Player Matchup

Anubis
Anubis
HARPO V 673
Anubis
Level 142
God Stats
2W - 5L
1,413 SR
Queue Stats
59W - 48L
1,529 Elo+
Party 2
Fafnir
Fafnir
Krypt2switch1
Fafnir
Level 107
God Stats
2W - 2L
1,746 SR
Queue Stats
215W - 125L
1,708 Elo+
Party 2
Ishtar
Ishtar
Pope Francis203
Ishtar
Level 104
God Stats
16W - 7L
1,815 SR
Queue Stats
165W - 134L
1,669 Elo+
Party 2
Team Averages
Level 118
1,658 SR
1,635 Elo+

VS

Team Averages
Level 130
1,601 SR
1,603 Elo+
Cerberus
Cerberus
Laughing_Jack432
Cerberus
Level 103
God Stats
9W - 6L
1,624 SR
Queue Stats
137W - 102L
1,642 Elo+
Party 1
Da Ji
Da Ji
Nogitsune1016
Da Ji
Level 143
God Stats
36W - 30L
1,663 SR
Queue Stats
73W - 90L
1,529 Elo+
Solo
Zeus
Zeus
Resurrected_SouI
Zeus
Level 145
God Stats
6W - 4L
1,516 SR
Queue Stats
147W - 110L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 4 / 2
7,169
652
3,771
6,578
3,586
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 1 / 1
8,397
763
5,687
10,173
10,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 0
7,076
643
4,986
7,495
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 7
8,233
748
3,834
10,320
8,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 0 / 2
8,558
778
5,978
7,861
3,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 5
8,319
756
11,573
3,675
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
8
8
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
4
2
0.25
L
1
1
1
1.5
W
0
1
7
3.5
W
5
0
2
6
L
1
3
0
0.33
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,444
Damage
21,385
24,246
Taken
21,856
17,531
Mitigated
13,868
5,372
Healing
5,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
3,771
186
0
1,310
6,578
3,586
0
3,585
2,785
28,709
0
L
5,687
1,444
0
2,738
10,173
10,803
0
5,901
3,880
16,386
0
W
3,834
323
46
3,945
10,320
8,803
0
4,337
5,983
11,044
0
W
5,978
1,709
0
709
7,861
3,449
0
3,628
4,233
0
39,602
L
4,986
3,077
0
1,324
7,495
3,142
0
5,131
2,078
0
24,023
W
11,573
802
0
500
3,675
1,616
0
1,559
2,116
42,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,642
Gold Earned
25,110
130
Minions Killed
173
0
Camps Cleared
0
586,130
Distance Traveled
603,630
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,169
652
57
5
0
183,895
1
L
Fafnir
8,397
763
18
2
0
200,162
9
W
Cerberus
8,233
748
19
2
0
209,928
2
W
Da Ji
8,558
778
57
5
0
207,342
3
L
Ishtar
7,076
643
55
5
0
202,073
1
W
Zeus
8,319
756
97
9
0
186,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role