Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Bodoe4493
Cu Chulainn
Level 64
God Stats
0W - 1L
1,233 SR
Queue Stats
76W - 103L
1,348 Elo+
Solo
Camazotz
Camazotz
DeathSniperMu
Camazotz
Level 123
God Stats
3W - 6L
1,437 SR
Queue Stats
411W - 448L
1,387 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DemonlyIsane
Ah Muzen Cab
Level 73
God Stats
0W - 3L
1,282 SR
Queue Stats
192W - 228L
1,355 Elo+
Solo
Ra
Ra
DracoMine6
Ra
Level 108
God Stats
9W - 11L
1,380 SR
Queue Stats
304W - 343L
1,343 Elo+
Party 1
Team Averages
Level 93
1,366 SR
1,387 Elo+

VS

Team Averages
Level 101
1,431 SR
1,426 Elo+
Ao Kuang
Ao Kuang
AetherKnott
Ao Kuang
Level 63
God Stats
1W - 2L
1,279 SR
Queue Stats
204W - 215L
1,356 Elo+
Solo
Vulcan
Vulcan
LWallace1993
Vulcan
Level 109
God Stats
16W - 26L
1,384 SR
Queue Stats
911W - 982L
1,345 Elo+
Solo
King Arthur
King Arthur
Raymimi
King Arthur
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 108L
1,357 Elo+
Solo
Scylla
Scylla
lVlage
Scylla
Level 156
God Stats
29W - 38L
1,443 SR
Queue Stats
73W - 95L
1,410 Elo+
Party 2
Neith
Neith
xXinfinty 004Xx
Neith
Level 108
God Stats
3W - 1L
1,547 SR
Queue Stats
6W - 2L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 5 / 4
8,705
396
4,464
23,636
23,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
Bodoe4493
Cu Chulainn
17
6 / 6 / 2
11,097
504
16,054
27,087
27,350
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Camazotz
DeathSniperMu
Camazotz
14
3 / 5 / 2
9,162
416
11,091
21,749
7,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
DemonlyIsane
Ah Muzen Cab
13
2 / 3 / 0
8,581
390
6,666
12,945
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 5 / 4
8,453
384
7,223
16,099
5,089
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AetherKnott
Ao Kuang
17
7 / 4 / 5
11,175
508
12,659
22,831
11,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vulcan
19
8 / 0 / 4
12,309
560
23,711
10,949
5,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Raymimi
King Arthur
17
1 / 4 / 8
10,967
499
9,184
23,485
27,270
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
lVlage
Scylla
18
5 / 3 / 4
11,206
509
12,555
15,557
6,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 0 / 5
10,935
497
10,536
13,171
5,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
11
Kills
24
24
Deaths
11
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
4
0.4
W
Ao Kuang
AetherKnott
Ao Kuang
7
4
5
2.38
L
Cu Chulainn
Bodoe4493
Cu Chulainn
6
6
2
1.17
L
Camazotz
DeathSniperMu
Camazotz
3
5
2
0.8
L
Ah Muzen Cab
DemonlyIsane
Ah Muzen Cab
2
3
0
0.67
L
0
5
4
0.4
W
Vulcan
8
0
4
10
W
King Arthur
Raymimi
King Arthur
1
4
8
1.25
W
Scylla
lVlage
Scylla
5
3
4
2.33
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,498
Damage
68,645
101,516
Taken
85,993
68,871
Mitigated
55,904
18,115
Healing
30,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,464
336
994
3,690
23,636
23,370
81
7,524
16,112
33,611
0
W
Ao Kuang
AetherKnott
Ao Kuang
12,659
4,402
207
7,061
22,831
11,358
1,170
2,993
19,838
65,963
0
L
Cu Chulainn
Bodoe4493
Cu Chulainn
16,054
3,177
0
846
27,087
27,350
24
10,893
16,194
73
79,654
L
Camazotz
DeathSniperMu
Camazotz
11,091
2,243
0
4,681
21,749
7,912
1,091
11,470
10,279
0
66,768
L
Ah Muzen Cab
DemonlyIsane
Ah Muzen Cab
6,666
2,392
0
2,215
12,945
5,150
39
5,664
7,281
0
51,224
L
7,223
268
1,468
4,221
16,099
5,089
288
12,511
3,588
68,532
0
W
Vulcan
23,711
9,139
0
3,152
10,949
5,293
960
4,976
5,973
109,198
0
W
King Arthur
Raymimi
King Arthur
9,184
619
0
6,762
23,485
27,270
263
2,735
20,750
0
74,124
W
Scylla
lVlage
Scylla
12,555
1,197
0
5,152
15,557
6,036
612
1,776
13,781
92,517
5,612
W
10,536
3,956
0
8,453
13,171
5,947
4,448
1,291
11,880
0
95,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,998
Gold Earned
56,592
459
Minions Killed
629
0
Camps Cleared
0
1,898,563
Distance Traveled
2,017,271
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,705
396
56
3
0
372,669
0
W
Ao Kuang
11,175
508
96
4
0
412,096
0
L
Cu Chulainn
11,097
504
124
6
0
370,367
2
L
Camazotz
9,162
416
113
5
0
398,477
1
L
Ah Muzen Cab
8,581
390
70
3
0
384,935
0
L
Ra
8,453
384
96
4
0
372,115
3
W
Vulcan
12,309
560
141
6
0
439,415
0
W
King Arthur
10,967
499
117
5
0
365,981
3
W
Scylla
11,206
509
149
7
0
404,255
2
W
Neith
10,935
497
126
6
0
395,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role