7,588
542
82
6
0
235,964
6
W
Charybdis
8,348
596
137
10
0
249,392
7
L
Atlas
6,179
441
47
3
0
247,140
3
W
Ymir
7,217
516
47
3
0
273,317
5
L
Anubis
6,309
451
40
3
0
222,542
11
W
Mercury
9,372
669
149
11
0
361,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role